NerfFarms
0.4.0Allows server owners to have more control over what types of mob farms their players can use.
0.4.0latestv0.4.0Jan 17, 2023 What's Changed
* Rewrite by @RhythmicSys in https://github.com/ADHDMC/NerfFarms/pull/17 * Config additions and their defaults:
The whitelist options will allow those mobs to drop items in those conditions, regardless of if they'd been previously marked for nerfing or not. The difference between these and the other whitelist options is these are checked on death, rather than damage event. Height difference checks the difference in height between the damaged entity and damager Blacklisted pickups mobs are mobs that should not pick up any items from the world, this is to prevent them from picking up items from players, then those items being deleted if the mob is marked to be nerfed. This should be less of an issue now with the new whitelist options, but it's still there if people want it. There is also a new permission available:whitelist-mobs-with-weakness: true whitelist-mobs-in-vehicles: false whitelist-named-mobs: false whitelist-leashed-mobs: true max-height-difference: 10 blacklisted-pickups-mob: #- ZOMBIEnerffarms.bypass- this will allow a player to kill a mob and receive drops, regardless of whether it had been marked for nerfing or not NOTE this is set to OP by default, so when you're testing the plugin now, please be sure not to be OP'd, as this will affect your tests, thanks. You will need to delete your config to generate a new one Full Changelog: https://github.com/ADHDMC/NerfFarms/compare/v0.3.0-beta..…0.3.1v0.3.1Jan 7, 2023 Temporary solution to mobs dying with player items- Mobs can now be added to ablacklisted-pickups-mob:list, any mobs in this list will not pick up any items. Working on a more permanant solution that will allow the mobs to pick up items but drop them on death. As usual you will need to regenerate your config for the new option to show up Full Changelog: https://github.com/ADHDMC/NerfFarms/compare/v0.3.0-beta..…0.2.1v0.2.1-beta Console Spam FixOct 27, 2022 Fixes issue #16 from [a missed check](https://github.com/ADHDMC/NerfFarms/blob/master/src/main/… in v0.2.0 Full Changelog: https://github.com/ADHDMC/NerfFarms/compare/v0.2.0-beta..…0.2.0v0.2.0 Path fix, blacklistsOct 25, 2022 Please be sure to delete your config (while your server is off) and generate a new one with the new version * Path now checks to make sure that the way is passable, not just calculated. * Removed 'require open surroundings' as that was a far clunkier way to accomplish the same thing * Added mob and spawn reason blacklists, anything put into these lists will be nerfed always- these lists are empty by default * Changed the permission required for reloading the plugin tonerffarms.reloadinstead ofnerffarms.commandsas I'm hoping to add some other commands in the future * Added wiki and discord onto the config so people can find support more easily if needed0.1.2-betav0.1.2-Beta , Fixed broken config toggleOct 10, 2022 Changes
- Resolved issue with v0.1.1-beta where the line-of-sight being false in the configuration forced the remaining mob checks to be skipped.0.1.0v0.1.0-betaSep 26, 2022 Added bstats, adjusted config layout and naming Now is based on 1.18.2 There is a known issue that needs adjusting, will be added to issue tracker here shortlyWhat's Changed
* I forgot to remove my local rewrite branchby @RhythmicSys in https://github.com/ADHDMC/NerfFarms/pull/8 Full Changelog: https://github.com/ADHDMC/NerfFarms/compare/v0.0.10-alpha…
0.0.100.0.10-alphaSep 26, 2022 First modrinth release, hopefully the final alpha
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