NewSeasons
2.1.2Realistic seasons with temperature, weather, crops, mobs, calendar, and visual effects.
2.1.2latestNewSeasons 2.1.2Sep 8, 2026 Fix: - Freezing and thawing ignoring settings. - Error with random rain duration equal to zero. - Old data reappearing after /ns restoreworld. - Invalid calendar durations.2.1.1NewSeasons 2.1.1May 11, 2026 NewSeasons 2.1.1 Changelog This release fixes startup compatibility with newer Paper 1.21.x builds Fixes - Fixed a startup crash on newer Paper builds where Bukkit biomes are no longer backed by a normal Java enum at runtime. - Replaced biomeEnumMapusage with registry-safe biome maps. - Updated biome parsing to useRegistry.BIOMEandNamespacedKey, supporting both vanilla names such asFORESTand namespaced biome keys such asterralith:alpine_grove. - Removed direct biomename()lookups from temperature, seasonal mob, and seasonal effect logic to avoid later runtime failures on modern Paper. - Made plugin shutdown safer when startup fails before all managers are initialized.2.1.0NewSeasons 2.1.0May 11, 2026 NewSeasons 2.1.0 Changelog This update improves NewSeasons with better configuration, more seasonal behavior, and a cleaner setup for server owners. What's New - Added a proper build setup for NewSeasons. - Updated the plugin version to 2.1.0. - Added new configuration files for weather, crops, mobs, and biome settings. - Added biome configuration support for seasonal temperature, snow, and winter freezing. - Added Terralith biome configuration files. - Added/ns install terralithto install Terralith biome settings. - Added a public Modrinth description file. - Added a third-party notice file for reused configuration data. Gameplay Improvements - Seasons now affect weather using configurable precipitation chances. - Temperature now uses configurable base values, season modifiers, biome modifiers, weather, time of day, light, altitude, armor, water, and Nether settings. - Temperature can now be shown in Celsius or Fahrenheit. - Creative players are protected from temperature effects by default. - Crops now use configurable seasonal growth settings. - Winter crops can require shelter, enough light, and safe temperature, making greenhouses useful. - Seasonal mobs now load frommobs.yml. - Seasonal mob spawning now happens near players instead of random world coordinates. - Spring baby animal behavior is configurable. - Season transition effects now play when the season changes. - Ambient seasonal effects are enabled for players by default when they join. Server Owner Improvements - You can now limit NewSeasons to specific worlds usinggeneral.enabled-worlds. - Weather duration settings are configurable. - Day and night length settings now load fromconfig.yml. - Player statistics now update automatically while players are online. - Player statistics are autosaved instead of being saved on every small change. - The plugin now saves and loads bundled resource files more reliably. - Missing command registrations are now handled safely instead of causing startup errors. Fixes - Fixed decompiled code issues by restoring editable Java source. - Fixed the season enum so the project builds correctly. - Fixed personal temperature toggling. - Fixed world temperature toggling. - Fixed several type errors from the recovered source. - Fixed winter ice handling when no chunks are loaded. - Fixed seasonal effects changing the same location object repeatedly. - Fixed broken or awkward public messages in effect commands. - FixedSNOWMANmob naming by supporting the modernSNOW_GOLEMname. - Removed placeholder behavior from the Terralith install command. - Removed old decompiler comments from source files. Language - Public plugin text is now kept in English.2.0.0NewSeasons 2.0.0Jan 5, 2026
####New Features
Seasonal Mob Spawning System - Added season-specific mob spawning (polar bears in winter, tropical fish in summer, etc.) - Restricted out-of-season mobs (tropical mobs won't spawn in winter, ice mobs won't spawn in summer) - Baby animals spawn more frequently during spring (70% chance) - Seasonal mob naming with decorative tags (e.g.,
[Winter] wolf [Winter]) - Biome-specific spawn restrictions for realistic gameplay ####Crop Growth Modifiers - Dynamic growth rates based on seasons: - Spring: 1.5x growth speed - Summer: 2.0x growth speed - Fall: 1.2x growth speed - Winter: 0.3x growth speed (70% slower) - Optimal seasons for specific crops (wheat in summer, potatoes in fall) - Environmental factors affect growth (water proximity, light level, weather) - Special handling for bamboo, cactus, and sugar cane - Visual growth particles when crops advance ####
Seasonal Visual Effects - Ambient particle effects for each season: - Spring: Cherry leaves, happy villager particles - Summer: Flame, glow, electric sparks - Fall: Falling leaves, composter particles - Winter: Snowflakes, white ash, clouds - Seasonal ambient sounds (bees in spring, fire crackling in summer, etc.) - Environmental transformations: - Flowers spawn naturally in spring - Mushrooms spawn in dark areas during fall - Ice/snow formations in winter - Frost breath effect for players in cold temperatures - Season transition effects with dramatic visuals and sounds ####
Dynamic Day/Night Cycle - Seasonal day/night length variations: - Winter: 7 min day / 13 min night - Spring: 10 min day / 10 min night - Summer: 13 min day / 7 min night - Fall: 9 min day / 11 min night - Smooth time transitions to avoid jarring jumps - Season-specific atmospheric effects ####
Player Statistics & Achievements - Comprehensive stat tracking per season: - Survival time - Distance traveled - Crops planted/harvested - Blocks placed/broken - Mobs killed - Temperature exposure records (cold/hot time) - 10+ Achievements including: -
Winter Survivor - Survive 10 full days in winter -
Summer Explorer - Walk 10,000 blocks during summer -
Spring Gardener - Plant 100 crops during spring -
Fall Harvester - Harvest 500 crops during fall -
Ice Walker - Survive extreme cold for 1 hour -
Desert Nomad - Survive extreme heat for 30 minutes -
Seasonal Master - Complete 10 seasonal achievements - Leaderboards for different stat categories - Persistent data storage ---
| Command | Description | Permission | |---------|-------------|------------| |New Commands
/stats| View your seasonal statistics |newseasons.stats| |/stats achievements| View your achievements |newseasons.stats| |/stats season <name>| View season-specific stats |newseasons.stats| |/stats top <type> <season>| View leaderboards |newseasons.stats| |/effects| Manage seasonal visual effects |newseasons.effects| |/effects toggle| Enable/disable personal effects |newseasons.effects| |/effects spawn <type>| Spawn a specific effect |newseasons.effects.admin| |/effects transition <from> <to>| Play transition effect |newseasons.effects.admin| ---
- NewConfiguration Enhancements
config.ymloptions: -enable-day-night-cycle- Toggle dynamic day/night -enable-player-stats- Toggle statistics tracking -enable-achievements- Toggle achievement system -enable-ambient-effects- Toggle particles/sounds - Detailed temperature configuration - Mob spawning rate multipliers - Crop growth rate customization - Performance tuning options ---
- Optimized chunk processing with configurable limits - Efficient update cycles to prevent server lag - Memory management with player cache cleanup - Full Minecraft 1.21 API compatibility - Updated particle system for 1.21 (BLOCK, ITEM, DRIPPING_WATER) ---Technical Improvements
- Fixed Season enum constructor parameter assignment - Fixed particle names for Minecraft 1.21 compatibility - Fixed ActionBar temperature display using Spigot API - Fixed Unicode character encoding issuesBug Fixes
1.0.0NewSeasons 1.0.0Oct 10, 2025
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