nmBosses
1.1.1nmBosses is a powerful and flexible boss management plugin built for modern Minecraft servers. It allows server owners to create, customize, and control bosses in every detail — all through an intuiti
1.1.1latestnmBosses 1.1.1-FixMar 19, 2026 nmBosses - Changelog
Version History
####Version 1.1.1-Fix (March 2026)
Critical Bug Fixes 1. Fixed: Auto spawn max count not increasing/decreasing in GUI - Left-click now increases, right-click decreases - Minimum value protected at 1 - Config values read dynamically for real-time updates 2. Fixed: Boss cloning issue when players leave the world - Entities no longer duplicate on chunk unload/reload - Boss health and bossbar now persist correctly - Added ChunkListener for proper entity management - Persistent entity detection prevents duplicate spawning 3. Fixed: Boss respawn delay not working in GUI - Clock item now allows adjustment of respawn delay - Left-click: +10 seconds, Right-click: -10 seconds - Shift+click: +60 seconds for faster adjustment 4. Fixed: Auto-spawn race condition - Boss respawn delay now properly enforced - Single spawn mechanism with 5-second interval - Max count and spawn location validation 5. Fixed: Spawn location lost on server restart - Boss loading delayed 1 tick to ensure worlds are loaded - World availability check prevents null pointer errors - Enhanced debug logging for spawn location issues 6. Fixed: Auto-spawn not working after server restart - Auto-spawn task now starts after boss loading completes - Persistent entities properly re-initialized - Boss state restored from config on startup 7. Fixed: Boss despawn after server restart - Boss state (location, health) saved to config on shutdown - Persistent entities re-initialized on startup - Health restoration from saved state 8. Fixed: Compilation errors - Removed duplicate method definitions - Added delegation methods to BossConfigHelper - All imports properly configured 9. Fixed: Boss saved but not loading on server restart - Two-phase loading system implemented: 1. Persistent entities checked and initialized 2. Config-saved bosses spawned if not already loaded - Invalid Y coordinates automatically corrected - Duplicate spawn prevention with entity tracking - Boss health restored from saved state ####
Technical Improvements - Changed entity persistence to
truefor proper chunk saving - Added chunk load/unload event handling with duplicate detection - Improved entity tracking with scoreboard tags (nmBoss:bossId) - Fixed method signature issues in GUIManager - Fixed entity casting in ChunkListener - BossManager refactored into specialized managers: -BossPersistenceManager- State saving/loading -BossConfigHelper- Config operations -BossLoader- Boss configuration loading - Added Y coordinate validation for spawn locations - Implemented debounce mechanism (10 ticks) for invalid entity cleanup - Direct config reading for dynamic value updates ####Temporary Changes - Plugin integrations temporarily disabled (MythicMobs, Oraxen, Nexo) - Will be re-enabled in future update with proper API handling - Core functionality unaffected ####
Code Quality - Reduced BossManager from 947 to 752 lines - Single Responsibility Principle applied to all managers - Comprehensive debug logging for troubleshooting - Thread-safe collections (ConcurrentHashMap) used throughout Developer: Noramu | [noramu.com.tr](https://noramu.com.tr)
1.1.0nmBosses 1.1.0Jan 3, 2026 nmBosses v1.1.0
What's New
-New Features
Enchanted items support for equipment & drops -
GUI now in English -
Drop items management via GUI -
Commands management via GUI -
XP reward settings via GUI - � GUI dtab completion support
-Bug Fixes
Fixed sub-menu navigation (Edit → Stats, Appearance wasn't opening)
-Removed
/nm editcommand (use GUI instead) -/nm infocommand (use GUI instead)
-Technical
Optimized GUI messages -
Modular GUI structure -
Code cleanup
-Known Issues
Locale system not working properly
1.0-SNAPSHOTnmBosses-1.0-SNAPSHOTDec 20, 2025
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