NoBreak
0.1Denies any block-breaking in specified world - overriding WorldGuard 'You can't break here' message!
NoBreak is a simple script that blocks any sort of block-breaking in a specified world - overriding the WorldGuard 'Hey! You can't build here' message, resulting in there being no message at all!
Note, this is World support, and will deny breaking of any kind in the whole world (unless bypass permission is given).
This also does not hook into WorldGuard in any way. I just simply found that it overrides the message.
^ With that said, even though it's only a few, 4, lines of Skript (20 with valid configuration) I still find this useful, and hope others will too.
Please make sure to read the entire page through, as this has to be done right to actually work.
Preview:

Features:
- Disable any block-breaking in specified world
- Bypass permission
- Removal of WorldGuard 'You can't build here' message (per. world)
Permission:
- Configurable - by default 'break.world
The permission can be changed to anything you want.
"Configuration file"
As this is a script, there are no real config what so ever.
I made the config a part of the skript itself;
# Configuration file for 'NoBreak'
# Input the name of the world that users shouldn't be allowed to break anything in
# Example: World: Spawn
# ! REQUIRED !
options:
World: default
# ^ has to be changed! This has to be a valid world - if not, the skript will not work.
# Bypass permission (permission allowing specified world to be broken)
# This is not required, default is sat to 'break.world'
Permission: break.world
# You can change the permission to anything you want, fx.: Permission: Herobrine
# End of configuration file
*Important* Install:
- Download the script
- If you do not have "Skript", download that aswel
- Put the 'NoBreak.sk" in the folder:
Skript -> scripts - Reload Skript (/sk reload scripts) or restart.
- Important edit the script:
the first configuration option saying: 'World: default' has to be changed to the world you want to protect - if this world is unvalid, the script will not work.
Requirement:
Important you have to edit the script, input the world you want to protect/remove WG messages from - if this isn't done, or the world is invalid, the skript will not work.
As said - very simple script - hope you'll find it useful!
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