Not Quests
7.0.0Powerful quest plugin for Paper & NeoForge ⭐ Multi-path objectives, sub-objectives & conversations ⭐ RPGs ⭐ Reputation ⭐ Conditions ⭐ Tags ⭐ Profiles ⭐ Custom GUIs ⭐ MiniMessage ⭐ NPC support ⭐ Reward
7.0.0latestv7.0.0 - Minecraft 26.3 supportSep 22, 2026 This version adds support for Minecraft 26.37.0.0-beta.3v7.0.0-beta.3 – Quest cloning and bug fixesSep 5, 2026 - Added/qa clone <sourceQuest> <newQuestName>to copy a quest without copying player progress. - Creating a quest now shows clickable shortcuts for setting its display name, icon, objectives and NPC attachments. - Fixed the duplicated/qa items itemscommand path. It's now/qa items. - Giving saved items through/qa itemsnow keeps their display names, just like theGiveItemaction. - Eating one item now counts as one, not the size of the held stack. - Protected or cancelled block breaks no longer count towards mining objectives on Paper. - Delivery NPCs no longer take extra items after the requested amount has been delivered. - Conversations now respect delays before continuing to the next line or showing answers. - Fixed conversation chat restoration: preserves chat-plugin formatting (including LPC), clears history on logout and no longer replays chat-security warnings. - Removed PacketEvents. Chat recording now uses native packet handling only.7.0.0-beta.2v7.0.0-beta.2 - bug fixesAug 31, 2026 - Fixed startup and shutdown crashes when an optional integration is missing or uses a different plugin name (e.g. FastAsyncWorldEdit). - Prevented a failed startup from overwriting quest and player data with empty state. - Removed nested command aliases from suggestions. The top-level/nqand/notquestsaliases remain. - Fixed the CraftLegacy warning and long delay when loading item or block command suggestions for the first time. - Stopped quest editing and normal quest progress from triggering unnecessary full player database saves. - Fixed NPC selection while adding DeliverItems objective:rightClickSelectnow waits for a selection, and direct Citizens/FancyNPCs selectors work correctly. - Hidden objectives no longer appear in the quest-accepted message before they are unlocked. - Fixed/nq takeshowing the already-accepted warning twice. - Fixed objectives and other numbered quest entries being reloaded as ID 1 after a restart, which could break active quest progress.7.0.0-beta.1v7.0.0-beta.1 - NeoForge supportAug 31, 2026 - Added full NeoForge support. - Updated to Paper 26.2, and NeoForge 26.2. - Rebuilt the plugin around a shared core, making behavior and future fixes consistent across both Paper and NeoForge platforms.6.3.0v6.3.0 - lots of new stuff, bug fixesJun 15, 2026 This release adds several new objective/action/variable types, restores BetonQuest support for modern BetonQuest servers, improves command suggestions, and makes the documentation much more useful for building quests.New objectives
- New `Harvest` objective. Counts only fully grown crops, grown cactus/sugar-cane segments, and melon/pumpkin fruit. Directly placed fruit/cactus/sugar-cane blocks are ignored to reduce place-break abuse. - New `BrewItems` objective. Counts freshly brewed items when players take them from a brewing stand, so manually inserted old potions do not give progress. - New `TradeWithVillager` objective. Counts matching result items taken from villager trade windows, so you can build trading/economy quests around what the player actually receives. - New `TameMobs` objective. Counts mobs tamed by the player, with support for a specific entity type orany. - New `SmithItems` objective. Counts matching result items taken from a smithing table, useful for upgrade and armor-trim quest steps. - New `Die` objective. Counts player deaths, optionally filtered by a Minecraft damage type such asfall,lava,drown, orplayer_attack. - New `ShootArrow` objective. Counts arrows shot by the player that land inside a configured radius around a target location, or inside a WorldEdit selection when WorldEdit is installed. - Objective location markers are documented. Objectives can now be documented and managed withlocation set,location enable, and the cleanlocation disablecommand for Wynncraft-style guiding markers.BetonQuest 3
- BetonQuest support is back for BetonQuest 3.0.0 and newer. NotQuests restores the bridge features from older releases: NotQuests actions/conditions inside BetonQuest, BetonQuest actions from NotQuests, a BetonQuest objective-state objective, aBetonQuestConditionvariable, and thenotquestsBetonQuest conversation interceptor. - Older BetonQuest versions stay disabled. BetonQuest 1.x/2.x are detected and skippedCommand and usability improvements
- Duration arguments accept milliseconds. Values such as500ms,1s,5m,2h, and1dare accepted; bare numbers are still treated as milliseconds. - Better value suggestions. Boolean arguments suggesttrue/false, number and coordinate arguments suggest useful examples, value flags suggest values after the flag, and item selections keep suggestions for following arguments. - New player/world variables.FoodLevel,Saturation,DistanceToLocation,NearbyEntityCount, andWeatherare available for conditions, expressions, and settable actions where applicable. - New visual/player actions.ShowTitle,ShowActionBar,SpawnParticle, andTeleportmake it easier to build guided quest moments without command-workarounds. - Cleaner command behavior. Comma-separated item selections work unquoted, item amount/world/NPC/command suggestions are restored after positional amounts, short alias clutter is removed from suggestions, and the command-hint action bar shows more useful argument labels. - More flexible location-region setup.ReachLocationno longer requires WorldEdit; it can be created withworld x y z radius, while WorldEdit users still get theworldeditselectionshortcut. - Easier `Interact` objective setup. In-game admins can now useInteract <amount> lookingto target the block they are looking at instead of typing world coordinates by hand. Interact objectives with no explicit--leftClickor--rightClickflag now count either block click instead of becoming impossible to complete. - Easier and more reliable objective location markers. Wynncraft-style guiding markers now supportlocation set here,location set looking,location status,location preview, andlocation clear, can optionally show a bossbar compass withvisual.objective-tracking.location-compass.enabled, hide the fake beam source below solid targets instead of visually replacing or floating above them, keep the fake beam alive while the player stands still, clean themselves up more safely, and refresh correctly after chunk loads.Compatibility
- Built for Paper 26.1.2. - Requires Java 25 for the 26.1.2 build.6.2.0v6.2.0 - a rebuilt command engine, bug fixes & moreJun 14, 2026 This release rebuilds the entire command system on Paper's native command API and removes the third-party Cloud framework completely which doesn't seem to be actively maintained anymore. This should allow notquests to be updated to newer minecraft versions quicker.
- New `FeedMobs` objective. Counts how many times a player feeds a particular mob - wheat to a cow, seeds to a chicken, and so on - Helpful command menus are back. Typing an incomplete admin command -New features
/qa actions,/qa edit <quest> objectives,/qa conditions, … - now lists the available sub-commands instead of Minecraft's blunt "Unknown or incomplete command" error.
- No more Cloud. The command framework has been migrated entirely off the third-party Cloud library onto Paper's native Brigadier command API, behind a small in-house wrapper. They're the same commands you already know, just one fewer dependency that can break on an update. - A more useful hint bar. The "what to type next" helper above your hotbar now shows the actual argument it wants -A rebuilt command system
[TagName],[Block],[amount]- instead of a generic, sometimes-wrong label, and no longer renders a double/. - Cleaner tab-completion. Suggestion lists are no longer cluttered by single-letter sub-command aliases or by an unselectable<Enter String>entry when real values (blocks, tags, …) are available. - Flag values complete correctly. After typing flags that need a value - for example--delayor--player— tab-completion now suggests the value for that flag instead of suggesting--delay/--playeragain.
- `GiveItem` rewards and item objectives parse correctly.Bug Fixes
… rewards add GiveItem grass_block 1no longer fails with "Cannot parse item argument" - the item argument no longer swallows the amount that follows it. Comma-separated material lists work again too, unquoted:… GiveItem grass_block,dirt 1. - Your tags are suggested again. Adding a tag-based action or condition (TagInteger,TagString, …) now tab-completes your existing tags instead of only offering<Enter String>. - Boolean values are suggested where you expect them. Commands like/qa conditions check Flying equals <value>now suggesttrueandfalsefor the final value. - Conversation NPC lists are readable./qa conversations listnow shows attached NPCs as labels likecitizens:5 (Guard Captain)instead of dumping a raw Java-style object string. - Number variables that take more than one value work.RandomNumberBetweenRange <min> <max>, block coordinates, and similar no longer have the first number eat the rest of the line. - Checking a `Block` variable no longer errors./qa variables check Block <world> <x> <y> <z>returned aNullPointerExceptionbecause the y and z coordinates were mis-registered; it now returns the block at that position. - Commands with two value-flags behave. When a flag's value is omitted (e.g.--min --max 3), the parser no longer mistakes the next flag for the missing value and silently drops it. - Category display names can contain spaces again —/qa categories edit <category> displayName set Some Long Name- matching how quest display names already worked.
- Bad version-specific config values no longer crash loading. If a config contains a particle or item name that does not exist on this server version, NotQuests now logs a concise warning and falls back to a safe default instead of failing with a raw enum/config error. This covers general particle settings, GUI item materials, quest/category item stacks, and saved item-selection data. - The bundled demo conversation no longer uses delays. The sample conversation now avoids delay settingsReliability
- A real end-to-end command test now runs in CI. Every push boots an actual Paper server with the freshly built plugin and runs every registered objective, action, condition, trigger and tag type through the console, failing the build on error. This caught several of the fixes in this release.Under the hood
Built for Paper 26.1.2 and Java 25.Compatibility
6.1.1v6.1.1 - smoother commands and a pile of fixesJun 7, 2026 The command experience got a serious glow-up, NPC quest givers behave the way you'd expect, and a whole stack of bugs are gone.
⌨️ The command-hint bar has been polished: - It tells you what comes next again -The good stuff
[Quest Name],[amount], or<option>for sub-commands - instead of a useless[...]. - It sticks around when you pause instead of flickering away, and echoes what you're typing as you go. - Number arguments are colorful again.🔖 New: `/qa tags check <tag> [--player]` - peek at a tag's current value (reputation, flags, whatever) without having to remember its type. Perfect for debugging your tag setups. ✦ FancyNPCs quest givers now sparkle. FancyNPCs with a quest attached finally show the floating quest-giver particle above their head, just like Citizens NPCs and armor stands do. 🤝 Smoother NPC setup. Attaching quests and conversations to NPCs now works exactly as documented - type
citizens:0/fancynpcs:<id>and it attaches to that NPC, or use `rightClickSelect` (now suggested in tab-completion, for both quests and conversations) to just click the NPC in-game.
- "You don't meet the requirements" actually shows up now when you try to accept a quest you can't take - from an NPC, an armor stand, or the menu. Before, the menu just silently closed - No more "Confirm Command Execution" popup when clicking conversation options or the chatFixes
[CHOOSE]/[ACCEPT]buttons. - `Action` rewards work again -/qa edit <quest> rewards add Action …no longer errors out. - `/qa edit <quest> npcs list` is readable - it showscitizens:0/fancynpcs:<id>instead of a wall of internal gibberish. - The Citizens quest-giver particle disappears when you clear the quest from an NPC (it used to linger forever). - `/qa progress` formatting has been fixed
- FancyNPCs updated from 2.10.0 to 2.10.1.Integrations
- The command system now runs on Paper's native Brigadier - we no longer use LegacyPaperCommandManagerUnder the hood
6.1.0v6.1.0 - FancyNPCs support, refreshed integrations, bug fixesJun 5, 2026 This release adds FancyNPCs support and a cow-milking objective, makes saving quest data a lot safer, brings every plugin integration up to its latest version, and fixes a long list of gameplay bugs.
- FancyNPCs support: [FancyNPCs](https://modrinth.com/plugin/fancynpcs) is now supported, alongside Citizens and armor stands. - New `MilkCow` objective. Counts cows milked (detected by right-clicking a cow with an empty bucket), mirroring the Shear Sheep objective with an optional cancel flag.New features
- No more lost quest progress on a failed save. Player data is now saved inside a single database transaction, so a mid-save failure (full disk, lock timeout, dropped connection) rolls back cleanly instead of deleting data it cannot re-write. - Thread-safety fixes around the online-player registry, a player's completed/failed/pending quest lists, quest tags (setting a tag to nothing now removes it), and conversation chat history - preventing rare crashes and data corruption. - Visual effects on the main thread. Armor-stand quest-giver particles and the quest/objective completion title + sound now always run on the main thread, where Paper requires them.Reliability & data safety
- Non-OP players can use `/notquests` again. ItsBug Fixes
notquests.usepermission (default on) was never registered on Paper, so non-operators got "Unknown command". The admin commands (/nqa,/qa) still require operator /notquests.admin. - Tab-completing a mob/entity argument (forKillMobs,SpawnMob, …) no longer throws an error and shows suggestions again. - Killing an EcoMob now counts towards a matchingKillMobsobjective (the kill was never detected before). - "Reach job level" objectives now track your real Jobs level, including admin changes like/jobs level add, and complete once you reach the target level. - Attaching a quest to an armor stand works again - the "add" item did nothing before. Right-click the armor stand with it. - Quest previews from armor stand / FancyNPCs quest givers no longer error out, and the NPC quest-list GUI shows its proper title instead of "Language string not found".
Every supported plugin integration is now on its latest version (old → new): - Citizens 2.0.30 → 2.0.42 (escort-NPC following moved to the new Citizens API) - PlaceholderAPI 2.11.5 → 2.12.2 - MythicMobs 5.3.0 → 5.12.1 - EliteMobs 9.1.9 → 10.4.0 - WorldEdit 7.3.0 → 7.4.3 - LuckPerms 5.4 → 5.5 - Towny 0.98.4.4 → 0.103.0.0 - Jobs Reborn 4.17.2 → 5.2.6.5 - Floodgate 2.2.2 → 2.2.5 - eco 6.38.3 → 7.6.3 - EcoBosses 8.78.0 → EcoMobs 11.7.0 (the developer renamed EcoBosses to EcoMobs; existing eco-mob spawn actions keep working) - Vault (1.7.1) and Slimefun (RC-37) were already current. Nothing changes in how you use these - the plugin installed on your server is still what runs.Integration updates
- Adventure 4.18.0 → 4.26.1 (kept on the 4.x line to match Paper 26) - commons-io 2.11.0 → 2.22.0 - PacketEvents 2.12.0 → 2.12.2 - geantyref 1.3.13 → 1.3.16 - Configurate 4.1.2 → 4.2.0 - Lombok 1.18.44 → 1.18.46 - SQLite 3.53.1.0 → 3.53.2.0 - Paper dev bundle build 64 → 69 - Shadow 9.4.1 → 9.4.2 - Gradle 9.0.0 → 9.5.1Dependency upgrades
- UltimateJobs - no longer maintained; its integration and "reach job level" objective were removed. Jobs Reborn still covers job objectives. - Leftover ZNPCs and BetonQuest references that were no longer used.Removed
- More reliable builds. Every plugin integration is bundled with the project as a local file instead of being downloaded from a third-party repository at build time, so a relocated/offline repo can no longer break a build.Under the hood
Built for Paper 26.1.2 and Java 25.Compatibility
6.0.1v6.0.1 - paper 26.1.2 support, bug fixes, i18n fixesMay 18, 2026 This release brings NotQuests up to the latest Paper version, refreshes all translations, and fixes a handful of annoying command bugs.
- Updated to Minecraft / Paper 26.1.2. - Newer InvUI 2.1.0 (the GUI library) and HikariCP 7.0.2 (database pooling).Dependency upgrades
- Tab-completing a boolean condition (likeBug Fixes
Climbing,Flying, orActiveQuests) under/qa conditions addno longer crashes. -/qa conditions addno longer rejects valid input with "Invalid syntax", so you can actually create those conditions now. -/nq abortworks again instead of throwing an error, including when you have no active quests. -/nq abort,/nq progress,/qa failQuest, and/qa completeQuestno longer get blocked by a bogus "accepting/previewing is disabled" message when the quest preview GUI is turned on.
- All 31 languages are back in sync with English. Outdated and renamed entries were cleaned up, and missing lines were filled in, while existing translations were left untouched.Translations
- Reworked, nicer demo conversation. (Refactors
/qa conversations create namehere --demo)6.0.0v6.0.0 - paper 1.21.11 backportMay 18, 2026 This is a backport for paper 1.21.11Breaking Changes
- Paper 1.21.1 is now supported - Java 21 is now required (previously Java 17) - Removed integrations: BetonQuest, zNPCs, and ProjectKorra have been temporarily removed to keep notquests simple and easier to maintain. If you relied on BetonQuest conditions/events, zNPCs NPC linking, or ProjectKorra objectives, these are no longer available.New Features
Custom YAML-based GUIs
- The entire GUI system has been rewritten with a new YAML-driven GUI framework - GUIs are now fully configurable via YAML files in theplugins/NotQuests/guis/folder - Supports tabbed interfaces, paged item lists, and action buttons - Default GUIs included: main menu with tabs (active quests / take quests), quest preview, NPC quest selection, category browsing, and quest abort confirmation - Custom skull textures, dynamic placeholders (%QUESTNAME%,%CATEGORYNAME%,%PLAYER%, etc.), and per-item lore/display name from the language file - Powered by InvUI5.19.0v5.19.0 - paper 1.21.1 supportSep 30, 2024 - [+] Support paper 1.21.1 - [!] Remove unused dependencies. This reduces the size of notquests from 6.5 MB to 3.4 MB5.18.2v5.18.2 - quest profile bug fixesMay 5, 2024 - [!] Fix creation and saving of quest profiles not working (/nq profiles)5.18.1v5.18.1 - dependency upgradesMay 5, 2024 - [^] Upgrade various dependencies of notquests: betonquest, citizens, elitemobs, projectkorra, uclans, znpcs, floodgate, placeholderapi, crunch, hikaricp - [@] Update various translations5.18.0v5.18.0 - paper 1.20.6 supportMay 4, 2024 - [+] Support paper 1.20.6 - [!] Disable UltimateClans support, as their maven repository for v5 has been deleted5.17.1v5.17.1 - mythicmobs factions support & bug fixesJun 13, 2023 - [+] Support mythicmobs factions in killmobs objective (mmfaction:yourfactionname) - [!] Attempt to fix db issues5.17.0v5.17.0 - mythicmobs factions support & bug fixesJun 13, 2023 - [+] Support mythicmobs factions in killmobs objective (mmfaction:yourfactionname) - [!] Attempt to fix db issues5.16.1v5.16.1 - Fix sqlite issuesJun 12, 2023 - [!] fixed sqlite locking issues by limiting its max. connection pool size to 1.5.16.0v5.16.0 - 1.20 supportJun 11, 2023 - [+] Update to Paper 1.20 - [+] Update Citizens API so it supports the latest version5.15.0v5.15.0 - 1.19.4 support + bug fixesMay 7, 2023 - [+] Support Minecraft 1.19.4 (Thanks to @BakaAless ) - [+] Drop Spigot support completely. This reduces the jar size! - [+] Add AND and OR to boolean conditions (Thanks to @BakaAless ) - [^] return warning when using /qa editor command - [!] Prevent unnecessary quest saves during plugin load. This should increase the load speed of NotQuests, especially if you have many Quests - [!] fix OtherQuest objective task description not displaying the displayname of the other Quest - [!] fix typo in Quest chat preview - [!] fix conversation focus distance check erroring when player is in different worlds - [!] fix QuestOnCooldown variable not working - [@] Update a bunch of translations5.14.0v5.14.0 - Bunch of cool stuff!Mar 5, 2023 - [+] New objective: Enchant - [+] For conversations: Add random line possibility (Thanks to @BakaAless ). Instead of just "text:", you can now specify "texts:" as a string list inside of conversations. Showcase: https://github.com/AlessioGr/NotQuests/pull/189 - [^] Update all kinds of dependencies - [^] Stop a moving Citizens NPC when in a conversation (Thanks to @BakaAless ). Showcase: https://github.com/AlessioGr/NotQuests/pull/188 - [^] Allow minimessage format on quest-giver-npc-indicator-above-name (Thanks to @TheZexquex ) - [^] Ability to check objective unlock conditions for: - every time an action is run for a player (default: on) - every X seconds (default: off) This also fixes some faulty logic with repeating tasks. Stuff like condition objectives were checked too quickly/often if multiple players are online - [!] Fix quest giver hologram armorstand not getting destroyed when despawning npc (Thanks to @TheZexquex ) - [!] Fix armor being visible in armor slots after completing DeliverItems objective (Thanks to @TheZexquex )5.13.1v5.13.1 - Fix MiniMessage bug which affects material name colorsFeb 4, 2023 - [!] Finally fix lang tags being invisible inside custom gradient tags if they are not wrapped in a solid color. This removes the hard-coded blue color for translated material names and thus allows for more customization.5.13.0v5.13.0 - Better conversations & bug fixesFeb 3, 2023 - [+] Better conversations: Conversation Focus! Thanks @BakaAless for adding this feature - [!] Fix errors when a condition is executed from an async thread5.12.1v5.12.1 - Integration updateJan 21, 2023 - [^] updated BQ integration interceptor to work with the latest version5.12.0v5.12.0 - Category GUI ItemsJan 21, 2023 - [+] Now you can finally customize the category GUI items (default is chest) using /qa categories edit categoryname guiItem ...5.11.0v5.11.0 - More advanced maxAcceptsJan 20, 2023 - maxAccepts => limits.accept, limits.complete, limits.fail. maxAccepts did not make sense, as it counted the completions and not the accepts - New variables: QuestReachedMaxCompletions and QuestReachedMaxFails - /qa edit questname acceptCooldown complete ...5.10.1v5.10.1 - Bug fixes!Jan 19, 2023 - For PlayerStatisticVariable: Only allow untyped statistics. The others are filtered out, as they need additional arguments - NPC holo stuff safety check incase PacketManager is null - Update packet version check to 1.19.3v5.10.0v5.10.0 - 85 new variables & better stabilityDec 20, 2022 - [+] Added "Statistic" variable, which lets you access 85 Minecraft statistics and use them as conditions, objectives, actions etc. You can find all statistics you can use here: https://jd.papermc.io/paper/1.19/org/bukkit/Statistic.html - [^] Various bug fixes & stability improvements5.9.1v5.9.1 - Update dependenciesDec 16, 2022 - [^] Just updated some of notquests dependencies & updated some translations.5.9.0v5.9.0 - 1.19.3 supportDec 9, 2022 - [+] Added support for 1.19.3 and updated some dependencies & integrations5.8.4v5.8.4 - CollectItems => PickupItems objectiveNov 18, 2022 - [^] Renamed CollectItems Objective to PickupItems Objective which should be more accurate. Also improved that objective!5.8.3v5.8.3 - Bug fixesNov 18, 2022 - [!] A bunch of bugfixes with quest player loading, the GiveItem action and some more smaller ones. I recommend everyone to update!5.8.2v5.8.2 - Critical Bug Fix for MySQL usersNov 13, 2022 - [!] Fixed MySQL not working correctly anymore5.8.1v5.8.1 - Profiles & more!!Nov 12, 2022 - [+] Profiles! Every player with the permission node "notquests.user.profiles" can now create profiles in notquests!Each profile has their own quest points, tags active & completed quests etc. This would allow players to start over if they want to, in or[der to choose a different path, do a speedrun or just to experience your RPG again - or whatever else! Commands:
/notquests profiles [...]- [+]/qa debug clearOwnChatcommand - [+] New quest setting:/qa edit questName abortEnabled- this sets if players can abort the quest - [^] Reworked database & playerdata management! Security has been hardened - [^] Fix playerdata saving & loading of sub-objectives - [^] Automatic database backups if you're using SQLite (doesn't work for MySQL yet) - [^] More npc-related error checking & better warning messages for better stability - [^] Update BetonQuest API - **[^] Skip execution of command in quests take GUI. Also improve the continueConversation command - [^] Improved/qa debug showErrorsAndWarningscommand - [@] Many translation updates - [!] Many smaller bug fixes5.7.0v5.7.0 - EnderChest variableNov 3, 2022 v5.6.2+ features design improvements for language strings. To benefit from them, please delete the "languages" folder so the new version can re-generate it with the latest design improvements, if you are under v5.6.2 - [+] Added EnderChest variable5.6.3v5.6.3 - Small improvementsNov 2, 2022 v5.6.2+ features design improvements for language strings. To benefit from them, please delete the "languages" folder so the new version can re-generate it with the latest design improvements, if you are under v5.6.2 - [^] Make the quests take GUI the default GUI for the /notquests command - [^] Prevent language config from being loaded twice on start up, which should shorten startup time - [^] Hide more console logs if you disabled verbose logs, to keep the console more clean - [!] Fix faulty "trigger world not found" warning for world name "ALL" - [!] Exclude action bar messages from chat packet listener which was incorrectly spewing actionbar content in your chat during conversations5.6.2v5.6.2 - Sub-objectives, & much much more!Oct 31, 2022 This version features design improvements for language strings. To benefit from them, please delete the "languages" folder so the new version can re-generate it with the latest design improvements. - [+] NotQuests now supports sub-objectives! Each objective can have unlimited sub-objective. And each sub-objective can also have unlimited sub-sub-objectives.. and so on! - [+] You can now set a delay for conversations, e.g. if you want conversation messages to appear half a second later to give it a more natural feeling. You can set it category-wide, conversation-wide, speaker-wide or for just a single conversation line - [+] New NPC System. For now, you won't notice much apart from slightly different commands. However this allows me to add support for other NPC systems! Currently, it's planned to be able to use MythicMobs, or any entity/mob, as NPCs (e.g. as quest givers) - [^] Huge internal changes, allowing me to add even cooler features in the future - [!] Fixed a lot of bugs in the process which I can't count. Because of the big list of internal changes, this might introduce many new bugs, though. The next updates will thus be focused on fixing these bugs, if there are any.5.6.1v5.6.1 - Sub-objectives, & much much more!Oct 31, 2022 - [+] NotQuests now supports sub-objectives! Each objective can have unlimited sub-objective. And each sub-objective can also have unlimited sub-sub-objectives.. and so on! - [+] You can now set a delay for conversations, e.g. if you want conversation messages to appear half a second later to give it a more natural feeling. You can set it category-wide, conversation-wide, speaker-wide or for just a single conversation line - [+] New NPC System. For now, you won't notice much apart from slightly different commands. However this allows me to add support for other NPC systems! Currently, it's planned to be able to use MythicMobs, or any entity/mob, as NPCs (e.g. as quest givers) - [^] Huge internal changes, allowing me to add even cooler features in the future - [!] Fixed a lot of bugs in the process which I can't count. Because of the big list of internal changes, this might introduce many new bugs, though. The next updates will thus be focused on fixing these bugs, if there are any.5.6.0.beta3v5.6.0.beta3 - Improvements & FixesOct 29, 2022 - [^] Material names are now translated and prettier - [!] Fixed objective remove command spamming the chat5.6.0.beta2v5.6.0.beta2 - Working sub-objectives!Oct 29, 2022 - [+] Sub-objectives are now working! - [^] Design improvements! I recommend deleting your old language files so they are re-generated with the new & shiny design5.6.0.beta1v5.6.0.beta1 - Bug fixes, WIP sub-objectives & npc systemOct 27, 2022 This version contains huge internal changes and new features which are NOT done yet. Use this version only, if you are experiencing bugs with v5.5.0 as 5.6.0 is likely to fix those! Keep in mind that it might introduce a lot of new bugs as well though, as it's mostly untested and contains a huge amount of changes - [+] WIP: Sub-objectives (not working yet) - [+] WIP: New NPC system allowing other NPC plugins (WIP) - [!^] Tons of bug fixes and improvements5.5.1v5.5.1 - More stabilitySep 26, 2022 - [^] Better error checking to reduce console error spam if you do something wrong5.5.0v5.5.0 - QoL boost!Sep 6, 2022 - [+]/qa actions executecommand, for quick, inline action executions via command! - [+]/qa conditions checkcommand, for quick, inline condition checks via command! - [^] Ability to set sound category for PlaySound action - [!] Fix incorrect completions for PlaySound action - [!] Few other smaller, random bug fixes5.4.0v5.4.0 - Content update!Sep 5, 2022 - [+] ProjectKorraIsBender Variable - [+] ShearSheep Objective - [+] PlaySound Action - [+] You can now add an execution delay to each actions.yml action or "Action" action - [^] Improved Chat action command5.3.1v5.3.1 - Floodgate & Update all dependenciesSep 4, 2022 - [+] Add FloodgateIsFloodgatePlayer variable - [^] Update all dependencies5.3.0v5.3.0 - Conversation answers in chat (=> bedrock/geyser compatibility)Sep 4, 2022 [+] Ability to select conversation answer by typing the number of the answer in chat (additionally to clickable text)5.2.5v5.2.5 - ImprovementsSep 3, 2022 - [^] Skip loading npc data when plugin disabled due to previous error - [^] More config comments & display default value for each config entry5.2.4v5.2.4 - ImprovementsAug 31, 2022 - [^] Fully configurable conversation line / answer options display format - [^] Fix / improve error messages of commands5.2.3v5.2.3 - Bug Fix & small improvementAug 30, 2022 - [^] Conversations: allow "text:" to not-be set. This then just doesn't send anything. Useful for abusing a conversation line to run actions - [!] Fix incorrectly saved hidden status of conditions.yml conditions5.2.2v5.2.2 - Bug fixAug 26, 2022 - [!] Fix potential NullPointerException for checking conditions4.18.3v4.18.3 - Last build for 1.17 - 1.18.1Aug 16, 2022 4.21.0v4.21.0 - Last 1.18.2 buildAug 16, 2022 5.0.1v5.0.1 - Last 1.19 buildAug 16, 2022 5.2.1v5.2.1 - Conversation improvementsAug 16, 2022 [^] Conversation improvements. NotQuests chat interceptor is now usable in BetonQuest
Similar projects
Plugin →VeinMiner
Mine the whole vein on mining a single ore/block. Make the tedious mining experience to something satisfying and fun! FTB Ultimine alternative
99.3MSueta
Simple Voice Chat
A working voice chat in Minecraft!
76.3MSueta
Chunky
Pre-generates chunks, quickly and efficiently
20.8MSueta
VeinMiner Enchantment
Veinminer Addon - Adds vineminer enchantment to enchanting tables. Only tools with the enchantment can veinmine
18MSueta
JourneyMap
Real-time map used for mapping in-game or your browser as you explore.
14.7MSueta
WorldEdit
A Minecraft Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting. Use it in creative, or use it temporarily in survival.
11.6MSueta