NpcCommands | Supports 1.8.8-1.10.2 | Fully Customizable Mob
2.8Create unlimited and fully customizable npc's that run commands through player interaction!
2.8latestBug fixes.Oct 12, 2016 Fixed some bugs, some fixes: · Prevent players from moving the npc using boats. · Prevent items from disappearing when clicking on the npc. · Some more minor fixes.2.6DeluxeCommands SupportAug 16, 2016 I've been a little busy and haven't had time to do armor yet so that will be for the next update. Also I am working on player npc's as well. That's coming along great. · Added DeluxeCommands support.2.5Waypoints!Aug 9, 2016 Do you want your npc to walk between a set of waypoints? Well now you can! If you want to have a stationary npc just don't add any waypoints. Or if it already has waypoints simply remove them. To add a waypoint: /npc addwaypoint <id> [-r] [-s <speed>] [-y <yaw>] [-p <pitch>] -r: Sets the waypoint to the spawn location of the npc. -s <speed>: Sets the walking speed. -y <yaw>: Sets the ending yaw value once the location is reached. -p <yaw>: Sets the ending pitch value once the location is reached. Setting no yaw or pitch uses current facing direction when the command is executed. To remove a waypoint: /npc removewaypoint <id> <waypoint number>2.4Bug fixes.Aug 5, 2016 - Fixed npc nametag not loading with color codes in it. - Fixed npc not spawning sometimes on startup. - Add command is now: /npc addcmd <id> <command> - Remove command is now: /npc removecmd <id> <command number> @Lee @RyanMCSquared - does this work for you now?2.3Commands UpdateJul 28, 2016 Individual commands can now be run by putting a "*" in front of it. Ex: To run a command by the console, it's the same as always: /npc add <id> say blah blah blah To run the same command by the player, it is now: /npc add <id> *say blah blah blah2.2Minor bug fixes.Jul 27, 2016 Just some minor bug fixes.2.1.5Fix NameTag BugJul 26, 2016 Players should no longer be able to change the name of an npc using a nametag.2.1.4Bug fixesJul 20, 2016 Squashed some bugs2.1.3Bug FixJul 19, 2016 Fix a bug where npc's would turn into normal mobs.2.1.2Command delay fix.Jul 18, 2016 Fixes a bug where the command delay would not work.2.1.1Bug fixes.Jul 18, 2016 Fixed some bugs. Most notable bug was a ViaVersion bug when using 1.8.8.2.1Fix world guard mob-spawning deny and added stray skeleton type.Jul 18, 2016 In world guard config set this to false: mobs.block-plugin-spawning This will allow mobs to be spawned by the plugin in any region using mob-spawning: deny. Also added the stray skeleton type(must've forgotten to add it to the skeleton's allowed types).2.0New version coded from scratch, supports 1.8.8-1.10.2. Fully customizable mobs. GUI coming soon!Jul 18, 2016 Finally it is finished! I am happy to present version 2.0 of my NpcCommands plugin. I tested it on 1.8.8, 1.9, 1.9.4, and 1.10.2. Some commands and data types have changed so please regenerate your config to get those updates! - Fridge1.6Compatibility Fix.May 7, 2016 - Fix compat for servers running < 1.9 spigot.1.5Full 1.9.2 compatibility.May 5, 2016 Tested this thoroughly so if there are any bugs that I have missed please report them immediately to me. Everything works the same way as before, just now is compatible with 1.9.2 servers1.4Added toggle for running a npc's commands through the player or console. Added command run delay.May 2, 2016 You should probably just let the config regenerate to see the config section for the command run delay.1.2Compatible with ChestCommands.May 2, 2016 - Added compatibility for using ChestCommands menu commands to open gui's.
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