Disclaimer: This plugin is NOT mine! I am simply uploading an updated version for the original plugin that can be found here: https://dev.bukkit.org/projects/othergrowth
If you have any questions/need help go to the discussions page and I'll try to help out. I'm not good/experienced AT ALL with plugins so I'll try my best to help in any way possible!
Copied from bukkit page:
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OtherGrowth lets you bring your world to life by creating "recipies" that change blocks based on the surrounding blocks - such as "cobble to mossy-cobble near water" (grow mossy-cobble) or "air to leaves near grass" (add a unique feeling to plains) and much much more.
Features
- Modify blocks based on surrounding blocks
- Customisable "tick delay" & console verbosity
- Add other conditions such as:
- world
- regions
- Use OtherGrowth to spread wool over desert, add leaves & water in the nether and grow bookshelves on trees - there's a lot of crazy stuff you can do
- OtherGrowth can add a deeper feel to the world with roads that fall apart & castles that become overgrown with leaves and deteriorate (stone->gravel->dirt). Finding an older building that hasn't been maintained is more interesting with cobwebs gathering in corners and many of the blocks possibly infested with silverfish.
Example Config
"config.yml"
verbosity: normal
run_on_startup: true
tick_delay_between_scans: 200
scan_asynchronously: true
scan_all_loaded_chunks: true # ignores radius setting (if true)
chunk_scan_radius: 6
Example Recipes
"recipes.yml"
recipes:
#Mossy Cobblestone From water (cobble to mossy adj. water) [slowish]
- mossynearwater: # use a dash at front if this allows tags with same spelling
- need: COBBLESTONE
adjacent: {WATER, STATIONARY_WATER} # { } = or, [ ] = and
replacement: MOSSYCOBBLE
chance: 6 # equivalent to old “30:500” chance
# other conditions as per OtherDrops, as possible (performance permitting)
#Mossy Cobblestone spreads (cobble to mossy adj. mossy) [slow]
- mossy spreads:
- need: COBBLE
adjacent: MOSSYCOBBLE
replacement: MOSSYCOBBLE
chance: 0.5 # equivalent to old “1:200” chance
#leaves on Mossy Cobblestone (air to leaves adj. mossy) [slow]
- leaves on mossy:
- need: AIR
adjacent: MOSSYCOBBLE
replacement: LEAVES
chance: 1 # equivalent to old “1:200” chance
#Mossy Cobble grows sponges (water to sponge adj. mossy) [v. slow]
- mossy cobble grows on sponges::
- need: {WATER, STATIONERY_WATER}
adjacent: SPONGES
replacement: MOSSYCOBBLE
chance: 0.002 # equivalent to old “1:200” chance
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Problems?
If you have a problem please create a ticket (on GitHub) and include the error (If there was one). Feel free to add me on Discord (CoolLord22#7306) I'm super active there and tend to respond better through it.
If you just post the error in the comments section or PM me I might not see it. Thanks.
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