Overclock ClearLag
1.0.12✨Ultimate Server Optimization & Lag Control System, Advanced Performance plugin for High-Load Minecraft Servers✨

⚡ WHY SHOULD YOU CHOOSE OVERCLOCK PLUGIN
A complete toolkit that cleans, protects and monitors your server from inside the game.
All-in-one. 14 modules in one plugin, each with its own config and on/off switch.
Safe by default. Pets, valuables, named mobs and entities near players are protected.
Reacts to lag. Emergency protections only kick in when TPS drops below your thresholds.
Control in-game. Manage everything with the GUI, settings editor and task monitor.
Live stats. StatsBar, server info and a CPU and memory benchmark show your server's health.
Alerts and automation. Discord TPS alerts and scheduled restarts with warnings.
Fully customizable. Your own prefix, colors, messages and GUI sounds.
Scheduled restarts shut the server down, so use a panel or start script that restarts it.
🔥 THE ARSENAL: 14 MODULES FOR OPTIMIZATION
EntityCleaner: Timed cleanup with warnings, emergency mode and protection for pets and valuables.
LagShield: Emergency protections during low TPS, including dynamic view and simulation distance.
LagDetector: Finds lag machines in a single chunk and throttles them with escalating cooldowns.
EntityLimiter: Entity caps per chunk, per player or server-wide, with custom per-mob limits.
EntityOptimizer: Disables AI on far-away entities and spares your pets.
VillagerOptimizer: Freezes caged villagers, wakes them for trading and refreezes them afterward.
HopperOptimizer: Idle freezing, full-hopper locks, batch transfers and hopper minecart handling.
ExplosionOptimizer: Block damage limits, protected blocks and TNT and crystal chain control.
DropCollector: Drops and XP go straight to the player, with an XP multiplier.
ItemDespawnModifier: Custom despawn times per item, so clutter vanishes fast.
GraveMaker: Death graves with live-countdown holograms and owner-only access.
ChunkPreventer: Stops players from running into unloaded chunks.
ChunkUnloader: Unloads abandoned chunks to free memory and protects ender pearl chunks.
JavaGC-Runner: Legacy config only, the JVM handles garbage collection itself.
⌨️ COMMANDS OF OVERCLOCK PLUGIN
Main command:
/overclock(aliases:/oc,/overc,/oclock)/oc gui: Open the main control panel to manage every module and setting with a few clicks./oc info: View live server performance, including TPS, MSPT, RAM, CPU, chunks and entities./oc benchmark: Run a CPU and memory benchmark to compare your server's performance./oc statsbar: Toggle a live boss bar showing TPS, MSPT, chunks, entities and heap usage./oc clearnow: Force an entity cleanup that starts in 30 seconds, without waiting for the timer./oc reload: Reload the configuration files without restarting your server./oc trackupdate: Check whether a newer version of Overclock is available to download./oc edit: Edit module settings in-game without opening any config files./oc taskmonitor: Open the Task Monitor GUI to keep an eye on Overclock's running tasks./oc grave cleanup: Remove all graves on the server, handy for clearing old or abandoned ones./oc tools: Open the Admin Tools GUI for extra utilities to manage your server./oc dc: Get the Discord invite to join our community for support and updates./oc gc: Run Java Garbage Collection Manually.Permission:
overclock.admin(OP by default)
💖 FOUND A BUG? NEED HELP? JUST CREATE A TICKET IN DISCORD.
Not happy with the plugin? That's completely fine. You don't have to join our Discord.
Liked it? One click to join the Discord means a lot. It motivates us to keep building better projects.
No donations, ever. We're not asking for money, we just like seeing people support the project.
Free and optional. Joining is entirely your choice, but every single member counts.
Need help or found a bug? Drop into the Discord for updates, support, bug reports and suggestions.
Follow us on Modrinth. You can follow the main project or check out our other projects, because even a small bit of support matters a lot.
- 🟦 Discord: https://discord.gg/qwXHuyJbvX
- 🟩 Modrinth Profile: https://modrinth.com/user/GoldwarGlory
- 🟥Thank you for using Overclock! This project is made by Golden Studios.
📃CONFIGURATION FILES OF OVERCLOCK PLUGIN
📃plugin.yml
name: Overclock
main: com.goldwar.overclock.Overclock
version: 1.0.12
api-version: 1.21
author: GoldwarGlory
description: Optimize your server
website: https://modrinth.com/plugin/overclock-clearlag
commands:
overclock:
description: The main command for the plugin.
usage: /overclock
permission: overclock.admin
aliases:
- oc
- overc
- oclock
permissions:
overclock.admin:
default: op
📃config.yml
# -----------------------------------------------------------------------------
# Overclock - Main Configuration
# -----------------------------------------------------------------------------
# Global plugin settings live here. Per-module settings are stored in separate
# files inside the Modules folder and are editable through /oc edit or the GUI.
#
# Message placeholders:
# <prefix> - The configured plugin prefix
# <primary> - The configured primary color
# <secondary> - The configured secondary color
# -----------------------------------------------------------------------------
General:
# Plugin prefix. Supports MiniMessage gradients, colors and formatting.
prefix: "<gradient:#FF00FF:#FFFFFF>[Overclock]</gradient> "
# Legacy Minecraft color code used for primary/accented text.
primary-color: "d"
# Legacy Minecraft color code used for secondary text.
secondary-color: "f"
# Duration, in seconds, for /overclock benchmark.
benchmark-duration: 30
# If true, OP players are notified when a new update is detected.
# If false, update notifications are disabled.
track-updates: true
Sounds:
# Vanilla sound keys are supported, for example: ui_button_click.
# Set sound to "" to disable a sound effect.
click:
sound: "ui_button_click"
volume: 0.6
pitch: 1.2
nav:
sound: "item.book.page_turn"
volume: 0.5
pitch: 1.0
open:
sound: "block.chest.open"
volume: 0.4
pitch: 1.4
toggle-on:
sound: "block.note_block.pling"
volume: 0.6
pitch: 1.5
toggle-off:
sound: "block.note_block.pling"
volume: 0.6
pitch: 0.8
success:
sound: "entity.player.levelup"
volume: 0.5
pitch: 1.6
error:
sound: "entity.villager.no"
volume: 0.6
pitch: 1.0
BackButton:
# Material for the back button item. Must be a valid Bukkit Material name.
material: "DARK_OAK_DOOR"
# Display name of the back button. Use <primary> and <secondary> for color placeholders.
name: "<primary>Back §7§l» <secondary>Return to previous menu"
Filler:
# Material for inventory filler items. Must be a valid Bukkit Material name.
material: "BLACK_STAINED_GLASS_PANE"
# Display name of the filler item. A single space keeps it blank.
name: " "
TpsAlert:
# If true, send Discord webhook alerts when TPS drops below threshold.
enabled: false
# TPS threshold that triggers an alert.
threshold: 15.0
# Discord webhook URL for sending alerts. Leave empty to disable.
webhook-url: ""
ScheduledRestart:
# If true, automatically restart the server at the configured time.
enabled: false
# Time in HH:MM format (24-hour) for the scheduled restart.
time: "04:00"
# Minutes before restart to send warnings. Empty list disables warnings.
warning-minutes:
- 60
- 30
- 15
- 5
📃Modules/ChunkPreventer.yml
# -----------------------------------------------------------------------------
# ChunkPreventer
# -----------------------------------------------------------------------------
# Prevents players from entering chunks that are not loaded yet. This avoids
# movement desync and load spikes caused by forcing chunks too aggressively.
# -----------------------------------------------------------------------------
ChunkPreventer:
# If true, players are blocked from entering unloaded chunks.
# If false, players can move into unloaded chunks normally.
enabled: true
# If true, players receive the message below when movement is blocked.
# If false, movement is still blocked silently.
send-message: true
# Message sent when a player tries to enter an unloaded chunk.
message: "<prefix><secondary>This chunk is not loaded yet. <primary>Please wait."
# Worlds where this module should not run.
disabled-worlds: []
📃Modules/ChunkUnloader.yml
# -----------------------------------------------------------------------------
# ChunkUnloader
# -----------------------------------------------------------------------------
# Unloads chunks that no longer have nearby players. This reduces memory usage
# and prevents old areas from staying active for no reason.
# -----------------------------------------------------------------------------
ChunkUnloader:
# If true, chunk unload protection and cleanup tasks are enabled.
# If false, chunks unload only through vanilla/server behavior.
enabled: true
# Ticks to wait after the last player leaves before a chunk can unload.
unload-delay-ticks: 100
# If true, unused chunks are scanned and unloaded automatically.
# If false, only direct unload logic is used.
auto-unload-unused-chunks: true
# Ticks between automatic unused-chunk scans.
cleanup-task-period-ticks: 200
# Maximum chunks to unload during one cleanup run. Keeps cleanup work bounded.
max-unloads-per-run: 20
# Player safety radius in chunks. 1 protects a 3x3 area around each player.
max-safe-chunk-radius: 1
# If true, chunks with active ender pearls are protected from unloading.
# If false, ender pearl chunks can unload like normal chunks.
protect-ender-pearl-chunks: true
# Worlds where this module should not run.
disabled-worlds: []
📃Modules/DropCollector.yml
# -----------------------------------------------------------------------------
# DropCollector
# -----------------------------------------------------------------------------
# Sends selected drops and XP directly into player inventories. This reduces
# dropped-item and XP-orb spam while keeping gameplay smooth.
# -----------------------------------------------------------------------------
DropCollector:
# If true, DropCollector features are enabled.
# If false, blocks, mobs and XP drop normally.
enabled: true
direct-xp:
# If true, block break XP is given directly to the player.
# If false, block break XP drops as orbs.
on-block-break: true
# If true, mob kill XP is given directly to the killer.
# If false, mob kill XP drops as orbs.
on-mob-kill: true
# Multiplier applied before XP is given. 1.0 keeps vanilla XP amount.
xp-multiplier: 1.0
# If true, creative-mode players do not receive direct XP.
# If false, creative-mode players can receive direct XP.
ignore-creative-mode: true
block-drops:
# If true, block drops are sent directly to the breaker inventory.
# If false, block drops fall on the ground normally.
enabled: true
# If true, Silk Touch tools bypass direct pickup.
# If false, Silk Touch drops are also sent directly to inventory.
ignore-silk-touch: false
# If true, Fortune tools bypass direct pickup.
# If false, Fortune drops are also sent directly to inventory.
ignore-fortune: false
# If true, creative-mode players do not use block direct pickup.
# If false, creative-mode players can use block direct pickup.
ignore-creative-mode: true
# If true, only materials in list use direct pickup.
# If false, every material except list uses direct pickup.
invert: false
# Block materials used by the invert filter.
list: [BEACON, ENDER_CHEST, SHULKER_BOX]
mob-drops:
# If true, mob drops are sent directly to the killer inventory.
# If false, mob drops fall on the ground normally.
enabled: true
# If true, creative-mode players do not use mob direct pickup.
# If false, creative-mode players can use mob direct pickup.
ignore-creative-mode: true
# If true, only entities in list use direct pickup.
# If false, every entity except list uses direct pickup.
invert: false
# Entity types used by the invert filter.
list: [WARDEN, ENDER_DRAGON, WITHER]
# Worlds where block/mob direct pickup is disabled.
disabled-drop-worlds: []
# Worlds where direct XP is disabled.
disabled-xp-worlds: []
messages:
# Message sent when an item cannot fit in the player's inventory.
inventory-full: "<prefix><secondary>Your inventory is full."
# Materials that should never be auto-picked up by DropCollector.
# These items always drop on the ground even when block-drops or mob-drops are enabled.
# Useful for quest items, special drops, or materials players should collect manually.
blacklisted-materials: []
# If true, only materials in the blacklist are auto-picked up (whitelist mode).
# If false, materials in the blacklist are skipped (blacklist mode).
invert-blacklist: false
📃Modules/EntityCleaner.yml
# -----------------------------------------------------------------------------
# EntityCleaner
# -----------------------------------------------------------------------------
# Periodically removes selected entities to reduce clutter and prevent TPS loss.
# Exclusions protect valuable items, pets, named mobs and important entities.
# -----------------------------------------------------------------------------
EntityCleaner:
# If true, automatic cleanup runs on the configured interval.
# If false, automatic cleanup is disabled.
auto-clean: true
# Minutes between automatic cleanup cycles.
clean-interval: 10
# Seconds before cleanup when players should be warned.
warns-before-cleanup: [60, 30, 10, 5, 3, 2, 1]
messages:
announce-in:
# If true, cleanup warnings and results are sent in chat.
# If false, chat announcements are disabled.
chat: true
# If true, cleanup warnings are shown in the actionbar.
# If false, actionbar announcements are disabled.
actionbar: true
# If true, cleanup warnings/results use title and subtitle.
# If false, title announcements are disabled.
title-subtitle: false
warnings:
# If true, warnings are sent at warns-before-cleanup times.
# If false, cleanup happens without countdown warnings.
enabled: true
# Warning message. Supports <prefix>, <primary>, <secondary> and <time>.
message: "<prefix><secondary>Entity cleanup in <primary><bold><time></bold> <secondary>seconds."
# Title shown when title-subtitle is enabled.
title: "<gradient:#00c6ff:#0072ff><bold>CLEANER</bold></gradient>"
# Subtitle shown when title-subtitle is enabled. Supports <time>.
subtitle: "<secondary>Cleaning in <primary><bold><time></bold><secondary>s"
# If true, warning sounds play with each cleanup warning.
# If false, warnings are silent.
sound: true
clear-complete:
# Completion message. Supports <prefix>, <primary>, <secondary> and <count>.
message: "<prefix><secondary>Removed <primary><bold><count></bold> <secondary>entities."
# Title shown when title-subtitle is enabled.
title: "<gradient:#00ff87:#60efff><bold>CLEANUP COMPLETE</bold></gradient>"
# Subtitle shown when title-subtitle is enabled. Supports <count>.
subtitle: "<secondary>Removed <primary><bold><count></bold> <secondary>entities"
# If true, completion sound plays after cleanup.
# If false, completion is silent.
sound: true
entities:
# If true, dropped items are removed unless excluded.
# If false, dropped items are never removed by cleaner.
dropped-items: true
# If true, projectiles are removed unless excluded.
# If false, projectiles are never removed by cleaner.
projectiles: true
# If true, non-player mobs are removed unless excluded.
# If false, mobs are never removed by cleaner.
mobs: true
# If true, entities with custom names are protected.
# If false, named entities can be removed.
skip-named-entities: true
# If true, tamed mobs and pets are protected.
# If false, tamed mobs can be removed.
skip-tamed-mobs: true
# If true, XP orbs are protected.
# If false, XP orbs can be removed.
skip-experience-orbs: true
# Worlds where this module should not run.
excluded-worlds: []
# Dropped item materials that should never be removed.
excluded-dropped-items:
- MACE
- TRIAL_KEY
- OMINOUS_TRIAL_KEY
- BREEZE_ROD
- HEAVY_CORE
- ELYTRA
- NETHERITE_INGOT
- NETHERITE_SCRAP
- ENCHANTED_GOLDEN_APPLE
- TOTEM_OF_UNDYING
- DRAGON_EGG
- BEACON
- NETHER_STAR
- TRIDENT
- SHULKER_BOX
# Entity types that should never be removed.
excluded-mobs:
- VILLAGER
- WANDERING_TRADER
- IRON_GOLEM
- SNOW_GOLEM
- ALLAY
- BREEZE
- SNIFFER
- PILLAGER
- VINDICATOR
- RAVAGER
- WITCH
# Projectile types that should never be removed.
excluded-projectiles: [TRIDENT]
# TPS level below which cleanup runs immediately (emergency mode).
# When server TPS drops below this value, a cleanup cycle is triggered right away.
emergency-clean-threshold: 10.0
# Entities within this radius (in blocks) of any online player are protected from removal.
# Prevents accidental deletion of entities near players during cleanup.
# Set to 0 to disable player proximity protection.
protect-radius-around-players-blocks: 32
# Maximum number of entities that can be removed in a single cleanup run.
# Safety cap to prevent mass deletion during extreme lag spikes.
max-kill-per-cycle: 500
# Only remove entities that have existed longer than this many ticks.
# Protects freshly spawned entities from premature cleanup.
# 1200 ticks = 60 seconds, 2400 ticks = 120 seconds.
only-clean-entities-older-than-ticks: 1200
📃Modules/EntityLimiter.yml
# -----------------------------------------------------------------------------
# EntityLimiter
# -----------------------------------------------------------------------------
# Limits entity density per chunk to prevent mob farms or stacked chunks from
# overloading the server.
# -----------------------------------------------------------------------------
EntityLimiter:
# If true, entity spawn limits are enforced.
# If false, entities spawn normally.
enabled: true
# Maximum entities allowed per chunk. Players are never counted.
max-entities-per-chunk: 25
# If true, only living entities are counted.
# If false, all entity types are counted unless ignored.
check-only-living-entities: true
# If true, custom per-entity limits below are enforced.
# If false, only max-entities-per-chunk is used.
enable-custom-mob-limits: true
# Spawn reasons that bypass the limiter.
allowed-spawn-reasons: [COMMAND, SPAWNER_EGG, CUSTOM, BUILD_WITHER, BUILD_SNOWMAN]
# Entity types ignored by the limiter.
ignored-entity-types: [PLAYER, ARMOR_STAND, ITEM_FRAME, GLOW_ITEM_FRAME, PAINTING]
# Worlds where this module should not run.
disabled-wo
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