A simple parkour generator, that was originally written for the lobby on azingo.world
Command
/start-parkour
positionSpecify a position either absolute with coordinates or relative with~(Optional Argument)
Ifpositionisnt specified the command will use the current location of whoever executed it.
lengthSpecify a length as a whole number (Optional Argument)
If not specified it will use a value in betweenparkour.MaxRandomLengthandparkour.MinRandomLength
Tips
Use a wide open area to give your parkour as much variation as possible
Config
parkour:
MaxRandomLength: 40 # Maximum length of the parkour (Only applies if length is blank)
MinRandomLength: 20 # Minimum length of the parkour (Same here)
# The chance a jump will be considered 'Hard'.
# Will spawn a glass pane instead of full block.
HardChance: 0.3
NewBlockSound: minecraft:block.note_block.pling # Sound made when new block appears
WinSound: minecraft:block.note_block.bit # Sound made when player wins
# Sound made when player loses (plays when player is 3 blocks under the lowest block)
LoseSound: minecraft:item.mace.smash_ground
ui:
# Title of the BossBar displayed when playing the parkour (Supports minimessage)
BarTitle: <gold>Parkour <b><current-jump>/<total-jumps></b></gold>
# Color of the BossBar
BarColor: YELLOW
# Type of the BossBar
BarOverlay: PROGRESS
functions:
# Command executed upon win/lose
# For datapack functions use `function pack:function_name`
win: xp add <player> <total-jumps>0 points
lose: ''
experimental:
# Will ignore the clear area requirement, could lead to blocks being placed in walls
# Generally not recommended, but might be useful for tight spaces
ForcePlacement: false
Placeholders
All placeholders can be used in functions and BarTitle
The Players Name
The jump the player is currently on
The total amount of jumps the parkour has (length)
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