2.5.2latestDec 8, 2016 Fix a bug of parsing money which causes players can't receive money when pick up.2.5.1Dec 5, 2016 · Fixed problem with zombie. Now when zombie pick the money and die, the money on zombie's hand will drop out as normal money (not item). · Fixed the money drop from player. Now it will drop all money of players even the last 1 cent until they have no more money to drop.2.5Dec 4, 2016 I'm really sorry for this late because of the midterm exam last weeks. Now support 1.11 version. Add decimalPlace in config.yml to let you choose the amount of decimal numbers in the money. Fixed the glitch with Slimefun. Not really fixed because I didn't test but hope so.2.4.3Oct 19, 2016 Fix a minor bug that may cause error on plugin load.2.4.2Jul 8, 2016 Now support 1.9.4 and 1.10 Sorry for not updating in a long time. I had a final exam in the first week of this month. So I had to study for it. And that's why I can't do any work.2.4.1May 9, 2016 · Add options to disable drop block that contain money with silktorch or creative. config.yml: Code (YAML): #Should the plugin drop out the block that contain money with these conditions? dropBlock: silkTouch : false creative : false · Fix 2 small bugs.2.4May 8, 2016 · Send message in action bar actionBarMessage in config.yml to enable/disable sending message in action bar chatMessage in config.yml to enable/disable sending message in chat Currently action bar is only able to be used for Spigot/Bukkit 1.9+. Tell me if you want it for 1.8 and I'll add it. · Shift to pick up shiftToPickUp in config.yml to enable/disable able to pick up money only when sneaking2.3Mar 16, 2016 Add limited amount of money player can pick up. · limit section in config.yml. · limit.yml if you enable limiting The limit will auto reset for all player in an amount of time (set in config.yml). In limit.yml, there is a option called 'time'. It's is the base time value in timestamp milisec that the plugin uses to check for the reset. The value is automatically generated when the server first starts which the limit is enabled. And the plugin will start counting and reseting base on that time value. So if you want a nice base time such as mid-day or the end of the day, you have to stop the server, then go to http://www.epochconverter.com/ to get a timestamp of that time and set the 'time' to it. So the plugin will use that new time. I haven't tested much yet. So just tell me if anything goes wrong.2.2Mar 14, 2016 Add scheduleMode in config.yml. Code (Text): scheduleMode: enable: false radius: 2 interval: 5 Without using this mode, player have to be able to pick up the item to get the money. So if the inventory is full, you can't get the money. This mode will loop through all players and check entities near them to detect the money and then "pick" it up. Use this mode to be able to pick money up even when inventory is full. But it can cause lag. Need a full reload/restart when switch it. Dynamically reloading (Plugman) can cause trouble.2.1.1Mar 7, 2016 Nothing much. Just a build for Spigot 1.9. Basically, the previous version can work fine in 1.9 but you have to change the sound in config.yml to the new 1.9 value. So to keep the plugin can run by default. This version just changed the default sound to the correct sound.2.1Feb 28, 2016 Now support decimal money value Code (Text): money: 0.1-0.5 money: 0.15 Add looting Bonus · lootingBonus in entities.yml · defaultLootingBonus in config.yml for the default value if you don't set it in entities.yml2.0Feb 26, 2016 Add fortune bonus: · fortuneBonus in blocks.yml · defaultFortuneBonus in config.yml for the default value so you don't have to type the same fortuneBonus value again and again.1.9Feb 24, 2016 You can now disable the message. You just have to leave the message in language.yml blank like Code (Text): pickup: '' And that message will not be sent to player anymore.1.8.2Feb 12, 2016 Fix a bug that it still drops money while player can't break block in protected region (WorldGuard,Towny,Faction,...).1.8.11.8Feb 6, 2016 Add onlyKill in entities.yml that make entities drop money only when get killed by player or just when they die.1.7.1Dec 30, 2015 Fix a bug when zombies pick up the money and then they die, the money turns back to normal item.1.7Nov 15, 2015 · Add dropBlock in blocks.yml which make blocks drop out or not. Default is false.( @Robort )1.6Sep 6, 2015 · Add permissions for multiply money when pick up or drop out - @Filmjolk PickupMoney.multiply.drop.* PickupMoney.multiply.pickup.* * is an integer. When change these permissions of players, it will only affect when they relogin or you reload plugin/server. Just to optimize the speed.1.5Sep 3, 2015 · MythicMobs support. Config in entities.yml just like vanilla mobs - @Awesome_Dante1.4.2Aug 30, 2015 · Fix bug1.4.1Aug 30, 2015 · Fix the bug for @exel801.4Aug 30, 2015 · Set percentage of money amount drops from spawners mobs - @Lelo · Fix a bug that hopper can pick the gold1.3.4Aug 29, 2015 · Fix the merging bug. Coins must not merge now. · Add command for dropping out money (/pickupmoney drop) · Edit permissions1.3.3Aug 28, 2015 · Fix the bug for @CodeHat1.3.2Aug 28, 2015 · Mini bug fix1.3.1Aug 26, 2015 · Try to fix the bug for @Cldfire · Semi-fixed the bug for @BukkitFAQ1.3Aug 26, 2015 · Notification if plugin has new version (Can disable) · Disable drop per world (config.yml) · Fixed the bug of @Cldfire1.2Aug 25, 2015 · Completely fixed the bug of @KubqoA · PLAYER now can drop money like mobs (entities.yml) · Some more additions for PLAYER (entities.yml) Read more at main page - entities.yml1.1.1Aug 24, 2015 · Fixed a bug which drops money also when entity is not killed by player - @KubqoA1.1Aug 24, 2015 · Add reward for breaking block · Add blocks.yml1.0.1Open SourceAug 23, 2015 1.0.0Aug 23, 2015
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