Sueta

Pillar Peril

0.2.2

Open-Source & customizable "Pillars of Fortune"-like game. Spawn on bedrock pillars, get random items, and win!

·Plugin
  1. 0.2.2latestPillar Peril 0.2.2Apr 4, 2026
    Now actually the final touches on 0.2. Just some minor stuff and compatibility. - Players now face the center of the game when it starts. - There are now game descriptions when hovering the suggestions in the /game command. - Added compatibility with 26.1 and 26.1.1 and above. - Added compatibility with 1.20.6. - Fixed [#2](https://github.com/MarcPG1905/PillarPeril/issues/2) (Player-shuffling after game ends) - Fixed [#3](https://github.com/MarcPG1905/PillarPeril/issues/3) (Custom max-health breaking games, e.g. from Lifesteal plugins) Full Changelog: [GitHub - abd2aa7...be2d9d4](https://github.com/MarcPG1905/PillarPeril/compare/abd2aa7…
    986 downloads
  2. 0.2.1Pillar Peril 0.2.1Mar 29, 2026
    Some final touches on 0.2 before moving onto 0.3, which will contain a very fun modifier system. - Added a few sound effects, which are also configurable. - New configuration entries: - The platform material used. - A item blacklist to prevent some items from being received. - Entities are now also cleared when a game ends. - The queue is now enabled by default, avoiding confusion. - Instant respawn is now enabled automatically. - Added metrics to help with plugin development. - Prevent creating and entering portals while in a game. - Prevent setting your spawnpoint while in a game. - A bunch of fixes and adjustments to make the plugin feel better. Full Changelog: [GitHub - 54f0130...7fb8642](https://github.com/MarcPG1905/PillarPeril/compare/54f0130…
    73 downloads
  3. 0.2.0Pillar Peril 0.2.0Feb 20, 2026
    The plugin has been completely rewritten and now has some very convenient new features: - Added a full queue system (turned off by default, see config) - Added Item-Shuffle and Player-Shuffle game modes. - Changed to an ID-based game management. - Commands are now a lot more intuitive and easy to understand. - Updated a lot of things and switched to Kotlin -> Plugin should now be a lot smoother and faster. - Fixed a bunch of bugs from games never ending, to allowing kills after the game ended, to plugin crashes. - Overall polished the plugin to be more fit for production-usage, so anyone can use it for their own server. Configuration: - Huge amount of new options in the configuration. - Game modes are now a lot more customizable. - You can now modify the configuration while the plugin is running and use commands (/pp-config modify) to do so. ... and a lot more I can't list here because I may or may not have forgotten and am too lazy to check all the code commits again. Full Changelog: [GitHub - 01df313...7177adb](https://github.com/MarcPG1905/PillarPeril/compare/01df313…
    201 downloads
  4. 0.1.0Pillar Peril 0.1.0 (Hotfix)May 22, 2025
    Fixed translation-based errors, which caused the plugin to not load.
    788 downloads
  5. 0.0.2Pillar Peril 0.0.2May 9, 2024
    First version. Might still have a few bugs, but should be good so far and hopefully fun!
    563 downloads

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