Pillar Peril
0.2.2Open-Source & customizable "Pillars of Fortune"-like game. Spawn on bedrock pillars, get random items, and win!
0.2.2latestPillar Peril 0.2.2Apr 4, 2026 Now actually the final touches on 0.2. Just some minor stuff and compatibility. - Players now face the center of the game when it starts. - There are now game descriptions when hovering the suggestions in the/gamecommand. - Added compatibility with 26.1 and 26.1.1 and above. - Added compatibility with 1.20.6. - Fixed [#2](https://github.com/MarcPG1905/PillarPeril/issues/2) (Player-shuffling after game ends) - Fixed [#3](https://github.com/MarcPG1905/PillarPeril/issues/3) (Custom max-health breaking games, e.g. from Lifesteal plugins) Full Changelog: [GitHub - abd2aa7...be2d9d4](https://github.com/MarcPG1905/PillarPeril/compare/abd2aa7…0.2.1Pillar Peril 0.2.1Mar 29, 2026 Some final touches on 0.2 before moving onto 0.3, which will contain a very fun modifier system. - Added a few sound effects, which are also configurable. - New configuration entries: - The platform material used. - A item blacklist to prevent some items from being received. - Entities are now also cleared when a game ends. - The queue is now enabled by default, avoiding confusion. - Instant respawn is now enabled automatically. - Added metrics to help with plugin development. - Prevent creating and entering portals while in a game. - Prevent setting your spawnpoint while in a game. - A bunch of fixes and adjustments to make the plugin feel better. Full Changelog: [GitHub - 54f0130...7fb8642](https://github.com/MarcPG1905/PillarPeril/compare/54f0130…0.2.0Pillar Peril 0.2.0Feb 20, 2026 The plugin has been completely rewritten and now has some very convenient new features: - Added a full queue system (turned off by default, see config) - Added Item-Shuffle and Player-Shuffle game modes. - Changed to an ID-based game management. - Commands are now a lot more intuitive and easy to understand. - Updated a lot of things and switched to Kotlin -> Plugin should now be a lot smoother and faster. - Fixed a bunch of bugs from games never ending, to allowing kills after the game ended, to plugin crashes. - Overall polished the plugin to be more fit for production-usage, so anyone can use it for their own server. Configuration: - Huge amount of new options in the configuration. - Game modes are now a lot more customizable. - You can now modify the configuration while the plugin is running and use commands (/pp-config modify) to do so. ... and a lot more I can't list here because I may or may not have forgotten and am too lazy to check all the code commits again. Full Changelog: [GitHub - 01df313...7177adb](https://github.com/MarcPG1905/PillarPeril/compare/01df313…0.1.0Pillar Peril 0.1.0 (Hotfix)May 22, 2025 Fixed translation-based errors, which caused the plugin to not load.0.0.2Pillar Peril 0.0.2May 9, 2024 First version. Might still have a few bugs, but should be good so far and hopefully fun!
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