NOTE \
The below explanation expects a basic level of knowledge of Skript, if you don't know what Skript is, you can find out more here
Conditions
Matches Spec
This condition checks if a given Pokemon matches any given specs.
Example:
if {_pokemon} matches shiny:
message "wow"
The above checks if the Pokemon in the variable [code single]_pokemon[/code] is a shiny, and if it is then it'll send the message "wow".
This can also be used to in the opposite way like so:
if {_pokemon} does not match "shiny":
message "not shiny"
Expressions
Duplicate/Copy Pokemon
This allows you to make an exact copy of the Pokemon, with a new UUID.
set {_copy_pokemon} to {_pokemon}'s copy
Species Name
This allows you to get the name of the species of a pokemon
set {_name} to {_pokemon}'s species
Pokemon's Level
This allows you to get the level of the Pokemon
set {_level} to {_pokemon}'s level
Pokemon's Palette
This allows you to get the palette of the Pokemon
set {_level} to {_pokemon}'s palette
Pokemon Form
This allows you to get the name of the form of a pokemon
set {_form} to {_pokemon}'s form
Pokemon Ability
This allows you to get the ability of the pokemon
set {_ability} to {_pokemon}'s ability
Ability Name
This allows you to get the name of an ability
set {_ability} to {_pokemon}'s ability
set {_ability_name} to {_ability}'s abilityname
Pokemon Dex
This allows you to get the dex number of a pokemon
set {_dex} to {_pokemon}'s dex
Pokemon Formatted Dex
This allows you to get the dex number of a pokemon in the "pretty" format (i.e. 001)
set {_dex} to {_pokemon}'s formatteddex
Player's Party Pokemon
This allows you to get a player's pokemon from their party
set {_pokemon} to pokemon 1 of {_player}
Player's PC Pokemon
This allows you to get a player's pokemon from their PC
set {_pokemon} to pokemon 1 of box 1 for {_player}
Player's PC Box
This allows you to get all the pokemon in a player's box in their PC
set {_pokemon::*} to box 1 for {_player}
Player's Party
This allows you to get all the pokemon in a player's party
set {_pokemon::*} to party of {_player}
Effect
Spawn Pokemon
This allows you to spawn a pokemon at a location
set {_location} to position of {_player}
pokespawn {_location} "random shiny"
Give Pokemon
This allows you to give a player a pokemon
givepoke {_player} "random shiny"
Dialogue Box
This allows you to open a dialogue box for a player
add "Test one" to {_choices::*}
add "Test two" to {_choices::*}
dialogue for {_player} title "Hello World" description "Description!" with {_choices::*}
NOTE \
If you use this in the dialogue choice event then
it will pass through to the next dialogue box seemlessly
Input Dialogue Box
This allows you to open an input dialogue box for a player
not closeable input for {_player} title "Hello World" description "Enter text please" with default text "Wow!"
or
closeable input for {_player} title "Hello World" description "Enter text please" with default text "Wow!"
Events
Choice Event
This event is triggered when a player selects a choice from a dialogue box
on choice:
set {_player} to player
set {_choice} to event-choice
message "%{_player}% %{_choice}%"
Dialogue Input Event
This event is triggered when the player inputs text into a dialogue input box
on dialogue input:
message "Hello World"
set {_player} to player
set {_input} to event-string
message "%{_player}% %{_input}%"
Dialogue Input Close Event
This event is triggered when the player closes a dialogue input box
on dialogue input close:
message "wow!"
Successful Capture Event
This event is triggered when a player successfully captures a Pokemon
on successful capture:
set {_player} to player
set {_pokemon} to event-pokemon
set {_entity} to event-pixelmon
message "WOW! %{_pokemon}% %{_player}% %{_entity}%"
NPC Interact Event
This event is triggered when a player interacts with a Pixelmon NPC
on npc interact:
set {_entity} to event-npc
set {_player} to player
message "WOW! %{_entity}%"
Example
on join:
set {_player} to player
message "%{_player}%"
set {_pokemon} to pokemon 1 of {_player}
set {_dex} to {_pokemon}'s dex
set {_formatted_dex} to {_pokemon}'s formatteddex
message "%{_pokemon}% %{_dex}% %{_formatted_dex}%"
wait 2 seconds
add "Test one" to {_choices::*}
add "Test two" to {_choices::*}
not closeable input for {_player} title "Hello World" description "Enter text please" with default text "Wow!"
set {_location} to position of {_player}
pokespawn {_location} "random shiny"
if {_pokemon} matches "shiny":
set {_name} to {_pokemon}'s species
message "%{_name}%"
wait 10 seconds
givepoke {_player} "random shiny"
on choice:
set {_player} to player
set {_choice} to choice
message "%{_player}% %{_choice}%"
on dialogue input:
message "Hello World"
set {_player} to player
set {_input} to event-string
message "%{_player}% %{_input}%"
on dialogue input close:
message "wow!"
on successful capture:
set {_player} to player
set {_pokemon} to event-pixelmon
set {_test} to event-pokemon
message "WOW! %{_pokemon}% %{_player}% %{_test}%"Similar projects
Script →Let Me Despawn
Improves performance by tweaking mob despawn rules. Say bye to pesky unintentional persistent mobs.
25MSueta
JourneyMap
Real-time map used for mapping in-game or your browser as you explore.
14.7MSueta
Emotecraft
Create your own emotes in Minecraft.
7.5MSueta
Simple Tpa
A simple tpa plugin which sends requests
5.4MSueta
Common Network
Forge and Fabric Unified Networking Solution
3.9MSueta
Set Home
A lightweight plugin for players to set their homes.
3.8MSueta