PlayerCulling
2.1.6+paperA culling paper/folia plugin and fabric mod designed to prevent players from seeing each other through walls using cheats (Anti-ESP).
2.1.6+paperlatestPlayerCulling Paper 2.1.6Sep 29, 2026 - Added paper & fabric 26.3 support by @pianoman911 in [#20](https://github.com/MinceraftMC/PlayerCulling/pull/20) Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/v2.1…2.1.5+paperPlayerCulling Paper 2.1.5Jul 3, 2026 - Added 26.1.x & 26.2 support in [#18](https://github.com/MinceraftMC/PlayerCulling/pull/18) by @pianoman911 Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/v2.1…2.1.4+paperPlayerCulling Paper 2.1.4Feb 14, 2026 - Fix critical issue related to far-away player visibility - Added more configuration by @pianoman911 in [#11](https://github.com/MinceraftMC/PlayerCulling/pull/11) Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/v2.1…2.1.3+paperPlayerCulling Paper 2.1.3Feb 8, 2026 - Added 1.21.11 support by @pianoman911 in [#9](https://github.com/MinceraftMC/PlayerCulling/pull/9) Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/v2.1…2.1.2+paperPlayerCulling Paper 2.1.2Nov 8, 2025 - Fixed some async folia issues, closes [#6](https://github.com/MinceraftMC/PlayerCulling/issues/6) Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/v2.1…2.1.1+paperPlayerCulling Paper 2.1.1Oct 22, 2025 - Added paper 1.21.9/10 and fabric 1.21.8-1.21.10 support by @pianoman911 in [#5](https://github.com/MinceraftMC/PlayerCulling/pull/5) Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/v2.1…2.1.0+paperPlayerCulling Paper 2.1.0Jul 14, 2025 - Added waypoint handling, see description for more information - 1.21.6/1.21.7 paper support by @pianoman911 in [#2](https://github.com/MinceraftMC/PlayerCulling/pull/2) - Support fabric 1.21.5/1.21.6/1.21.7 by @booky10, @pianoman911 in [#3](https://github.com/MinceraftMC/PlayerCulling/pull/3) - Wrap command sender using weak references by @booky10 in [#4](https://github.com/MinceraftMC/PlayerCulling/pull/4) Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/v2.0…2.0.3+paperPlayerCulling Paper 2.0.3Jun 17, 2025 - Fixed loading artifacts when playerculling is located in path with spaces, fixes #1 Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/v2.0…2.0.2+paperPlayerCulling Paper 2.0.2May 28, 2025 - Fixed small start voxel edge case @pianoman911 - Inject cull player instance into tracked entity instance -> Better main thread performance @pianoman911 - Added own fast stack implementation as efficient tracked player holder -> Less heap allocation @pianoman911 - Skip creating filtered player list in cull tick -> Less heap allocation @booky10 - Fix some folia concurrency issues @booky10 - Don't modify start position when ray tracing blocks -> Fixed Third person views @booky10 Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/2.0.…2.0.1+paperPlayerCulling Paper 2.0.1May 22, 2025 - Fix ConcurrentLongCache iterator implementation -> Fixed debug commands @booky10 - Move paper plugin platform building to separate method -> Allow extending paper platform @booky10 - Updated readme -> Better description of the scheduler overview @pianoman911 Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/v2.0…2.0.0+paperPlayerCulling Paper 2.0.0May 21, 2025 - Initial public release, see project description for full description of this project Full Changelog: https://github.com/MinceraftMC/PlayerCulling/commits/v2.0.0
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