Sueta

PlsNoLag

V1.1

Cracks down on lag while your farms keep running

·Plugin
  1. V1.1latestPlsNoLag Beta V1.1Jul 23, 2026
    - Sound deduplication was barely triggering. The per-chunk dedupe key for positional sounds (dispensers, note blocks, etc.) mis-decoded the packet's position field, shrinking the effective dedupe area from a full 16×16 chunk down to ~2×2 blocks. This meant most real duplicate sound spam (note-block farms, dispenser clocks, and similar) wasn't being caught. Sound dedupe now correctly applies across the entire chunk as intended, cutting a meaningful chunk of redundant sound packets sent to clients.
    102 downloads
  2. V1.0PlsNoLag V1.0 BetaJul 9, 2026

    ⚡ Now Packet-Based

    The old version of PlsNoLag leaned entirely on Bukkit API calls — checking, scanning, and removing entities server-side. Under heavy load, that overhead could end up costing almost as much as the lag it was trying to fix. It worked, but it wasn't far off from being a lag machine itself. This version flips that approach. Most of the heavy lifting now happens at the packet level instead of the server level: - 🛒 Stationary minecarts and boats stop sending velocity/sound packets entirely — same result on screen, far less traffic - 📦 Excess dropped items are hidden from clients, not deleted — they still exist and tick normally, just aren't rendered - ✨ Excess XP orbs get the same treatment, plus fast force-merging that goes well beyond vanilla - 🔊 Duplicate sound packets (villager spam, note-block clocks) are deduplicated before they ever reach a player The entity caps are still there for genuine excess — but now they're paired with client-side tricks that cut network and rendering load without the server doing extra work to enforce them. Net result: the plugin no longer fights lag by creating more of it.
    25 downloads

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