1.3.4latestChange log 1.3.4Feb 19, 2022 Apparently the plugin has not been working as intended for anybody for a year. This fixes that. · Fixed plugins put in the config not being loaded at all.1.3.3Change log 1.3.3Mar 19, 2021 · Fixed jar detection: Path#endsWith was used that on the surface seemed to be correct, but it was checking if the filename was ".jar" instead of checking if the filename ended with ".jar".1.3.2Change log 1.3.2Mar 12, 2021 · Fixed NPE related to server folder1.3.1Change log 1.3.1Mar 11, 2021 · Fixed the plugin not working on Java 81.3.0Change log 1.3.0Mar 10, 2021 · Refactored all of the code · Fixed %serverfolder% being improperly replaced in the path1.2.0Rewrite - Change Log 1.2.0Mar 16, 2018 Rewrite - Change Log 1.2.0 Plugin Folder Swapper has been rewritten to provide better loading than before. · plugin.yml of each plugin now taken into account with PluginLoadOrder (bukkit feature) · Color coded plugin load/enable list after PFS loads plugins. · Removed API since all methods it used were removed Known issues: · Due to how plugins are loaded by PFS it still doesn't support loading plugins that should be loaded after world generation. - This may cause odd errors after the server has started. · Some dependencies may fail to be found while loading, but is is better than before. If a plugin breaks in another folder keep it in the main plugins folder.1.1.1Change log 1.1.1Jan 17, 2017 - Plugin should no longer throw NullPointerException if a folder is empty/non-existent - Introduced %serverfolder% placeholder to be used if your host is hiding the excact file path. It will be replaced with the folder your spigot.jar is located in.1.1.0Change log 1.1.0Jan 6, 2017 - Added support for loading whole folders, for example: Code (Text): - D:\Minecraft Servers\PluginJarsFolder If path doesn't contain ".jar" it will be regarded as a folder. Plugins are not loaded from folders inside the folder. - Added extensive API for other developers to build their projects on. API Documentation1.0.0Jan 5, 2017
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