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This plugin is inspired by Genshin Impact's plunging attack.
While mid-air, attack by clicking LMB and deal AOE damage to entities upon landing!
I've tried to make this plugin as customizable as possible.
config.yml
# PlungingAttack Configuration
# -=-=-=-=-=-=-=-=-=-=-=-=-=-
# bStats: Whether or not to send anonymous usage statistics to bStats.org (17637) (almost no performance impact).
# update-checker-frequency: How often to check for updates (in hours) - set to -1 to disable.
# aoe-radius: The radius of the Area Of Effect (AOE) of the attack.
# plunging-y: The minimum height of the fall that is considered a plunge.
# damage-players: Whether or not to damage players in the AOE.
# damage-mobs: Whether or not to damage mobs in the AOE.
# effect-start-plunge: The particles to spawn when started plunging (see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html).
# sound-start-plunge: The sound to play when started plunging (see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html).
# effect-plunge: The particles to spawn upon plunging (see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html).
# sound-plunge: The sound to play upon plunging (see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html).
# multiplier: How much to multiply the plunge attack damage by.
# shield-immunity: The amount of immunity (0%-100%) to the attack when using a shield.
# friendly-fire: Whether or not to damage players on the same team.
# -------
# Weapon multiplier is a multiplier that will be applied to the damage
# if the player is holding this weapon (or, for that matter, any item)
# in their main hand upon plunging.
# Weapon multipliers syntax:
# weapon-multipliers:
# <case_insensitive_material>: <multiplier>
# You can look up the materials at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# -------
# Strength multiplier is a multiplier that will be applied to the damage
# if the player has strength effect upon plunging.
# Strength multipliers syntax:
# strength-multipliers:
# <strength_level>: <multiplier>
# -------
# Sharpness multiplier is a multiplier that will be applied to the damage
# if the player has the sharpness enchantment on their main hand item upon plunging.
# Sharpness multipliers syntax:
# sharpness-multipliers:
# <sharpness_level>: <multiplier>
# -=-=-=-=-=-=-=-=-=-=-=-=-=-
# © 2023 RoughlyUnderscore with ❤
bStats: true
update-checker-frequency: 24
aoe-radius: 15
plunging-y: 3
damage-players: true
damage-mobs: true
effect-start-plunge: FLASH
sound-start-plunge: ENTITY_WARDEN_TENDRIL_CLICKS
effect-plunge: EXPLOSION_LARGE
sound-plunge: ENTITY_WARDEN_SONIC_BOOM
multiplier: 0.4
shield-immunity: 40
friendly-fire: false
language: en
messages:
en:
no-permission: '&cYou do not have permission to use this command.'
reload: '&aReloaded the configuration.'
invalid-argument: '&cInvalid argument.'
ru:
no-permission: '&cУ вас нет прав для использования этой команды.'
reload: '&aКонфигурация перезагружена.'
invalid-argument: '&cНеверный аргумент.'
weapon-multipliers:
wooden-sword: 1.2
stone-sword: 1.275
iron-sword: 1.35
golden-sword: 1.425
diamond-sword: 1.5
netherite-sword: 1.575
wooden-axe: 1.225
stone-axe: 1.3
iron-axe: 1.375
golden-axe: 1.45
diamond-axe: 1.525
netherite-axe: 1.6
strength-multipliers:
'1': 1.05
'2': 1.2
'3': 1.35
'4': 1.5
'5': 1.65
sharpness-multipliers:
'1': 1.05
'2': 1.2
'3': 1.35
'4': 1.5
'5': 1.65Similar projects
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