PorticleGun - Item to create linked portals
1.6.2Adds an item to place individual colored portals represented by circling particles.
1.6.2latestNew me!4 days ago Changelog All notable changes to this project are documented here. The format follows Keep a Changelog and the project uses semantic versioning. [Unreleased] [1.6.2] - 2026-10-22 Added · Load slot in the rift menu: the menu's only free slot takes portal fluid or a rift compass, the banner button next to it loads one per click. A single bottle turns into an empty bottle in the slot, from a stack the empty bottle goes to the inventory (or drops when it is full); whatever is left goes back when the menu closes. · Ready destinations: every world keeps two safe landing spots searched in the background, with their chunks loaded, so a rift to a random spot opens at once. A search that is still needed gives up after 20 seconds instead of leaving the gun stuck on "Calculating coordinates". Changed · Rifts redesigned: a crisp lime double rim, a dark green band and spiral body, and light streams spiralling into the core (trail particles with a fixed duration). Bedrock players get the same shape from fewer, bigger dust particles. · Rifts stand on the block grid: they face a compass direction and fill exactly two blocks, centred between them. · Rift pairs stay open until their opener is more than 24 blocks (was 12) from both portals for five seconds (was two). · Collision checks use a grid of the blocks portals cover: a player's move is checked with one lookup instead of a loop over all portals (PorticleGun portals and rifts). · Structure searches of the rift atlas are cached for ten minutes per area. · Banner buttons in the rift menu (load, close, back), like in the PorticleGun settings. · Rift shard drops follow vanilla rules: they need the right tool, respect the doTileDrops and doMobLoot game rules, and the Luck effect raises the chance (a quarter per level, Bad Luck lowers it). [1.6.1] - 2026-10-22 Changed · Interdimensional gun controls: left click (attack) opens a rift, right click (use) opens the menu, like the PorticleGun. Attacking without a destination opens the menu, and an empty tank refills itself from portal fluid in the inventory. Attacking with the gun never breaks blocks. · Rift menu: rebuilt with a clear header (rift compass, the gun with its tank, portal fluid) and one row per kind of destination. Choosing a destination closes the menu and confirms it in the action bar; homes show their number, frames have no tooltips, and the rift atlas is sorted by dimension. A rift compass in the inventory unlocks the atlas with one click. · Rifts look like the real thing: a thick, wobbling lime rim with white bubbles, a dark green body and light spiral arms turning into a bright core. · Floor and ceiling portals stacked above each other make an endless fall: players keep their speed, are teleported even when they land on a floor portal, and never take fall damage from it. Fixed · Servers updated from an older version showed "Missing message" instead of texts (item names, the rift action bar, menus), because new texts were missing from the existing messages.yml. Missing texts now come from the plugin itself, and items that were created with a missing name are repaired. · Searching a random rift destination generated chunks on the main thread and froze the server for seconds. On Paper chunks are now loaded and generated in the background, and the chunks of an open rift stay loaded until it closes. · Dropping a gun out of the open inventory (dragged out, or the drop key over its slot) now really drops it instead of starting the gravity gun, on Java and Bedrock. [1.6.0] - 2026-10-21 Added · Rift compass: attunes the interdimensional gun for ten minutes. Rifts cost no portal fluid and the rift atlas unlocks: rifts to the nearest village, outpost, temple, witch hut, igloo, mansion, trail ruins, ruined portal, ancient city, trial chambers, stronghold, nether fortress, bastion or end city, with safe landing next to it (inside caves for underground structures). Recipe: three rift shards, a compass and an eye of ender. · /porticlegun (alias /pg) opens a chest with every PorticleGun item; one click puts it into the inventory. Admins also get the interdimensional gun, rift shards, portal fluid and the rift compass there. · Bedrock players find all PorticleGun items in their creative inventory; taken from there they work right away. · A website on GitHub Pages (English and German) with the latest download, guides and recipes. · Graphical crafting recipes for portal fluid, the interdimensional gun and the rift compass in the README and docs. · Animated README images: turning items at a fixed scale, the filling tank and the inventory icons, all with a transparent background (scripts/render_gifs.py). Changed · Both guns are shown side by side at the top of the README. · README renders use a depth buffer, so overlapping parts are drawn correctly. · Rifts are made of particles only: a wobbling oval rim with white speckles and three turning spiral arms in light and dark green, growing open and shrinking shut. Java and Bedrock players see the same, without a resource pack. · Portal and rift particles are only sent while a player is near enough to see them. · The gameplay GIFs in the README are cut to the scene, their texts moved into the README. Fixed · The back crystal of the rift shard no longer pokes into the main crystal. · Opening a gun menu could freeze newer servers (26.x) for many seconds while they generated chunk 0 0. Removed · The "rename plugin jar" button in the menu. [1.5.0] - 2026-10-21 Added · Interdimensional gun: opens wobbling green rift pairs (in front of the player and at the destination), walkable both ways, to a random safe spot or the spawn of any world, homes, back and the last death. Chest menu with single-click actions that work on Bedrock too. · Smart rift placement: the entrance stands on the ground in front of the player (closer to walls, floating at edges), the exit faces open space, built-over stored places move to the nearest safe spot. Rifts close when the opener walks away or after portal-seconds. · Safe random destinations: searched one candidate per tick, generated chunks first, no lava, hazards, water, nether roof or void; the end's main island as fallback. · Rift shards (end stone and enderman drops) and portal fluid (fuel, shown as the tank level in the gun's dome). Recipes for portal fluid and for the gun as an upgrade of the PorticleGun. · 3D models for the interdimensional gun, rift shards and portal fluid (Java and Bedrock); animated vanilla-style inventory icons on Java. · /porticlegun give <item> [player] [amount], porticlegun.interdimensional permission, interdimensional-gun config section, rift.yml. [1.4.1] - 2026-10-21 Changed · Overlay rings are now clearly different: an outlined ring while a portal is closed, a filled ring while it is open (drawn at double resolution). [1.4.0] - 2026-10-21 Added · Portal status overlay: while holding the gun, two rings around the crosshair show which portals are open, in the portal colours. Java players who loaded the resource pack get it automatically; everyone else keeps the classic title. Bedrock players can be switched over with hud.bedrock-overlay once checked on a Bedrock client. · README redesign with colour-variant renders of the gun. Changed · The resource pack validator also checks the overlay glyphs in the Java font, the Bedrock glyph sheet and the plugin. [1.3.2] - 2026-10-21 Fixed · The 3D gun pointed at the player in first and third person (Java and Bedrock); it now points forward. Changed · The crafting recipe image shows the 3D portal gun as the result. [1.3.1] - 2026-10-21 Fixed · Existing guns also get the 3D model and their colours when they are picked up or used, not only on join, sl1.0.3Bug fixesOct 7, 2025 Bug fixes regarding: · Velocity teleportation · Visibility of chest blocks hooked by grvaity gun.1.0.2BugfixesOct 6, 2025 · Bugfixes1.0.1Day one patchOct 6, 2025 · Bugfixes1.0.0Stable ReleaseOct 6, 2025 · Performance improvements · Added WorldGuard compatibly · You can now change portal visualization · Added portal shot animation · Entities can now enter portals and get teleported · Chests now can be transported with gravity gun · When you go through a portal, a correct ratio is calculated so that you leave the counterpart portal in the same ratio (if you go backwards through a portal, you come out backwards from the other one, etc.).v1.2.1-SNAPSHOTPersitent portals!Feb 4, 2023 · Portals now remain present even after a reload/restart of the server · Bugfixesv1.1-SNAPSHOTThe color of the portals can now be customized.Feb 3, 2023 · A settings menu will open when sneaking and interacting with the PorticleGun from now on. · Bugfixesv1.0-SNAPSHOTImportant bugfix of saving portals mechanism!Feb 3, 2023 In previous Version was a Bug, that every portal was saved to one ID. Cause of that, only the last portals were saved and the PorticleGun were no longer linked to the portal.
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