1.3.4latestV1.3.4Jul 21, 2026 V1.3.4 - 7/21/2026 - Fixed a bug making spawn keys spawn the first valid Power Mob in the id list instead of a random one.1.3.3V1.3.3 Stats! - Part 1Jun 24, 2026 V1.3.3 - 6/23/2026 - Fixed a bug where abilities were not reloading properly when calling the command /powermob reload. (Summon ability fixed) - Fixed default permissions for spawn key use to be enabled by default for everyone. - Fixed /powermob populate not showing auto-complete options. - Added the config.yml under /powermob populate under "main" so new configs can be generated. - Fixed piercing damage not counting for damage tracking. - Part 1 of a new system for stat tracking! Implementation in gameplay in part 2. The following stats are tracked: Number of deaths to Power Mobs, Power Mob kills, max damage dealt in one fight against a Power Mob, and the total damage dealt to a Power Mob as a whole. All of these are per Power Mob and per player. Many commands are now available to view these stats. This is stored on a local database in SQLite next to server configs for casual use and includes a setup for MySQL for multiserver external databases(or at least in theory. I haven't been able to test it). - Added a new set of commands under "/powermob stats" to view the stats in the database. - Added the new permissions into the base file for op. Recommended: Run "/powermob populate main" to generate the missing configurations in config.yml.1.3.2V1.3.2 VexedJun 10, 2026 V1.3.2 - 6/9/2026 - Fixed the power mobs spawn command to spawn in the center of a block instead of a corner. - Added a new ability called "Vexed" that spawns rushing projectile like vexes towards a target. - Added a new command "/powermob populate <abilities|items|mobs|keys|blockers>" to update missing config lines or to populate the config with missing default values. No need to regenerate configs when new abilities, mobs, or default items are added! Just run this new command. - Added the update and populate commands to the help command list.1.3.1Power Mobs 1.3.1May 23, 2026 (Initial release on the Modrinth platform) V1.3.1 - 5/19/2026 - Added structure-based spawn conditions for Power Mobs! This includes support for structures in most datapacks. - Shifted some UI items in the Spawn Conditions page to include the structure options.
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