1.0latestPOWER-TRIMS-SPIGOTApr 23, 2026 finally working spigot version2.9POWER-TRIMS 2.9Apr 22, 2026 more bug fixes and fixed config2.8POWER-TRIMS 2.8Apr 21, 2026 1) spigot not working 2) silence ult totem bypass 3) some optimisations 4)experimental features addition2.7POWER-TRIMS 2.7Mar 24, 2026 Bug Fixes for Libs Disguise2.6POWER-TRIMS 2.6Mar 19, 2026 Fixed Silence Ultimate added option in rib trim to edit minions more2.5POWER-TRIMS 2.5Mar 4, 2026 PowerTrims v2.5
This update adds new configuration options for server admins, a visual in-game recipe editor, several bug fixes, and two experimental systems: Trim Mixing and Ultimates. ---New Features
1. Configurable Primary Abilities
Each trim's active ability can now be disabled independently, while its passive effects remain active. This lets you tune how aggressive each trim is without losing the passive value it provides. Inconfig.yml, under theabilities:section, set any trim tofalse:
---abilities: wild: false # disables the grapple — players still get Regeneration I passive sentry: true # active ability works normally2. Trim Master Switch
A separate top-level toggle exists to completely disable a trim — no passive effects, no active ability, no ultimate. Useful for removing a trim from your server entirely without uninstalling the plugin.
---trims: silence: false # completely disabled — armor works as normal armor3. Recipe Toggles (Vanilla Duplication)
All 17 trim duplication recipes (the vanilla diamond + block method) can now be toggled off per trim. This is set tofalsefor all trims by default, meaning players must find templates naturally.
---recipes: trim_duplication: silence: false # must be found in Ancient Cities sentry: true # can be duplicated with diamonds + a sentry trim like normally4. Custom Recipes
When vanilla duplication is disabled, you can define a custom shaped crafting recipe for that trim template. The recipe editor GUI is also available in-game. In-game editor:/ptrecipeeditor <trim>(requirespowertrims.admin) Or configure it manually inconfig.ymlunder the trim's section:
Thesentry: custom_dupe: enabled: true shaped: true yield_amount: 2 shape: "DTD,DDD,DDD" ingredients: "D=DIAMOND,EMERALD;T=SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE"shapefield uses a 3x3 grid (rows separated by commas). Each letter iningredientsmaps to a material or a list of accepted materials (separated by commas). ---5. Configurable Passive Effects
Passive potion effects are now fully configurable per trim. The format isEFFECT_NAME:AMPLIFIER(where0= Level I,1= Level II, etc.). You can assign multiple effects to a single trim. Defaults from config: | Trim | Default Passives | |---|---| | Silence | Strength II | | Vex | Speed II | | Snout | Strength I | | Coast | Dolphin's Grace I | | Wild | Regeneration I | | Tide | Dolphin's Grace III | | Dune | Haste I + Fire Resistance I | | Eye | Night Vision I | | Ward | Resistance I | | Sentry | Resistance I | | Spire | Speed II | | Rib | Resistance I | | Bolt | Speed III | | Flow | Speed II |
---passive_effects: dune: - "HASTE:0" - "FIRE_RESISTANCE:0" bolt: - "SPEED:2" # Speed III6. Startup Message Toggle
Disables the welcome message players see when they join.
---settings: startup_message_enabled: false7. Reorganized Config
config.ymlhas been restructured with clear section headers. Settings are now grouped logically: general settings → recipe toggles → trim toggles → ability toggles → passive effects → per-trim settings. ---8. Dynamic Item Lore
Item lore is no longer hardcoded. Changes to ability values inconfig.ymlreflect on the item descriptions in inventory. The lore supports configurable placeholder values like cooldowns and radii. ---9. Integrated Action Bars
PowerTrims shares the action bar with other plugins (DSCombat, DSLevels) using a priority slot system. Cooldown messages and combat tags are displayed side by side and no longer overwrite each other. ---10. Revised Command Structure
| Command | Description | |---|---| |/pt <subcommand>| Central command hub (alias for/powertrims) | |/pt help| Lists all available commands | |/pt trust <player>| Trust a player | |/pt untrust <player>| Untrust a player | |/pt config [trim]| Open the config GUI | |/pt recipe <trim>| View a trim's recipe | |/ptrecipeeditor <trim>| Open the visual recipe editor (admin) | All original standalone commands (/trust,/ability,/ptconfig, etc.) still work. ---Bug Fixes
- Ritual Upgrade Crash — Fixed a crash in the ultimate upgrade menu when the ritual item limits inrituals.ymlwere modified. - Ritual Verification — Fixed the material checker for ultimate rituals so it correctly identifies and validates required items on the altar. - Anti-Cheat Bypass — Tightened ability integrations to reduce false positives flagged by server-side anti-cheat plugins when players use trim abilities. ---Experimental Features
These are opt-in and may change. Enable them inconfig.yml. ---Ultimates (Work in Progress)
These two trims have ultimate abilities that can be unlocked through a crafting ritual. These are still being refined — treat them as a preview. - Wild Ultimate (in development) — Transform into a large nature form with vine tether attacks. 15-second duration, increased health pool. - Coast Ultimate (in development) — Aquatic form with a trident throw, a sustained water beam, and a dash. Seerituals.ymlfor the crafting requirements. ---Trim Mixing
Allows players to wear mixed trim sets to unlock hybrid classes. The behavior changes based on how many pieces of each trim are worn. Enable inconfig.yml:
4/4 — Full Set (The Master) - Full passive effects at configured amplifiers. - Active abilities cost no hunger. - Ultimate ability can be used. 3/1 — Utility Split (The Specialist) - The 3-piece trim's active ability is available. - The 3-piece passive runs at full strength. - The 1-piece trim provides a weak secondary passive (capped at amplifiertrim_mixing: enabled: true0by default — configurable viautility_mix.secondary_passive_max_amplifier). - Casting costs 3 hunger (configurable). Requires at least 2 hunger to cast. - Ultimates cannot be used. 2/2 — Dual-Core (The Tactician) - Both trim active abilities are available simultaneously. -Shift + F— Primary ability -F— Secondary ability - Both passives apply, capped at amplifier0by default (dual_core.passive_max_amplifier). - Casting costs 5 hunger. Requires at least 4 hunger to cast. - Cross-cooldown: Using one ability puts the other on a 7 second shared cooldown (configurable, with per-combo overrides). - Health gate: If health drops below 50% of max (passive_health_gate: 0.5), the secondary passive is removed. It returns when health recovers. - Ultimates cannot be used. Secondary Blacklist Some trims are blocked from acting as a secondary in a 2/2 mix. By default,silenceandwardare blacklisted due to their passive strength.
Blocked Combos Specific dual-core pairings can be blocked entirely.trim_mixing: secondary_blacklist: - "silence" - "ward"trim_mixing: blocked_dual_core_combos: - "coast+wild"2.4POWER-TRIMS 2.4Jan 24, 2026 major bug fixes and update to 1.21.11!2.3POWER-TRIMS 2.3Dec 6, 2025 Wayfinder fix, added toggle for offhand activation, added activation commands for all trim abilities + upgrade gui shift click error AND 1.21.10 compatibility toggle offhand activation command--> /toggleoffhand ability activation commands--> /ability <trim>2.2POWER-TRIMS 2.2Nov 11, 2025 World guard, Silence ult and other minor bug fixes2.1POWER-TRIMS 2.1Nov 7, 2025 trust command and other bug fixes2.0POWER-TRIMS 2.0Oct 20, 2025 the new PowerTrims update is finally here! This release includes bug fixes, a new way to edit passive potion effects, and a brand new ultimate ability for the Silence Trim!DEPENDENCIES --->
https://www.spigotmc.org/resources/libs-disguises-free.81 (REQUIRED) https://modrinth.com/plugin/worldguard (optional)Configurable Passive Effects,
As requested, you can now fully customise the passive potion effects for all trims directly in the config! When you boot up the new version, you'll find this section:
---------------------------------------------------
--------------------------------------------------- >You can add, change, or remove as many passive effects as you want. Examples: To give a trim multiple effects:passive_effects: silence: - STRENGTH:1 vex: - SPEED:1 snout: - STRENGTH:0 coast: - DOLPHINS_GRACE:0 wild: - REGENERATION:0 tide: - DOLPHINS_GRACE:2 dune: - HASTE:0 - FIRE_RESISTANCE:0 eye: - NIGHT_VISION:0 ward: - RESISTANCE:0 sentry: - RESISTANCE:0 spire: - SPEED:1 rib: - RESISTANCE:0 bolt: - SPEED:2 flow: - SPEED:1
To give a trim no effects:silence: - STRENGTH:1 - SPEED:1
After editing, simply run /powertrims reload to apply your changes! -------------------------------------------------------------------------------------------------silence:Improved Animations,
>Most of the Trims now have better, more visually engaging animations than the last version! -------------------------------------------------------------------------------------------------NEW: Silence Trim Ultimate Ability!,
>My favorite part of the update: The Silence Trim now has a powerful new ULTIMATE ABILITY!--> To unlock it, you must perform a ritual: - 1)Type /upgrade - 2)Place a full set of Silence-trimmed armor into the menu. - 3)Click Initiate to begin the ritual! IMPORTANT NOTE: You must have the required materials specified in the rituals.yml file to complete the ritual.--->
>the ultimate ability is transformation ability and has further sub abilities which can be activated by shift+7 , shift+8 and shift+ 9 ---------------------------------------------------------------------rituals: ` SILENCE:` # Set to false to disable this specific upgrade ritual. `enabled: true` # Duration of the ritual in seconds. `duration: 10` # Maximum number of times this armor set can be created. Set to -1 for no limit. `limit: 2` # List of materials required for the ritual, in the format 'MATERIAL_NAME:AMOUNT'. ` materials:` ` - 'DIAMOND_BLOCK:1'` ` - 'NETHERITE_INGOT:4'` ` - 'ECHO_SHARD:8'` ` - 'SCULK_CATALYST:1'Geyser is now compatible with POWER-TRIMS!, bedrock players can activate abilities by sneaking 2 times in a quick succession!
#1.1POWER-TRIMS 1.1Oct 15, 2025 potion effects vanishinf fixed
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