Prekoyte's Powerlevels
0.3.4Get Minecraft-Dungeons style-like power levels for your items and armor
0.3.4latestIOJan 14, 2026 PowerLevel 0.3.4 Changes · Auto-generated permissions now save on a configurable interval (auto-generate-flush-seconds, 0 for immediate) and flush on shutdown/reload. · Added/power admin flushfor manual persistence of auto-generated permissions. · Config parsing now logs invalid numeric values with context instead of silently zeroing them. · PlaceholderAPI lookups return safe defaults and log failures instead of nulls. · Integration and unit tests expanded for admin/placeholder flows; test harness can skip bStats viapowerlevel.skipMetrics.0.3.3bugfixesJan 14, 2026 PowerLevel 0.3.3 Changes · Fixed artifact detection so equipped items still count when you carry duplicate stacks. · PlaceholderAPI expansion now persists across /papi reload and returns sane defaults for offline/unknown players.0.3.2bstatsJan 14, 2026 Changes · Added bStats metrics (shaded) for lightweight usage tracking. · Multiplier rules now read numeric YAML values reliably. · Update checker messages use the plugin logger for cleaner console output.0.3.1performance updateJan 14, 2026 not very important0.3.0[1.20.11] The plugin is back! 0.3.0Jan 14, 2026 PowerLevel 0.3.0 - Admin workflow: /power admin rules list|add|remove and /power admin updates on|off, gated by powerlevel.admin. - Permissions fixed and declared: powerlevel.show (self), powerlevel.show.others, powerlevel.reload, powerlevel.admin. - Rules engine: per-world and per-permission multipliers applied to total power. - Power sources expanded: armor/main/offhand with weights + enchants, artifacts/custom artifacts (non-equipped items) with weights + enchants, custom items by display name, permission power. - Elite enchant lore parsing: Name RomanNumeral (color-agnostic) with cumulative toggle support. - Placeholders: %powerlevel_power%, %powerlevel_powerdecimal%, %powerlevel_power_<player>%, %powerlevel_color%. - Update checks now async with timeouts; toggle via update-checks in config.yml. - /power show improved for targeting others and console usage. - Config defaults updated (rules section, update-checks) and version bumped to 0.3.0.0.2.1Permission based powerlevel! | 0.2.1Nov 14, 2023 Now you can get power for the permissions you have! This is extremely easy to set up View attachment 800421 in this example, the permissions: - "lolol" gives 1000 power - group.default gives 500 power - theultimatebeast gives 500 - theultimatebeast2 gives 0 View attachment 800422 if you set do-auto-generate to true, it will automatically add every permission it finds. This is recommended to be set to true, although it is false by default.0.2.1-LEGACYPermission based power!Nov 14, 2023 Now you can get power for the permissions you have! This is extremely easy to set up in this example, the permissions: - "lolol" gives 1000 power - group.default gives 500 power - theultimatebeast gives 500 - theultimatebeast2 gives 0 if you set do-auto-generate to true, it will automatically add every permission it finds. This is recommended to be set to true, although it is false by default.0.2Elite Enchantments giving rewards for no reasonNov 3, 2023 Fixed a bug where custom enchantments would give rewards, even when they weren't held. Fixed a bug where it would try to parse a custom enchantment, despite there being none.0.2-LEGACYElite Enchantments giving rewards for no reasonNov 3, 2023 Fixed a bug where custom enchantments would give rewards, even when they weren't held. Fixed a bug where it would try to parse a custom enchantment, despite there being none.0.1.9-LEGACYSupports 1.13-1.18Oct 28, 2023 This version supports 1.13, 1.14, 1.15, 1.16, 1.17 and 1.180.1.9ARTIFACTS: Grant power for items in your inventoryOct 28, 2023 You can now specify the amount of power you get from Artifacts! What are artifacts? Artifacts are items that: - You don't have in your hand - You don't have in your offhand - You aren't wearing So basically inventory items! You can make it so they give small boosts to the player's power. In item.yml: Code (YAML): # Self-explanatory Item: diamond_sword : 10 diamond_axe : 10 # Items that are custom (Fill in their literal name, but without color codes) CustomItem: Doimand Swerd : 51 The Ultimate Weapon : 22 # Inventory items that you want to have give small boosts Artifact: diamond_sword : 0.1 # Inventory items, but custom. Literal name, once again, without color codes. CustomArtifact: The Ultimate Weapon : 390.1.8Fixed: Renamed items don't give any power | 0.1.8Oct 26, 2023 Now, when you rename items, it will still give you power.0.1.7-FIXActual fix this timeOct 1, 2023 now armor enchants really work0.1.7Java Best PracticeSep 28, 2023 this update does not introduce any inherent feature changes, but in this update, all my code has been refactored to adhere to best practices.0.1.60.1.6: The Color UpdateSep 28, 2023 You can now define a color for your tablist/scoreboard or wherever you want! %powerlevel_color% will return a color based on the powerlevel of the user: in config.yml: Code (YAML): colors: - "0-9 : &a" - "10-24 : &b" - "25-49 : &4" - "50-99 : &6" - "100-199 : &9" - "200 : &1" This means that between 0 and 9 power, you get color code &a, etc. This also means that every powerlevel above 200 gets &1 if you don't specify a range! enjoy!0.1.5-FIXArmor Power FixSep 28, 2023 The last updated broke armor power, but now it's fixed. Enjoy!0.1.5[0.1.5] CUSTOM ITEM SUPPORT! | Large UpdateSep 25, 2023 Now you can add Custom Items! Code (YAML): Item: diamond_sword : 10 diamond_axe : 10 ... CustomItem: Doimand Swerd : 510.1.4Get power level for max HP!Sep 9, 2023 hp-power: per-max-hp: 2 per-hp: 1 for-max-hp: 5 this means that: - For each max hp that a player has, regardless of their current health, they will be given 2 power - For each hp they currently have, they will be given 1 - If they are max hp, they will be given 5 power0.1.3-FIXwhoopsSep 7, 2023 small bugfix0.1.3Some fixesSep 7, 2023 console can now execute commands also added a /power command to show your power. permission: powerlevel.show0.1.2ELITE ENCHANTMENTS SUPPORT! MOST CUSTOM ENCHANTMENTS WORK NOW!Sep 7, 2023 Code (YAML): elite: Shadow Assassin: cumulative : 5 1 : 2 2 : 5 3 : 10 4 : 15 5 : 24 Paladin-Armored: cumulative : 6 1 : 3 2 : 6 3 : 11 4 : 16 5 : 25 In this new update, most custom enchantments (including elite enchantments) work now. It uses the most basic function, which is lore checking. Full enchantments.yml structure preview: Code (YAML): # WARNING: for 1.8, use the proper names! Not sharpness, but DAMAGE_ALL. https://helpch.at/docs/1.8/index.html?org/bukkit/enchantm… # "cumulative" is the amount of power you get for each level. only works when do-cumulative is set to true in config.yml Enchantments: sharpness: cumulative : 5 1 : 0.5 2 : 2 3 : 4 4 : 6 5 : 8 protection: cumulative : 10 1 : 0.5 2 : 2 3 : 4 4 : 6 5 : 8 elite: Shadow Assassin: cumulative : 5 1 : 2 2 : 5 3 : 10 4 : 15 5 : 24 Paladin-Armored: cumulative : 6 1 : 3 2 : 6 3 : 11 4 : 16 5 : 25 Insomnia: cumulative : 10 1 : 5 2 : 10 3 : 15 4 : 20 5 : 300.1.1Power for HP!Sep 4, 2023 How much power you get for reach hp, and a boost for if you are max hp
hp-power: per-hp: 0.5 for-max-hp: 50.1-HOTFIXOops!Sep 2, 2023 I forgot to remove some debug logs. They are now removed. Thanks!0.1Cumulative Enchantment PowerSep 2, 2023 Now, there is a "cumulative" feature! messages.yml: Enchantments: DAMAGE_ALL: cumulative: 9 1: 5 2: 11 3: 17 in config.yml: do-cumulative: true if do-cumulative is on, only the "cumulative" will count. right now it's set to 9, meaning that every level gives 9 power if it's off it will follow the regular rules0.0.9ENCHANTMENT SUPPORT FOR LEGACY VERSIONSSep 2, 2023 Prior to this update, if you used an older minecraft version (<1.13), you would get a NoSuchMethod error. That's crazy. This has been fixed Next project is implementing support for EliteEnchantments0.0.8Plugin updaterSep 2, 2023 added update check0.0.7SEPERATE CONFIG FILES | config.yml, armor.yml, item.yml, enchantments.ymlAug 20, 2023 finally it isnt such a hassle anymore, because with this update, you finally get seperate files. JOIN MY DISCORD: https://discord.gg/RURukbUJVh0.0.6Enchantments!!!!!1Aug 19, 2023 Yes! This update introduces enchantments! Enchantments: sharpness: '1': 0.5 '2': 2 '3': 4 '4': 6 '5': 8 protection: '1': 0.5 '2': 2 '3': 4 '4': 6 '5': 8 efficiency: '1': 0.5 '2': 2 '3': 4 '4': 6 '5': 8 add more as needed!0.0.5Offhand Whitelist - Decide what items are counted in the offhandAug 19, 2023 What's up y'all! In this new update, you can decide to enable a whitelist with do-whitelist: true. If it is enabled, you can define items like this: whitelist: - iron_sword Thanks!0.0.4Decimal fix | New PlaceholderAug 19, 2023 %powerlevel_power% returns power with no decimals %powerlevel_powerdecimal% returns power with 1 decimal enjoy!0.0.3Offhand Items | Toggleable in Config.yml | Decimal ValuesAug 19, 2023 Hi there! In this update, offhand items now also count towards your power level. However, you can change this in the config.yml with do-offhand: true or false! Also, decimal values are now supported!0.0.2Dynamic Reload and /power reload!Aug 19, 2023 Now, when you have dynamic-reload set to true, you don't have to reload your config at all for new power levels to show up. Please note I am talking about the power level of items in the config! like this: diamond_sword: 10 Also, I added the /power reload command, for if you don't want to use dynamic reloading (because it can be taxing on server performance)0.0.1Aug 19, 2023
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