PulseEvents
3.2PulseEvents is a modular Minecraft plugin that automatically runs engaging server events. It features a flexible event system, automation, rewards integration, and easy expansion for custom event type
3.2latestPulseEvents 3.2Aug 11, 2026
Persistent Pulse Points & Level System* * Pulse Points are now permanently saved inAdded
playerdata.yml. * Earn points by participating in, surviving, and voting on events. Added bonuses for streak milestones and event combos*. * Added player level progression based on accumulated Pulse Points. Level-Up Rewards* * Added configurable rewards when reaching a new level. * Supports the same reward types as streak rewards: * Vault * Items * Commands Player Profiles* * Added/pe profile [player]. * Displays: * Current Pulse Points * Current level * Points required for the next level * Current event streak Points Leaderboard* * Added/pe leaderboard points. * Players can now compete for the highest number of Pulse Points alongside the existing streak leaderboard. Event Combos* * Two events can now randomly run at the same time. Fully configurable through `combos.`. * Disabled by default. Action Bar Countdown* * Added an action bar countdown alongside the existing boss bar. * Players can toggle the action bar countdown with/pe actionbar. New Placeholders* *%pulseevents_points%— player's current Pulse Points. *%pulseevents_level%— player's current level. *%pulseevents_points_next_level%— points required to reach the next level. *%pulseevents_points_to_next_level%— remaining points needed for the next level.3.1Voting System ImprovementsJul 25, 2026 Improved the voting system with better protection against abuse, clearer feedback, and a smoother voting experience.
- Voting GUI clicks now always select the displayed votable event, even when some events have voting disabled. - Clicking the voting summary item no longer accidentally casts a vote. - Prevented players from repeatedly paying or inflating statistics by voting multiple times for the same event. - Changed vote switching behavior — changing an existing vote is now free after the initial paid vote, matching the GUI description.Fixed
- Added feedback when a player selects the event they have already voted for.Added
3.0PulseEventsJun 16, 2026 PulseEvents v3.0
Added
Voting System
* Added/pe votecommand for player event voting. * Added/pe votescommand for vote inspection and reset. * Added per-event voting enable/disable support for custom events. * Added per-event vote cost override support. * Vote costs are charged before the vote is recorded.Streak System
* Added/pe streakcommand for streak inspection and reset. * Added/pe leaderboardcommand for streak ranking display.Statistics
* Added/pe statscommand for event and vote statistics. * Added tracking system for event and vote analytics.Custom Events
* Added/pe validatecommand for validating custom events. * Added support for custom event categories. * Event GUI now displays categories and voting state in lore.Placeholders
Added full placeholder support for dynamic event data: | Placeholder | Description | | ---------------------- | ---------------------------------- | |%current_event_time%| Remaining time of the active event | |%leading_event%| Currently leading event | |%leading_votes%| Votes of the leading event | |%player_streak%| Player’s current streak | |%top_streak%| Highest streak on the server | |%next_milestone%| Next streak milestone |Full placeholder reference: https://plugglab.github.io/pulseevents/docs/
BossBar
* Added placeholder support for BossBar: *%time%*%leading%*%votes%
`/pe events` is now an admin-only event editor*. * Players now useChanged
/pe voteinstead of GUI voting. * Voting system now respects per-event custom vote costs. * Event GUI now shows category and voting state in lore. * Vote costs are charged before vote registration. * Changelog structure now follows version-based format.
* Improved vote validation and processing pipeline. * Improved custom event flexibility and configuration system. * Improved statistics tracking for reporting and future integrations. * Improved BossBar placeholder system for dynamic updates. --- PulseEvents v3.0 introduces a complete overhaul of voting, streaks, statistics, and placeholders, making the plugin significantly more extensible and production-ready.Improvements
2.0PulseEventsMay 27, 2026 PulseEvents 2.0 — Changelog
New Features
Players who survive an event to the end can now build survival streaks and earn rewards. Includes: - survival streak rewards for players who finish events alive - configurable reward milestones inSurvival Streak Rewards
streak-rewards.milestones- multiple reward types: -vault-item-custom-item-commandStreak resets when a player: - dies during an active event - leaves during an active event ---
Custom events are now loaded directly from individualFile-Based Custom Events
.ymlfiles inside theevents/folder. Example included event files: -meteor-shower.yml-gravity-well.yml-hot-potato.ymlAdditional improvements: - custom event chance changes are now saved back into each event file automatically - easier event editing - cleaner project structure - simpler event sharing between servers ---
Added a new player voting GUI for choosing upcoming events. Features: - players can vote for the next event - vote cost configurable viaEvent Voting System
voting.cost- automatic free voting fallback if Vault economy is unavailable - voted events receive priority during random event selection Voting behavior: - voting resets when an event starts - if multiple events tie for first place, PulseEvents uses the existing weighted random system to decide the winner ---Changes
Config Structure
- removed embedded custom events fromconfig.yml- moved custom event configuration into separate files inside/events- updated streak reward configuration format: from simple numeric values → to structured entries withmode+value---Command Updates
/pe eventsnow behaves differently depending on permissions: - Admins → Event Management GUI - Players → Voting GUI ---
Added new language messages for: - streak reward notifications - voting feedback - vote success / error messages ---Language / Messages
Required for updating to 2.0 Before starting the new version: 1. Stop server 2. DeleteImportant Update Note
/plugins/PulseEvents/3. Install PulseEvents 2.0 4. Start server 5. Reconfigure settings if needed ---
Thanks for using PulseEvents — more updates coming soon.Thanks
1.0.0PulseEventsMay 16, 2026 PulseEvents — Update Changelog
Added
- Custom event creation support - Improved live event UI - Event countdown system - Reward command support - Event cooldown system - Random event selectionImproved
- Better event stability - Improved performance - Cleaner configuration system - Enhanced multi-world support - Better announcement handlingFixed
- Fixed multiple event start issues - Fixed minor event sync bugs - Fixed several stability problems0.0.4PulseEventsMay 2, 2026 Changelog
- Sorry for the delayed update — I didn’t have much time to work on the plugin recently. ---Note
- Added an in-game Event Menu (`/pe events`) for managing events directly. - Event chances can now be adjusted via GUI: - Left Click → +5 - Right Click → -5 - Shift + Left Click → +20 - Shift + Right Click → -20 - Events can now be queued instantly from the GUI. - Added placeholder support (current event, queue size, event status, and more). ---Features
-Improvements
/pe eventsnow opens an interactive GUI instead of sending a text list. - GUI now displays: - total events in queue - number of queued instances per event - Improved Black Hole visuals for better visibility. - Updated Fire Feet behavior — fire now spawns behind the player based on movement direction. ---
- Added full translations for GUI and messages: - English - PolishLocalization
0.0.3PulseEvents 0.0.3Apr 17, 2026
---<span style="color:#f39c12;">PulseEvents v0.0.3</span>
- <span style="color:#2ecc71;">Event Queue system (FIFO)</span> -<span style="color:#2ecc71;">Added</span>
/pe queue add <event>-/pe queue list-/pe queue remove <index>-/pe queue clear- <span style="color:#2ecc71;">Config-based cooldown system</span> -cooldown.event-start-cooldown.command- <span style="color:#2ecc71;">Granular permission system</span> -pulseevents.start,stop,reload,queue.*- <span style="color:#2ecc71;">Event locking system (prevents overlapping events)</span> ---
- EventManager is now the single source of truth - AnnouncementManager no longer starts events directly - Improved BossBar / UI cleanup logic - Commands now respect cooldowns and permissions ---<span style="color:#3498db;">Changed</span>
- Fixed event duplication issues - Fixed BossBar not disappearing after events - Fixed reload causing ghost tasks / UI leftovers - Fixed edge cases when no players are online ---<span style="color:#e74c3c;">Fixed</span>
- Anti-abuse system (cooldowns + validation) - Scheduler safety and task cleanup - Overall stability improvements ---<span style="color:#9b59b6;">Improved</span>
- Requires proper cooldown configuration in<span style="color:#f1c40f;">Notes</span>
config.yml- Queue system is memory-based (no persistence yet)0.0.2PulseEvents 0.0.2Apr 13, 2026 Changelog
Latest Update
- Basic event system implementation - BossBar countdown before events start - New commands: -Added
/pe help-/pe start-/pe stop-/pe status-/pe reload-/pe update- Language system with support for: - English (EN) - Polish (PL) ---
- Improved event flow (announcement → countdown → event start) - Updated command structure and responses - Refactored event handling system - Improved language file loading and defaults system ---Changed
- Fixed events not starting after announcements - Fixed multiple countdowns running at the same time - Fixed event loop issues (events starting repeatedly) - Fixed missing language messages (Fixed
Missing messageerrors) - Fixed outdated language files not updating properly ---
- Events are still predefined (no in-game creation yet) - Only BossBar UI is currently implemented - Plugin is still under active developmentNotes
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