Sueta

Quality Armory

2.1.4

A quality gun plugin similar to CrackShot.

·Plugin
  1. 2.1.4latest2.1.4 » 26.2 supportAug 21, 2026
    QualityArmory - 2.1.4​ Hello everyone! In this update we are introducing fixes. We recommend to update to this version. QualityArmory 2.1.4 important changes: · Added NBTAPI plugin support · 26.2 support Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    157 downloads
  2. 2.1.32.1.3 » Fixed version handlingMay 14, 2026
    QualityArmory - 2.1.3​ Hello everyone! In this update we are introducing fixes. We recommend to update to this version. QualityArmory 2.1.3 important changes: · Rewrote resourcepack handling to support new version scheme (26.x support) Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    5083 downloads
  3. 2.1.22.1.2 » 26.1 support and more customizationApr 3, 2026
    QualityArmory - 2.1.2​ Hello everyone! In this update we are introducing new features. We recommend to update to this version. QualityArmory 2.1.2 important changes: · Added sound_equip_volume and sound_meleehit_volume fields · Added permissions for crafting and buying guns · Fixed gun drop with enableUnloadingOnDrop enabled · Added ability to use MedKits on other players · 26.1 support Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    2148 downloads
  4. 2.1.12.1.1 » New drop actionsJan 10, 2026
    QualityArmory - 2.1.1​ Hello everyone! In this update we are introducing new features. We recommend to update to this version. QualityArmory 2.1.1 important changes: · 1.21.11 support · Made out of ammo sound public · Fixed direct entities hit · Fixed reload on drop (enableReloadingOnDrop) · Added unload on drop (enableUnloadingOnDrop) Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    4690 downloads
  5. 2.1.02.1.0 » New shop and crafting menuDec 7, 2025
    QualityArmory - 2.1.0​ Hello everyone! In this update we are introducing new features. We recommend to update to this version. QualityArmory 2.1.0 important changes: · 1.21.10 support · Added new fully customizable menu · Fix ammo and usage in automatic fire mode Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    2383 downloads
  6. 2.0.232.0.23 » Minor fixesAug 24, 2025
    QualityArmory - 2.0.23​ Hello everyone! In this update we are introducing important fixes. We recommend to update to this version. QualityArmory 2.0.23 important changes: · Fixed direct entity damage causing double death · Disabled hotbar ammo count if the reload didn't succeed · Fixed support for versions before 1.17 Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    7125 downloads
  7. 2.0.222.0.22 » New features and fixesAug 16, 2025
    QualityArmory - 2.0.22​ Hello everyone! In this update we are introducing new features and fixes. We recommend to update to this version. QualityArmory 2.0.22 important changes: · Fixed ammo purchase with full inventory · Optimized MaterialStorage · Added flag to disable hopper check (preventGunsInHoppers) · Added new smoke grenade effect (useModernParticles) · Fixed entity hit · Fixed IronSights duplication · Added preventHiddenPlayers option Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    891 downloads
  8. 2.0.21Aug 9, 2025
    727 downloads
  9. 2.0.20.12.0.20 » New featuresMay 20, 2025
    QualityArmory - 2.0.20​ Hello everyone! In this update we are introducing new features. We recommend to update to this version. QualityArmory 2.0.20 important changes: · Added crossbow animation · Fixed gun glow · Fixed armor protection · Fixed menu item duplication · Added hit sound · Added ability to display ammo count in lore · Added KingdomsX support · Added resourcepack invincibility · Added weapon switch delay Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    5643 downloads
  10. 2.0.20May 19, 2025
    250 downloads
  11. 2.0.192.0.19 » 1.21.5 supportApr 19, 2025
    QualityArmory - 2.0.19​ Hello everyone! In this update we are introducing fixes. We recommend to update to this version. QualityArmory 2.0.19 important changes: · Fixed resourcepack for 1.21.x · 1.21.5 support · Fixed towny explosions · Fixed slowness issue · Add option to disable recoil based on move · Added headshot blacklist · Fixed ammo in exp bar · Fixed medkit · Fixed block regen Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    3367 downloads
  12. 2.0.182.0.18 » 1.21.4 resourcepack supportMar 9, 2025
    QualityArmory - 2.0.18​ Hello everyone! In this update we are introducing important fixes. We recommend to update to this version. QualityArmory 2.0.18 important changes: · Fixed resourcepack for 1.21.4 (Thanks to synergyshadow for the incredible work) Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    5199 downloads
  13. 2.0.172.0.17 » 1.21.x supportDec 23, 2024
    QualityArmory - 2.0.17​ Hello everyone! In this update we are introducing important fixes. We recommend to update to this version. QualityArmory 2.0.17 important changes: · 1.21.4 support · Fixed gun duplication · Fixed gun protection Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    10631 downloads
  14. 2.0.162.0.16 » Various fixesNov 8, 2024
    QualityArmory - 2.0.16​ Hello everyone! In this update we are introducing important fixes. We recommend to update to this version. QualityArmory 2.0.16 important changes: · Fixed invalid air drop · 1.21.3 support · Fixed craft amount · Added force resourcepack support Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    5389 downloads
  15. 2.0.152.0.15 » 1.21 fixesAug 29, 2024
    QualityArmory - 2.0.15​ Hello everyone! In this update we are introducing important fixes. We recommend to update to this version. QualityArmory 2.0.15 important changes: · Fixed 1.21 incompatibility · Fixed BurstFire charging Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    7160 downloads
  16. 2.0.14.12.0.14.1 » 1.21 fixesJul 9, 2024
    QualityArmory - 2.0.14.1​ Hello everyone! In this update we are introducing important fixes. We recommend to update to this version. QualityArmory 2.0.14.1 important changes: · Fixed 1.21 incompatibility Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    6716 downloads
  17. 2.0.142.0.14 » 1.21 supportJul 8, 2024
    QualityArmory - 2.0.14​ Hello everyone! In this update we are introducing updates. We recommend to update to this version. QualityArmory 2.0.14 important changes: · 1.21 support · Added craft item command Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    586 downloads
  18. 2.0.132.0.13 » 1.20.6 supportJun 11, 2024
    QualityArmory - 2.0.13​ Hello everyone! In this update we are introducing important fixes. We recommend to update to this version. QualityArmory 2.0.13 important changes: · 1.20.6 support · Fixed Sentinel integration Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    4372 downloads
  19. 2.0.122.0.12 » 1.20.4 supportMar 24, 2024
    QualityArmory - 2.0.12​ Hello everyone! In this update we are introducing important fixes. We recommend to update to this version. QualityArmory 2.0.12 important changes: · 1.20.4 support · Fixed reload while aiming · Fixed QAGunGiveEvent not being called by iLoopBreak · Fixed GUI management · Fixed offhand management Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    10164 downloads
  20. 2.0.112.0.11 » 1.20.2 supportNov 25, 2023
    QualityArmory - 2.0.11​ Hello everyone! In this update we are introducing important fixes. We recommend to update to this version. QualityArmory 2.0.11 important changes: · 1.20.2 support · Fixed ProtocolLib support · Stopped aim on player leave · Fixed ammo duplication · Fixed durability lang Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    15656 downloads
  21. 2.0.102.0.10 » 1.20 supportJul 25, 2023
    QualityArmory - 2.0.10​ Hello everyone! In this update we are introducing fixes. We recommend to update to this version. QualityArmory 2.0.10 important changes: · 1.20 support · Fixed ammo update when IronSights is enabled · Fixed various ammo duplication issues · Added option to disable crafting · Auto load guns on /qa give · Updated dependencies · Fixed rpg damage Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    17159 downloads
  22. 2.0.92.0.9 » Optimizations & FixesApr 8, 2023
    QualityArmory - 2.0.9​ Hello everyone! In this update we are introducing important fixes. We highly recommend to update to this version. QualityArmory 2.0.9 important changes: · (Resourcepack) 1.19.4 support · Fixed ammo reload · Added block regen feature · Fixed ammo duplication · Fixed grenades and mines Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    17862 downloads
  23. 2.0.8.22.0.8.2 » Fixed ammo countDec 27, 2022
    QualityArmory - 2.0.8.2​ Hello everyone! In this update we are introducing important fixes. We highly recommend to update to this version. QualityArmory 2.0.8.2 important changes: · Fixed ammo count Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    14487 downloads
  24. 2.0.8.12.0.8.1 » Fixed NBTAPIDec 14, 2022
    QualityArmory - 2.0.8.1​ Hello everyone! In this update we are introducing important fixes. We recommend to update to this version. QualityArmory 2.0.8.1 important changes: · Added GriefPrevention support · Now the gun doesn't go "up and down" when firing. (See an example) · QualityArmory-Resourcepack: 1.19.3 support · Fixed mimic support · Fixed NBTAPI Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    2216 downloads
  25. 2.0.82.0.8 » Various improvementsDec 13, 2022
    QualityArmory - 2.0.8​ Hello everyone! In this update we are introducing fixes and improvements. We suggest to update to this version. QualityArmory 2.0.8 important changes: · Added explode event · Added GriefPrevention support · Now the gun doesn't go "up and down" when firing. (See an example) · QualityArmory-Resourcepack: 1.19.3 support · Fixed mimic support Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    814 downloads
  26. 2.0.72.0.7 » 1.19 supportJul 14, 2022
    QualityArmory - 2.0.7​ Hello everyone! In this update we are introducing important fixes. We highly recommend to update to this version. QualityArmory 2.0.7 important changes: · Fixed worldguard protection · Fixed chestshop support · Added PlaceholderAPI placeholders · Added Mimic support · 1.19 support · Fixed ProtocolLib support Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    41483 downloads
  27. 2.0.62.0.6 » New features and fixesMar 24, 2022
    QualityArmory - 2.0.6​ Hello everyone! In this update we are introducing fixes and new features. We suggest to update to this version. QualityArmory 2.0.6 important changes: · Added ammobags · Added per weapon permission · Bump resourcepack version · Updated LightAPI support · Performance fixes · Fixed WorldGuard hook · Fixed ProtocolLib support with 1.18 · Fixed medkit price · Fixed reloading on rapidshoot Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    28260 downloads
  28. 2.0.5.12.0.5.1 » Security Fixes - Part 2Jan 7, 2022
    QualityArmory - 2.0.5.1​ Hello everyone! In this update we are introducing an important fix. We highly recommend to update to this version. QualityArmory 2.0.5.1 important changes: · Fixed a bug that allow users to drop item out of guis · Updated the resourcepack link to the latest version Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    19055 downloads
  29. 2.0.52.0.5 » Security fixesJan 6, 2022
    QualityArmory - 2.0.5​ Hello everyone, this is the first update of 2022! In this update we are introducing important fixes. We highly recommend to update to this version. QualityArmory 2.0.5 important changes: · Fixed an important bug that allows normal users to send the resourcepack title to every player. · Added CoreProtect support · Added per-gun breakable blocks · Fixed helmets · Added helmets protection · Fixed wrong ammo removal · Added QuickShop support Thanks to everyone for using QualityArmory. Hope you and your players will enjoy this new update. See you soon ~ Lorenzo
    1188 downloads
  30. 2.0.42.0.4 » 1.18 supportDec 6, 2021
    2.0.4 - 1.18 support - Added a way to reload with the Q button - Added Matrix anticheat support - Fixed the protection handler - Fixed grenade duplication - Fixed damage for entity passengers
    7497 downloads
  31. 2.0.32.0.3 » New compatibilitiesNov 8, 2021
    Changelog: - Added residence,towny and worldguard support - Fixed item give on shop - Fixed glass break - Fixed Smoke Grenades - Updated metrics - Fixed spartan compatiblity - Fixed gun delay - Fixed translations - Added QAGunGiveEvent
    7159 downloads
  32. 2.0.22.0.2 » Lots of fixesSep 29, 2021
    v2.0.2 Improved DestructableMaterials configuration Fixed block breaking Fixed gun reload (Reloading weapons and switching to another slot causes ammo disappear without reloading) Fixed customizable prefix Fixed wrong gun names Fixed explosions Fixed wrong guns colors encoding in configuration files Added an option to force-disable worldguard support Added more messages customization Now caching changelog to reduce lag Warning: This is an important update, I suggest everyone to update the plugin.​
    11212 downloads
  33. 2.0.12.0.1 » Various fixesSep 20, 2021
    v2.0.1 Added an API method to check if a player is using a gun Fixed flamer fuel​
    2508 downloads
  34. 2.0.0v2.0.0 - 1.17 supportSep 11, 2021
    2.0.0 - Added HEX color support for items and messages (Warning: Already created weapons might stop working if you change lore, same as before) - Reminder: HEX colors format is with # only. Example: "#aabbcc" NOT &#aabbcc". Hex doesn't work with action bar or titles. (Minecraft limitations) - Fixed unlimited ammo - Fixed spam in console - Fixed action bar messages
    2694 downloads
  35. 1.1.177Updated to 1.17.Jun 18, 2021
    1.1.177 Updated parties-API support Updated to 1.17.
    15156 downloads
  36. 1.1.176bMade pullpin translatableNov 24, 2020
    1.1.176c - Made pullpin messages translatable
    25736 downloads
  37. 1.1.176Added Galil-AR, CTAR-21, and support for QualityHatOct 15, 2020
    1.1.176 - Added Galil-AR - Added CTAR-21 - Added support for QualityHats - Updated resources for QualityArmoryVehicles - Fixed XP in bar when reloading
    1467 downloads
  38. 1.1.175bAdded config option to display ammo in XP barSep 27, 2020
    1.1.175b - Added optional feature to display ammo as XP in XP bar
    2435 downloads
  39. 1.1.175Quick bugfixesSep 20, 2020
    1.1.175 - Fixed temporary player issue for protocol lib - Fixed swapping item issue for QAV
    1289 downloads
  40. 1.1.174cquickfixAug 16, 2020
    1.1.74c Quickfix to gui error. Added fix to offhand item being replaced. Now item should drop on ground
    4593 downloads
  41. 1.1.174bQuickfix for m1 GarandAug 4, 2020
    1.1.174b Quickfgix for m1garand
    2234 downloads
  42. 1.1.174Added M1 Garand and new sounds.Aug 3, 2020
    1.1.174 Added M1Garand Added 3 new Bullet sounds and 6 new reloading sounds.
    609 downloads
  43. 1.1.173cFixed sentinel supportAug 2, 2020
    1.1.173c Fixed sentinel sway issue Fixed sentinel time delay issue
    628 downloads
  44. 1.1.173bFixed ammo bugJul 25, 2020
    1.1.173b Fixed ammo bug
    1726 downloads
  45. 1.1.173Added Molotov. Added ProxyMines. And a bunch of other changes.Jul 24, 2020
    1.1.173 - Added Molotov - Added ProxyMines - Fixed issue with dup for burstfire weapons. - Changed charging handler sounds to match when the gun can shoot - Change Right click system so holding RMB acts as auto firing - Added Sticky Grenades - Fixed proxy mines to act like proxy mines. - Added Knockback option for guns. - Fixed bullet check for fast players - Made reloading sounds customizable - Added customizable stack amounts for items - Made ThrowSpeed for grenades customizable
    568 downloads
  46. 1.1.172BAdded Pancor JackhammerJun 29, 2020
    1.1.172 - Added Pancor Jackhammer - Fixed offhand aiming error for 1.16 - Updated ammo models - Updated positions of some gun in 3rd person
    3712 downloads
  47. 1.1.172bFixed error with damage calc for armorJun 29, 2020
    d
    498 downloads
  48. 1.1.172Fixed damage quickfixJun 28, 2020
    1.1.172b -Quickfix: Fixed damage if dam set to 1;
    523 downloads
  49. 1.1.171fFixed sentinel supportJun 23, 2020
    1.1.171e - Fixed sentinel support
    837 downloads
  50. 1.1.171epossible fix to broken reloading guns.Jun 23, 2020
    1.1.171f - Possible Fix to broken gun reloading
    527 downloads
  51. 1.1.171dQuickfix: ironsightsJun 21, 2020
    1.1.171d - Quickfix: Fixed creation of default files overrides ironsights
    605 downloads
  52. 1.1.171cQuickfix: Fixed resourcepack creationJun 14, 2020
    1.1.171c - Quick fix: Fixed resourcepack if file creation is disabled.
    1791 downloads
  53. 1.1.171bquickfix: error handling.Jun 13, 2020
    1.1.171b -Quick fix: Added error handling if attachment base is null.
    628 downloads
  54. 1.1.171Added unscoped modifier to 1.9-1.13Jun 13, 2020
    1.1.171 - Added unscoped modifier to 1.9-1.13
    564 downloads
  55. 1.1.170Added customizable death messages. ammo amounts, and an "Umscoped Sway" modifierJun 8, 2020
    1.1.170 - Added an amount argument to give specific amounts of ammo. - Added customizable death messages for each gun. - Added "Unscoped sway"
    1055 downloads
  56. 1.1.169CFixed fileMay 31, 2020
    Fixed file
    1434 downloads
  57. 1.1.169bRemoved debug messagesMay 23, 2020
    1.1.169b - Removed debug messages - Fixed misc items not appearing in crafting menu - Fixed flamer doing damage in non pvp areas.
    1369 downloads
  58. 1.1.169Added QAWeaponDamageBlockEventMay 22, 2020
    1.1.169 - Added QAWeaponDamageBlockEvent to detect when a bullet hits a block - Fixed IncendaryGrenades doing damage in no-PVP zones.
    713 downloads
  59. 1.1.168BFixed deagleMay 11, 2020
    f
    1748 downloads
  60. 1.1.168Added Deagle. Re-Added helmets and Henry Rifle. Fixed textures.May 11, 2020
    1.1.168 - Re-added Helmets for 1.13+ - Added Deagle - Re-Added Henry Rifle - Fixed a bunch of textures for models.
    679 downloads
  61. 1.1.167BFixed melee weaponsApr 28, 2020
    1.1.167B - Fixed Melee Weapons being able to shoot arrows on 1.13+
    2020 downloads
  62. 1.1.167Added Spear and Henry Rifle.Apr 24, 2020
    1.1.167 - Added check for worldguard flags before adding explosion. - Fixed issue with gun durability and automatic weapons - Added Spear - Re-added Henry Rifle
    976 downloads
  63. 1.1.166FFApr 19, 2020
    1.1.166F - Quick bugfix: Gun dupe of disconnect
    1044 downloads
  64. 1.1.166EFixed offhand for 1.8Apr 17, 2020
    1.1.166E - Fixed offhand error for 1.8 - Updated QAV support.
    831 downloads
  65. 1.1.166DFixed durability errorApr 9, 2020
    1.1.166D - Fixed checking gun durability breaking if item checked does not have lore - Update CustomItemManager code. 1.1.166C - Added QACustomItemInteractEvent to cancel interactions with specific items. - Fixed guns not firing - Added ItemBridge support 1.1.166 - AlessioDP: Updated and fixed Parties support - Fixed naming issues - Added more debug messages - Fixed event priority so other plugins can cancel gun events 1.1.165 - Added "SlideReloader" which adds reloading sounds for pistol with slides - Added Uzicorn - Revamped model location format (amazing, I know) - Added out of ammo click sound if you try to fire a gun when its out of ammo - Fixed bug where - Fixed gun sway 1.1.164 - Fixed bonemeal error - Fixed automatic weapons not working with right click - Possible fix for file cannot be created error. - Fixed offhand item duplication 1.1.163 - Added catch for invalid material names. - Fixed issue with Attachment Guns not being created correctly - Fixed Attachment Guns not taking the data from their parent gun - Fixed BurstFire weapons - Fixed issue where automatic weapons did not check if gun was charging. - Added option where attachment weapons can require another weapon when crafting. 1.1.162 - Fixed Zoom and nightvision for Right click to aim - Added gun config options to disable sprint and movement modifiers to gun sway. 1.1.161 - Added getBulletsInGun to API - Fixed items in off hand being removed when aiming - Fixed ammo being able to negate other plugin's canceling of interactions. 1.1.160 Fixed Mauser for 1.13 Fixed EnderDragon hit box 1.1.159 Fixed 1.8 resourcepack 1.1.158 Fixed gun duplication when sneaking on automatic weapon Made ironsights name configuable. Fixed data folder not being created on initial download. Fixed Headshots 1.1.157 Removed ViaVersion handler. You now will need to specify which version QA will need to run on. Fixed reloading error message Fixed ammo being deleted if the player is killed while reloading. Fixed a bunch of NPEs 1.1.156 Fixed swap item error Code cleanup Removed broken API methods. Added API methods to get an iterable of all custom items. Fixed lore for 1.8-1.13 guns. Made gun lore immutable 1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <i
    2007 downloads
  66. 1.1.166CAdded ItemBridge support. Added QACustomItemInteractEvent to API.Apr 8, 2020
    1.1.166C - Added QACustomItemInteractEvent to cancel interactions with specific items. - Fixed guns not firing - Added ItemBridge support 1.1.166 - AlessioDP: Updated and fixed Parties support - Fixed naming issues - Added more debug messages - Fixed event priority so other plugins can cancel gun events 1.1.165 - Added "SlideReloader" which adds reloading sounds for pistol with slides - Added Uzicorn - Revamped model location format (amazing, I know) - Added out of ammo click sound if you try to fire a gun when its out of ammo - Fixed bug where - Fixed gun sway 1.1.164 - Fixed bonemeal error - Fixed automatic weapons not working with right click - Possible fix for file cannot be created error. - Fixed offhand item duplication 1.1.163 - Added catch for invalid material names. - Fixed issue with Attachment Guns not being created correctly - Fixed Attachment Guns not taking the data from their parent gun - Fixed BurstFire weapons - Fixed issue where automatic weapons did not check if gun was charging. - Added option where attachment weapons can require another weapon when crafting. 1.1.162 - Fixed Zoom and nightvision for Right click to aim - Added gun config options to disable sprint and movement modifiers to gun sway. 1.1.161 - Added getBulletsInGun to API - Fixed items in off hand being removed when aiming - Fixed ammo being able to negate other plugin's canceling of interactions. 1.1.160 Fixed Mauser for 1.13 Fixed EnderDragon hit box 1.1.159 Fixed 1.8 resourcepack 1.1.158 Fixed gun duplication when sneaking on automatic weapon Made ironsights name configuable. Fixed data folder not being created on initial download. Fixed Headshots 1.1.157 Removed ViaVersion handler. You now will need to specify which version QA will need to run on. Fixed reloading error message Fixed ammo being deleted if the player is killed while reloading. Fixed a bunch of NPEs 1.1.156 Fixed swap item error Code cleanup Removed broken API methods. Added API methods to get an iterable of all custom items. Fixed lore for 1.8-1.13 guns. Made gun lore immutable 1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for
    821 downloads
  67. 1.1.166Fixed naming issueApr 7, 2020
    1.1.166 - AlessioDP: Updated and fixed Parties support - Fixed naming issues - Added more debug messages - Fixed event priority so other plugins can cancel gun events 1.1.165 - Added "SlideReloader" which adds reloading sounds for pistol with slides - Added Uzicorn - Revamped model location format (amazing, I know) - Added out of ammo click sound if you try to fire a gun when its out of ammo - Fixed bug where - Fixed gun sway 1.1.164 - Fixed bonemeal error - Fixed automatic weapons not working with right click - Possible fix for file cannot be created error. - Fixed offhand item duplication 1.1.163 - Added catch for invalid material names. - Fixed issue with Attachment Guns not being created correctly - Fixed Attachment Guns not taking the data from their parent gun - Fixed BurstFire weapons - Fixed issue where automatic weapons did not check if gun was charging. - Added option where attachment weapons can require another weapon when crafting. 1.1.162 - Fixed Zoom and nightvision for Right click to aim - Added gun config options to disable sprint and movement modifiers to gun sway. 1.1.161 - Added getBulletsInGun to API - Fixed items in off hand being removed when aiming - Fixed ammo being able to negate other plugin's canceling of interactions. 1.1.160 Fixed Mauser for 1.13 Fixed EnderDragon hit box 1.1.159 Fixed 1.8 resourcepack 1.1.158 Fixed gun duplication when sneaking on automatic weapon Made ironsights name configuable. Fixed data folder not being created on initial download. Fixed Headshots 1.1.157 Removed ViaVersion handler. You now will need to specify which version QA will need to run on. Fixed reloading error message Fixed ammo being deleted if the player is killed while reloading. Fixed a bunch of NPEs 1.1.156 Fixed swap item error Code cleanup Removed broken API methods. Added API methods to get an iterable of all custom items. Fixed lore for 1.8-1.13 guns. Made gun lore immutable 1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst
    618 downloads
  68. 1.1.165Added Uzicorn. Revamped models. Fixed gun sway. Added new soundsApr 4, 2020
    1.1.165 - Added "SlideReloader" which adds reloading sounds for pistol with slides - Added Uzicorn - Revamped model location format (amazing, I know) - Added out of ammo click sound if you try to fire a gun when its out of ammo - Fixed bug where - Fixed gun sway 1.1.164 - Fixed bonemeal error - Fixed automatic weapons not working with right click - Possible fix for file cannot be created error. - Fixed offhand item duplication 1.1.163 - Added catch for invalid material names. - Fixed issue with Attachment Guns not being created correctly - Fixed Attachment Guns not taking the data from their parent gun - Fixed BurstFire weapons - Fixed issue where automatic weapons did not check if gun was charging. - Added option where attachment weapons can require another weapon when crafting. 1.1.162 - Fixed Zoom and nightvision for Right click to aim - Added gun config options to disable sprint and movement modifiers to gun sway. 1.1.161 - Added getBulletsInGun to API - Fixed items in off hand being removed when aiming - Fixed ammo being able to negate other plugin's canceling of interactions. 1.1.160 Fixed Mauser for 1.13 Fixed EnderDragon hit box 1.1.159 Fixed 1.8 resourcepack 1.1.158 Fixed gun duplication when sneaking on automatic weapon Made ironsights name configuable. Fixed data folder not being created on initial download. Fixed Headshots 1.1.157 Removed ViaVersion handler. You now will need to specify which version QA will need to run on. Fixed reloading error message Fixed ammo being deleted if the player is killed while reloading. Fixed a bunch of NPEs 1.1.156 Fixed swap item error Code cleanup Removed broken API methods. Added API methods to get an iterable of all custom items. Fixed lore for 1.8-1.13 guns. Made gun lore immutable 1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click
    1408 downloads
  69. 1.1.164bFixed bunch of errorsMar 31, 2020
    1.1.164 - Fixed bonemeal error - Fixed automatic weapons not working with right click - Possible fix for file cannot be created error. - Fixed offhand item duplication 1.1.163 - Added catch for invalid material names. - Fixed issue with Attachment Guns not being created correctly - Fixed Attachment Guns not taking the data from their parent gun - Fixed BurstFire weapons - Fixed issue where automatic weapons did not check if gun was charging. - Added option where attachment weapons can require another weapon when crafting. 1.1.162 - Fixed Zoom and nightvision for Right click to aim - Added gun config options to disable sprint and movement modifiers to gun sway. 1.1.161 - Added getBulletsInGun to API - Fixed items in off hand being removed when aiming - Fixed ammo being able to negate other plugin's canceling of interactions. 1.1.160 Fixed Mauser for 1.13 Fixed EnderDragon hit box 1.1.159 Fixed 1.8 resourcepack 1.1.158 Fixed gun duplication when sneaking on automatic weapon Made ironsights name configuable. Fixed data folder not being created on initial download. Fixed Headshots 1.1.157 Removed ViaVersion handler. You now will need to specify which version QA will need to run on. Fixed reloading error message Fixed ammo being deleted if the player is killed while reloading. Fixed a bunch of NPEs 1.1.156 Fixed swap item error Code cleanup Removed broken API methods. Added API methods to get an iterable of all custom items. Fixed lore for 1.8-1.13 guns. Made gun lore immutable 1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. No
    1393 downloads
  70. 1.1.164fMar 31, 2020
    f
    569 downloads
  71. 1.1.163Fixed burstfire and attachments. Added Uzicorn (1.14+)Mar 30, 2020
    1.1.163 - Added catch for invalid material names. - Fixed issue with Attachment Guns not being created correctly - Fixed Attachment Guns not taking the data from their parent gun - Fixed BurstFire weapons - Fixed issue where automatic weapons did not check if gun was charging. - Added option where attachment weapons can require another weapon when crafting. 1.1.162 - Fixed Zoom and nightvision for Right click to aim - Added gun config options to disable sprint and movement modifiers to gun sway. 1.1.161 - Added getBulletsInGun to API - Fixed items in off hand being removed when aiming - Fixed ammo being able to negate other plugin's canceling of interactions. 1.1.160 Fixed Mauser for 1.13 Fixed EnderDragon hit box 1.1.159 Fixed 1.8 resourcepack 1.1.158 Fixed gun duplication when sneaking on automatic weapon Made ironsights name configuable. Fixed data folder not being created on initial download. Fixed Headshots 1.1.157 Removed ViaVersion handler. You now will need to specify which version QA will need to run on. Fixed reloading error message Fixed ammo being deleted if the player is killed while reloading. Fixed a bunch of NPEs 1.1.156 Fixed swap item error Code cleanup Removed broken API methods. Added API methods to get an iterable of all custom items. Fixed lore for 1.8-1.13 guns. Made gun lore immutable 1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fix
    682 downloads
  72. 1.1.162CSmall patch that makes sure ingredients are validMar 30, 2020
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    619 downloads
  73. 1.1.162bfixed npeMar 28, 2020
    d
    732 downloads
  74. 1.1.162Added option to disable movement modifiers for swayMar 28, 2020
    1.1.162 - Fixed Zoom and nightvision for Right click to aim - Added gun config options to disable sprint and movement modifiers to gun sway. 1.1.161 - Added getBulletsInGun to API - Fixed items in off hand being removed when aiming - Fixed ammo being able to negate other plugin's canceling of interactions. 1.1.160 Fixed Mauser for 1.13 Fixed EnderDragon hit box 1.1.159 Fixed 1.8 resourcepack 1.1.158 Fixed gun duplication when sneaking on automatic weapon Made ironsights name configuable. Fixed data folder not being created on initial download. Fixed Headshots 1.1.157 Removed ViaVersion handler. You now will need to specify which version QA will need to run on. Fixed reloading error message Fixed ammo being deleted if the player is killed while reloading. Fixed a bunch of NPEs 1.1.156 Fixed swap item error Code cleanup Removed broken API methods. Added API methods to get an iterable of all custom items. Fixed lore for 1.8-1.13 guns. Made gun lore immutable 1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enable
    480 downloads
  75. 1.1.161DSmall fixMar 27, 2020
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    814 downloads
  76. 1.1.161CMore debug messagesMar 27, 2020
    .
    500 downloads
  77. 1.1.161bfixed recursion callMar 26, 2020
    d
    720 downloads
  78. 1.1.161Fixed item errors.Mar 25, 2020
    1.1.161 - Added getBulletsInGun to API - Fixed items in off hand being removed when aiming - Fixed ammo being able to negate other plugin's canceling of interactions. 1.1.160 Fixed Mauser for 1.13 Fixed EnderDragon hit box 1.1.159 Fixed 1.8 resourcepack 1.1.158 Fixed gun duplication when sneaking on automatic weapon Made ironsights name configuable. Fixed data folder not being created on initial download. Fixed Headshots 1.1.157 Removed ViaVersion handler. You now will need to specify which version QA will need to run on. Fixed reloading error message Fixed ammo being deleted if the player is killed while reloading. Fixed a bunch of NPEs 1.1.156 Fixed swap item error Code cleanup Removed broken API methods. Added API methods to get an iterable of all custom items. Fixed lore for 1.8-1.13 guns. Made gun lore immutable 1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory.
    563 downloads
  79. 1.1.160Fixed Mauser texture for 1.13Mar 20, 2020
    1.1.160 Fixed Mauser for 1.13 Fixed EnderDragon hit box 1.1.159 Fixed 1.8 resourcepack 1.1.158 Fixed gun duplication when sneaking on automatic weapon Made ironsights name configuable. Fixed data folder not being created on initial download. Fixed Headshots 1.1.157 Removed ViaVersion handler. You now will need to specify which version QA will need to run on. Fixed reloading error message Fixed ammo being deleted if the player is killed while reloading. Fixed a bunch of NPEs 1.1.156 Fixed swap item error Code cleanup Removed broken API methods. Added API methods to get an iterable of all custom items. Fixed lore for 1.8-1.13 guns. Made gun lore immutable 1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack
    1473 downloads
  80. 1.1.159Fixed 1.8 updateMar 6, 2020
    1.1.159 Fixed 1.8 resourcepack 1.1.158 Fixed gun duplication when sneaking on automatic weapon Made ironsights name configuable. Fixed data folder not being created on initial download. Fixed Headshots 1.1.157 Removed ViaVersion handler. You now will need to specify which version QA will need to run on. Fixed reloading error message Fixed ammo being deleted if the player is killed while reloading. Fixed a bunch of NPEs 1.1.156 Fixed swap item error Code cleanup Removed broken API methods. Added API methods to get an iterable of all custom items. Fixed lore for 1.8-1.13 guns. Made gun lore immutable 1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and gr
    2631 downloads
  81. 1.1.158Fixed headshots. Ironsight name is configurable. Fixed gun duplicationFeb 29, 2020
    1.1.158 Fixed gun duplication when sneaking on automatic weapon Made ironsights name configuable. Fixed data folder not being created on initial download. Fixed Headshots 1.1.157 Removed ViaVersion handler. You now will need to specify which version QA will need to run on. Fixed reloading error message Fixed ammo being deleted if the player is killed while reloading. Fixed a bunch of NPEs 1.1.156 Fixed swap item error Code cleanup Removed broken API methods. Added API methods to get an iterable of all custom items. Fixed lore for 1.8-1.13 guns. Made gun lore immutable 1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient"
    1473 downloads
  82. 1.1.157Fixed viaversion support, reloading error, and NPEsFeb 7, 2020
    1.1.157 Removed ViaVersion handler. You now will need to specify which version QA will need to run on. Fixed reloading error message Fixed ammo being deleted if the player is killed while reloading. Fixed a bunch of NPEs 1.1.156 Fixed swap item error Code cleanup Removed broken API methods. Added API methods to get an iterable of all custom items. Fixed lore for 1.8-1.13 guns. Made gun lore immutable 1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes
    3449 downloads
  83. 1.1.156Fixed APIFeb 1, 2020
    1.1.156 Fixed swap item error Code cleanup Removed broken API methods. Added API methods to get an iterable of all custom items. Fixed lore for 1.8-1.13 guns. Made gun lore immutable 1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any f
    1152 downloads
  84. 1.1.155Fixed yml file errorJan 30, 2020
    1.1.155 Fixed error where files cannot be edited. Ghost-chu: Fix bug for delete item in offhand when aiming Fixed ammo loading issue for crafting gui 1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectat
    957 downloads
  85. 1.1.1b4Beautification update: Better Hitboxes, Textures, and preformance!Jan 20, 2020
    1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectators. They can no longer block bullets 1.1.125 Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the sam
    1742 downloads
  86. 1.1.154fixed url for resourcepackJan 20, 2020
    1.1.154 #Beautification update# Rewrote bullet code to improve performance Rewrote boundingbox code to better reflect mob bounding boxes. Fixed headshots for animals Fixed bounding box for players sneaking Updated models textures Added Lightsaber (Green) Added Lightsaber (Orange) Added Lightsaber (Purple) Added Lightsaber (Black) Added Lightsaber (White) Added Lightsaber Sounds Added DebugGun (No sway. Good for bounding box checks) Re-factored Custom item storage Fixed way configs are created Changed "AllowUserModifications" tag to "LastTimeModifiedByQA" to help with users who want to change settings without reading every other value. Fixed 1.14+ items turning into diamond axes instead of custom items Added config option to disable requiring permissions to shoot 1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectators. They can no longer block bullets 1.1.125 Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is don
    545 downloads
  87. 1.1.153Fixed config and reloading glitchJan 17, 2020
    1.1.153 Fixed glitch for reloaded weapons on death Fixed config not always containing all values needed Updated config.yml. 1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectators. They can no longer block bullets 1.1.125 Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the same resourcepack, and setting this to true means you know what you're doing) Fixed recoil for 1.12. 1.1.124 Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection) Fixed config saving system. fix durability iusse 1.1.123D Fixed debug messages Fixed nightvision potion check Code Cleanup 1.1.123C Added fix for if player swaps items while using scopes 1.1.123B Fixed slowness issue 1.1.123 Added STEN gun Added more debug messages when players right click. Should make checking for zoom easier Fixed offhand clicks Fix 1.8 support for particles Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it. 1.1.122D Added De
    825 downloads
  88. 1.1.152Improved preformance when checking for custom itemsDec 20, 2019
    1.1.152 Drastically improved performance when checking for custom items. 1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectators. They can no longer block bullets 1.1.125 Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the same resourcepack, and setting this to true means you know what you're doing) Fixed recoil for 1.12. 1.1.124 Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection) Fixed config saving system. fix durability iusse 1.1.123D Fixed debug messages Fixed nightvision potion check Code Cleanup 1.1.123C Added fix for if player swaps items while using scopes 1.1.123B Fixed slowness issue 1.1.123 Added STEN gun Added more debug messages when players right click. Should make checking for zoom easier Fixed offhand clicks Fix 1.8 support for particles Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it. 1.1.122D Added Debug messages 1.1.122C Fixed viaversion resourcepack help. 1.1.122B Fixed recoil math Fixed grenades so that, when they
    2675 downloads
  89. 1.1.151Fixed weapon damage. Fixed Alien Rifle. Fixed lore.Dec 15, 2019
    1.1.151 Fixed gun damage Updated to 1.15 Fixed "Brown Bess" and Aliens Rifle Fixed damage being disabled from melee. Fixed custom lore. 1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectators. They can no longer block bullets 1.1.125 Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the same resourcepack, and setting this to true means you know what you're doing) Fixed recoil for 1.12. 1.1.124 Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection) Fixed config saving system. fix durability iusse 1.1.123D Fixed debug messages Fixed nightvision potion check Code Cleanup 1.1.123C Added fix for if player swaps items while using scopes 1.1.123B Fixed slowness issue 1.1.123 Added STEN gun Added more debug messages when players right click. Should make checking for zoom easier Fixed offhand clicks Fix 1.8 support for particles Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it. 1.1.122D Added Debug messages 1.1.122C Fixed viaversion resourcepack help. 1.1.122B Fixed recoil math Fixed grenades so that, when they are set to materials that can stack, that only one grenade is thrown Reduced g
    835 downloads
  90. 1.1.150Fixed ironsights and meleeDec 4, 2019
    1.1.150 Fixed ironsights for right-click Added setting so players cannot melee with weapons Fixed shots not being fired if too close to entity 1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectators. They can no longer block bullets 1.1.125 Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the same resourcepack, and setting this to true means you know what you're doing) Fixed recoil for 1.12. 1.1.124 Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection) Fixed config saving system. fix durability iusse 1.1.123D Fixed debug messages Fixed nightvision potion check Code Cleanup 1.1.123C Added fix for if player swaps items while using scopes 1.1.123B Fixed slowness issue 1.1.123 Added STEN gun Added more debug messages when players right click. Should make checking for zoom easier Fixed offhand clicks Fix 1.8 support for particles Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it. 1.1.122D Added Debug messages 1.1.122C Fixed viaversion resourcepack help. 1.1.122B Fixed recoil math Fixed grenades so that, when they are set to materials that can stack, that only one grenade is thrown Reduced gun sway 1.1.122 Fixed recoil for guns whose firerate is set to 4. (this should have been a full release, not a patch) Added support for Cra
    887 downloads
  91. 1.1.149Fixed shop clicking for player's inventoryDec 1, 2019
    1.1.149 Fixed gun buying if gun is in player's inventory. 1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectators. They can no longer block bullets 1.1.125 Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the same resourcepack, and setting this to true means you know what you're doing) Fixed recoil for 1.12. 1.1.124 Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection) Fixed config saving system. fix durability iusse 1.1.123D Fixed debug messages Fixed nightvision potion check Code Cleanup 1.1.123C Added fix for if player swaps items while using scopes 1.1.123B Fixed slowness issue 1.1.123 Added STEN gun Added more debug messages when players right click. Should make checking for zoom easier Fixed offhand clicks Fix 1.8 support for particles Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it. 1.1.122D Added Debug messages 1.1.122C Fixed viaversion resourcepack help. 1.1.122B Fixed recoil math Fixed grenades so that, when they are set to materials that can stack, that only one grenade is thrown Reduced gun sway 1.1.122 Fixed recoil for guns whose firerate is set to 4. (this should have been a full release, not a patch) Added support for Craftbukkit (though spigot should be used) 1.1.121D Fixed NPE for odd reason where packets for armswing change, even though they are the same version
    1096 downloads
  92. 1.1.148Fixed config reloading. Possible fix for delayed hits.Nov 11, 2019
    1.1.148 Fixed config reloading. Possibly fixed issue with delayed hits. 1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectators. They can no longer block bullets 1.1.125 Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the same resourcepack, and setting this to true means you know what you're doing) Fixed recoil for 1.12. 1.1.124 Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection) Fixed config saving system. fix durability iusse 1.1.123D Fixed debug messages Fixed nightvision potion check Code Cleanup 1.1.123C Added fix for if player swaps items while using scopes 1.1.123B Fixed slowness issue 1.1.123 Added STEN gun Added more debug messages when players right click. Should make checking for zoom easier Fixed offhand clicks Fix 1.8 support for particles Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it. 1.1.122D Added Debug messages 1.1.122C Fixed viaversion resourcepack help. 1.1.122B Fixed recoil math Fixed grenades so that, when they are set to materials that can stack, that only one grenade is thrown Reduced gun sway 1.1.122 Fixed recoil for guns whose firerate is set to 4. (this should have been a full release, not a patch) Added support for Craftbukkit (though spigot should be used) 1.1.121D Fixed NPE for odd reason where packets for armswing change, even though they are the same version as ones that were tested and did work. Fixed gun duplication on
    1546 downloads
  93. 1.1.147Fixed lots of bugs.Oct 11, 2019
    1.1.147 Fixed ironsights for 1.14+ Fixed resourcepack for 1.14+. Fixed bug that stops guns from firing when aiming. (Sorry for this being broken for too long) Fixed aiming animation Disabled headshot instantkill in the config. Now a headshot with a bad pistol is non-lethal (Yay?) Fixed long delay between shots if not using automatic shooting Fixed headshots for ravagers, pandas, foxes, and vexes 1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectators. They can no longer block bullets 1.1.125 Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the same resourcepack, and setting this to true means you know what you're doing) Fixed recoil for 1.12. 1.1.124 Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection) Fixed config saving system. fix durability iusse 1.1.123D Fixed debug messages Fixed nightvision potion check Code Cleanup 1.1.123C Added fix for if player swaps items while using scopes 1.1.123B Fixed slowness issue 1.1.123 Added STEN gun Added more debug messages when players right click. Should make checking for zoom easier Fixed offhand clicks Fix 1.8 support for particles Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it. 1.1.122D Added Debug messages 1.1.122C Fixed viaversion resourcepack help. 1.1.122B Fixed recoil math Fixed grenades so that, when they are set to materials that can stack, that only one grenade is thrown Reduced gun sway 1.1.122 Fixed recoil for guns whose firerate is set to 4. (this should have been a full release, not a patch) Added support for Craftbukkit (though spigot should be used) 1.1.121D Fixed NPE for odd reason where packets for armswing change, even though they are the same version as ones that were tested and did work. Fixed gun duplication on Q Fixed issue where ironsights on right click would not apply zoom effect Fi
    2089 downloads
  94. 1.1.146Minor bugsSep 28, 2019
    1.1.146 Code cleanup Fixed some minor bugs. 1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectators. They can no longer block bullets 1.1.125 Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the same resourcepack, and setting this to true means you know what you're doing) Fixed recoil for 1.12. 1.1.124 Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection) Fixed config saving system. fix durability iusse 1.1.123D Fixed debug messages Fixed nightvision potion check Code Cleanup 1.1.123C Added fix for if player swaps items while using scopes 1.1.123B Fixed slowness issue 1.1.123 Added STEN gun Added more debug messages when players right click. Should make checking for zoom easier Fixed offhand clicks Fix 1.8 support for particles Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it. 1.1.122D Added Debug messages 1.1.122C Fixed viaversion resourcepack help. 1.1.122B Fixed recoil math Fixed grenades so that, when they are set to materials that can stack, that only one grenade is thrown Reduced gun sway 1.1.122 Fixed recoil for guns whose firerate is set to 4. (this should have been a full release, not a patch) Added support for Craftbukkit (though spigot should be used) 1.1.121D Fixed NPE for odd reason where packets for armswing change, even though they are the same version as ones that were tested and did work. Fixed gun duplication on Q Fixed issue where ironsights on right click would not apply zoom effect Fixed issue where you could take a gun from the off hand when clicking in inventory. 1.1.121C Added debug messages for grenades explosions Fixed anvil override not working 1.1.121B QuickFix: Fixed issue where if an item exists, and is not null, but somehow does not have an item meta, this would create an NPE 1.1.121 Added fix for arm hits, so other players do not see the player's arm move on sh
    1292 downloads
  95. 1.1.145Fixed resourcepacks. Fixed auto-firing.Aug 18, 2019
    1.1.145 Fixed diamond axes disappearing at ID 21 for 1.14 Fixed auto-firing for non-ironsight guns. Fixed a few listener issues. Fixed model data errors. 1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectators. They can no longer block bullets 1.1.125 Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the same resourcepack, and setting this to true means you know what you're doing) Fixed recoil for 1.12. 1.1.124 Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection) Fixed config saving system. fix durability iusse 1.1.123D Fixed debug messages Fixed nightvision potion check Code Cleanup 1.1.123C Added fix for if player swaps items while using scopes 1.1.123B Fixed slowness issue 1.1.123 Added STEN gun Added more debug messages when players right click. Should make checking for zoom easier Fixed offhand clicks Fix 1.8 support for particles Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it. 1.1.122D Added Debug messages 1.1.122C Fixed viaversion resourcepack help. 1.1.122B Fixed recoil math Fixed grenades so that, when they are set to materials that can stack, that only one grenade is thrown Reduced gun sway 1.1.122 Fixed recoil for guns whose firerate is set to 4. (this should have been a full release, not a patch) Added support for Craftbukkit (though spigot should be used) 1.1.121D Fixed NPE for odd reason where packets for armswing change, even though they are the same version as ones that were tested and did work. Fixed gun duplication on Q Fixed issue where ironsights on right click would not apply zoom effect Fixed issue where you could take a gun from the off hand when clicking in inventory. 1.1.121C Added debug messages for grenades explosions Fixed anvil override not working 1.1.121B QuickFix: Fixed issue where if an item exists, and is not null, but somehow does not have an item meta, this would create an NPE 1.1.121 Added fix for arm hits, so other players do not see the player's arm move on shoot (there is no way to remove the anmiation for the
    2699 downloads
  96. 1.1.144Fixed a lot of issuesAug 11, 2019
    1.1.144 Added aiming view for players holding guns, even if not scoped. Fixed "useddata" tag for phantom membrane for 1.14 Fixed rapid fire for guns on 1.14 Removed old ViaVersion conversion system: The server now uses the same items, regardless of which update the user uses ChrisLv-CN: Changed itemRegister to LinkedHaskMap ChrisLv-CN: Fix enableCreationOfFiles can't disable. ChrisLv-CN: Now will auto create Folder "lang" and create "message_en.yum", support more language in this folder create like "message_cn.yum". ChrisLv-CN: message_xx.yum add new Key "EntityType:" to set the craft ingredients name. ChrisLv-CN: Separate IronSights initialization from create Defaut Item files. Fixed FN Five Seven Five 1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectators. They can no longer block bullets 1.1.125 Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the same resourcepack, and setting this to true means you know what you're doing) Fixed recoil for 1.12. 1.1.124 Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection) Fixed config saving system. fix durability iusse 1.1.123D Fixed debug messages Fixed nightvision potion check Code Cleanup 1.1.123C Added fix for if player swaps items while using scopes 1.1.123B Fixed slowness issue 1.1.123 Added STEN gun Added more debug messages when players right click. Should make checking for zoom easier Fixed offhand clicks Fix 1.8 support for particles Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it. 1.1.122D Added Debug messages 1.1.122C Fixed viaversion resourcepack help. 1.1.122B Fixed recoil math Fixed grenades so that, when they are set to materials that can stack, that only one grenade is thrown Reduced gun sway 1.1.122 Fixed recoil for guns whose firerate is set to 4. (this should have been a full release, not a patch) Added support for Craftbukkit (though spigot should be used) 1.1.121D Fixed NPE for odd reason where packets for armswing change, even though they are the same version as ones that were tested and did work. Fixed gun duplication on Q Fixed issue where ironsights on right click would not apply zoom effect Fixed issue where you could take a gun from the off hand when clicking in inventory. 1.1.121C Added debug messages for grenades explosions Fixed anvil override not working 1.1.121B QuickFix: Fixed issue where if an item exists, and is not null, but somehow does not have an item meta, this would create an NPE 1.1.121 Added fix for arm hits, so other players do not see the player's arm move on shoot (there is no way to remove the anmiation for the player shooting) Fixed recoil for 1.13. This new upgrade will now remove all jitters (another reason to update the server) Required protocol lib. Added fix for gu
    1222 downloads
  97. 1.1.143BugfixesAug 3, 2019
    1.1.143 Bugfix: Lore for variant data on 1.13 and lower Bugfix: Right_Click_Ironsights still used old system Bugfix: Delay between shots could be spammed to shoot more than auto-firing 1.1.142 ** MASSIVE UPDATE ** This update changes the models used for weapons. In order to make it easier to integrate QA with other plugins, models now use Custom Model data tags. This means all user-made custom models used in previous versions will need to be upgraded Also, the base-item for 1.14+ has been changed to the crossbow, so the player's hand model will hold the gun. This does not affect 1.8-1.13, but should be noted for newer servers on 1.14. Also, because of this change, all weapons on 1.14 servers will no longer work. I recommend updating only if you wish remove all weapons from the server If you wish to use the old 1.13 system on 1.14 still, set "ManuallyOverrideTo_1_13_systems" to true in the config. If you wish to use the old 1.8 system on newer updates, set "ManuallyOverrideTo_1_8_systems" to true in the config. ** MASSIVE UPDATE ** Added M32A1 Added better holding animation to weapons on 1.14+ Fixed no-damage-ticks when shooting an entity. Changed material system to use new CustomItemManager system Changed base materials for items for 1.14+ Changed data system to use CustomModelData instead of durability in 1.14+ Rewrote item registering system. Rewrote Aiming system. Fixed guns being deleted after shift-clicking them Fixed models when placed in item frames 1.1.141 Fixed protocol lib handler Added option to customize volume of guns Fixed grenade broadcast message 1.1.140 Fixed gun duping by aiming down sights and pressing F Fixed chest error Fixed some minor bugs. 1.1.139 Moved AmmoUtil to QualityArmory API class Fixed updater class to allow letters Added option to disable verbose item loading logging 1.1.138 Added QAHeadShotEvent to detect when an entity received a headshot Updated to Maven Fixed grenades not doing damage because radius = 0 Fixed grenade radius in yml Fixed grenades not being removed in survival when they explode Fixed /qa drop 1.1.137 Updated to 1.14. Added debug messages for bullets top show max health, current health, and damage done. 1.1.136b Added debug line for sending resourcepacks. 1.1.136 Fixed Attachements names for /qa give. 1.1.135 Updated bounding box class to now include the shooter. Allowed gun shots in vehicles (for QAV) Allowed multiple sounds to be played for gun shots. 1.1.134 Added /qa drop <item> <x> <y> <z> <optional: world> Added viaversion support for recoil Fixed sound for exploding Fixed potion checks for 1.10. Fixed error with damage if ammo is null. 1.1.133 Added ability to specify entities that should be avoided on shot Added M4a1S (Burst). Fires 3 shots Added "DelayedBurstFire" charginghandler. After each shot, the delay between shots will be reduced. Added message to helmet to say that you need to right click to equip. Code cleanup 1.1.132 Added config option to disable "possible crash" message for resourcepack Added debug lines to reloading to stop guns disappearing when reloading. 1.1.131 Fixed unbreakable automatically going to false Fixed example yml files. Now all example files will automatically update and cannot be changed 1.1.130 Possible fix for sentinel Fixed guns from being able to be shift-clicked to duplicate guns Fixed reloading when item swap locations Fixed unbreakable not being applied to items. 1.1.129 (merged two updates into one, due to version id issue ) Possible fix for 1.8 servers with textures. Fixed issue for QA items converting to diamond axes 1.1.127 Updated 1.8 to add 7 new guns (AA12, Spas12, DP27, Famas, M40 M79, Uzi) Added SUBGR support (When enabled, QA will try to use the 1.8 systems that get around subgr's item issues) Fixed issue where automatic-reloading could remove items from inventory. Added Sentinel support. QA shop and QA craft are no longer default permissions, making it easier to assign which players can use guns Added two options for getResourcepack when using viarewind 1.1.126 Fixed a dozen spelling and grammar mistakes such as "Varient" 1.1.125G Reloading guns while sneaking no longer keeps slowness/nightvision. After guns have been reloading, a sneak check will be done to bring the item back to ironsights/scopes Fixed error if varientprefix is changed. 1.1.125F Changed way items are skipped for defualt items. This check should make sure that both the current item in your hand is not a custom item, while the next one is, without any false positives. 1.1.125E Added option to ignore unbreaking checks. 1.1.125D Added bumpercars to resourcepack (QualityArmoryVehicles Exclusive) 1.1.125B Added exception for spectators. They can no longer block bullets 1.1.125 Added ability to have "pockets" for gun IDs if you have DefaultResourcepackOverride set to true (this is done because QAV uses the same resourcepack, and setting this to true means you know what you're doing) Fixed recoil for 1.12. 1.1.124 Add option to ignore armor protection when dealing bullet damage (enableIgnoreArmorProtection) Fixed config saving system. fix durability iusse 1.1.123D Fixed debug messages Fixed nightvision potion check Code Cleanup 1.1.123C Added fix for if player swaps items while using scopes 1.1.123B Fixed slowness issue 1.1.123 Added STEN gun Added more debug messages when players right click. Should make checking for zoom easier Fixed offhand clicks Fix 1.8 support for particles Fix for potion effects. If the player has a potion effect for slowness or nightvision that was not added by QA, don't remove it. 1.1.122D Added Debug messages 1.1.122C Fixed viaversion resourcepack help. 1.1.122B Fixed recoil math Fixed grenades so that, when they are set to materials that can stack, that only one grenade is thrown Reduced gun sway 1.1.122 Fixed recoil for guns whose firerate is set to 4. (this should have been a full release, not a patch) Added support for Craftbukkit (though spigot should be used) 1.1.121D Fixed NPE for odd reason where packets for armswing change, even though they are the same version as ones that were tested and did work. Fixed gun duplication on Q Fixed issue where ironsights on right click would not apply zoom effect Fixed issue where you could take a gun from the off hand when clicking in inventory. 1.1.121C Added debug messages for grenades explosions Fixed anvil override not working 1.1.121B QuickFix: Fixed issue where if an item exists, and is not null, but somehow does not have an item meta, this would create an NPE 1.1.121 Added fix for arm hits, so other players do not see the player's arm move on shoot (there is no way to remove the anmiation for the player shooting) Fixed recoil for 1.13. This new upgrade will now remove all jitters (another reason to update the server) Required protocol lib. Added fix for gun duping while swapping to offhand 1.1.120 Revamped Attachment code so it is the same as Guns. This will make handing guns with attachments easier. Move QualityArmory API class to the "qg.api" package Added QAWeaponDamageEntityEvent Added QAWeaponPrepareShootEvent 1.1.119 Added Flamer and FlamerFuel(fuel) Added Glock17 Added fix for bug where reloading weapons while using automatic firing could conflict with eachother Added more metrics categories Fixed issue where baby mobs were considered to be the same as adult mobs when checking for headshots. (Kinda disturbing) 1.1.118E Added more debug lines for toggling shift Set "AutoDetectResourcepack" to true by default 1.1.118D Added fix for
    1013 downloads

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