Questborn
2.0.4Powerful quest system with chains, rotations, global quests, and 75+ objective types.
2.0.4latestv2.0.4 | 26.3 Support & GUI Quick Actions ToggleSep 23, 2026 🔧 New Features: Compatibility & Core Minecraft 26.3 Support:* Fully updated and supported! Added all new 26.3 localization keys for blocks, entities, items, and biomes across all supported languages. GUI & Controls Quick Actions Toggle:* Added a new setting to enable or disable plugin hotkeys (swap/drop keys F and Q) in GUIs: <details> <summary>View Config Changes</summary> ```yaml--- config.yml ---
gui: # Enable or disable quick actions via swap/drop keys in GUI (F/Q) quick-actions-enabled: true2.0.3v2.0.3 | Config Auto-Updater & FixesAug 30, 2026 🔧 New Features: Core & Configurations Smart Auto-Updater (Experimental):* Added a new automated system for syncing missing keys and sections in plugin configurations and language files upon startup and reload. * Automatically detects missing keys from updated JAR versions and safely appends them without touching or overwriting existing user configurations. * Automatically creates backups in/plugins/Questborn/backups/<date_time>/preserving directory trees. 🛠 Fixes & Improvements: FALL_DISTANCE Objective:* Rewrote the fall distance tracker to accurately record total blocks fallen in air and survived. Safe landings (water, slime, cobwebs, hay, powder snow, MLG water bucket) are now properly credited. GUI Quest Editor:* Fixed an issue where adding potion effects as a quest reward failed with a cast error. GUI Quest Editor:* Fixed experience reward level mode displaying an unlocalized string in the item title. GUI Quest Editor:* Fixed command reward mode switching and hand-held item reward addition. Enjoy using the update!2.0.2v2.0.2 | Minor UpdateAug 24, 2026 🔧 New Features: GUI & Usability Quick Actions:* Added new hotkeys for quick quest management directly from the quest list GUI: *Swap (F)- Activate the selected quest (or replace it if another quest from the same list is already active). *Drop (Q)- Deactivate (cancel) the currently active quest. Configurations Quest Status Items:* Added new sections to customize quest status items inmenus.yml. You can now change the material (as well as use CustomModelData, ItemsAdder, or CraftEngine) for the following states: <details> <summary>View Config Changes</summary>
</details> Enjoy using the update!# --- menus.yml --- status-reward: material: CHEST_MINECART status-cooldown: material: CLOCK status-locked: material: GRAY_STAINED_GLASS_PANE2.0.1v2.0.1 | Money Format & Small FixesAug 21, 2026 🔧 New Features: Configurations Rewards:* Addedmoney-formatsetting to customize how money rewards are displayed in chat and menus. <details> <summary>View Config Changes</summary>
</details> 🛠 Fixes & Changes: Objectives:* Fixed# --- config.yml --- rewards: # Format for displaying money rewards in chat and menus. # Example: "#,##0.##" will format "1000.50" as "1,000.5", and "130.0" as "130". money-format: "#,##0.##"TILL_SOILobjective not tracking progress at all. GUI Editor:* Fixed theauto-activate-nextparameter not enabling correctly when toggled via the editor. Database:* Fixed potential database connection issues. Enjoy using the update!2.0.0v2.0.0 | GUI Editor & CraftEngine & MoreAug 18, 2026 🔧 New Features: Core & GUI GUI Editor:* Added a multi-functional in-game editor to configure quests, types, NPCs, and dialogues (/quest editor). Commands:* Added the ability to reset player top data, including an-allflag for all players (/quest reset top (type) [player or -all]). Quest List:* Added informative items in the menu for each quest engine (DEFAULT,CHAIN,ROTATION,GLOBAL). Custom Icons:* Added support for custom heads in quest and quest type icons usingbase-head. Objectives & Integrations Integrations: Added CraftEngine and ItemsAdder* support. You can now use custom IDs (e.g.,ce:default:topaz_ore,itemsadder:) for items and custom entities. Block Objectives:*ITEM_COOKandITEM_SMELTnow grant progress when breaking a furnace/smoker/blast furnace containing processed items. Campfires:* TheITEM_COOKobjective now supports campfires. Configurations Rotations:* Addedsync-rotationsetting to optionally synchronize rotation quests for all players. Rotations:* EachROTATIONpool now has its own configured slots. Objectives:* Addedallow-spawner-killssetting to control if spawner mobs count towardsKILL_ENTITY. GUI:* Addedshow-rewardssetting to toggle displaying rewards in the quest list. Metrics:* Added an option to enable/disable anonymous statistics via bStats. <details> <summary>View Config Changes</summary>
</details> 🛠 Fixes & Changes: NPCs:* Fixed command actions in dialogues not executing correctly. NPCs:* Fixed indicators falsely flashing when no quests were available. NPCs:* Display requirements are now correctly applied to NPCs. Rewards:* Fixed potions being given as uncraftable/corrupted. Rotations:* Fixed the announcement being sent before the actual rotation occurred. Objectives:* The# --- config.yml --- sync-rotation: false # Shared community experience toggle allow-spawner-kills: false # Toggle spawner kills metrics: enabled: true # bStats toggle quest-list: show-rewards: false # Display rewards in GUI # --- Quest Types config (ROTATION engine) --- rotation-pools: common: - 20 - 21 rare: - 23 # --- menus.yml --- quest-list: items: engine-info-rotation: slot: 4 material: PLAYER_HEAD base-head: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzZjMGQwNDU5YzY3ZjJiZTgyZmJlNTQwNmFiOGQxMzc4ZGExZjI4ZjdhM2Y4MmYxZGZjNDc2MTVhOTU1YTcifX19" name: "<#99ff9d>⌚ Rotating Quests" lore: - "<#cccccc>These quests are time-limited." - "<#cccccc>The next rotation will occur" - "<#cccccc>in: <#b3ffb6>⏳ {time}" - "" - "<#70a373>▪ When the time is up, all progress" - "<#70a373> on incomplete quests will be lost." engine-info-global: slot: 4 material: PLAYER_HEAD base-head: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2RjZGVlNmQwNmRmMjM0YjhlNjAzMzI4Yjk2YzU3ZjNhMzEyZTc5YWFiZmMzYmU3MmE4YjQyMTg3OGVkNjhjZiJ9fX0=" name: "<#9e79b8>🌍 Global Quests" lore: - "<#cccccc>These quests are shared among all" - "<#cccccc>players on our server." - "" - "<#908494>▪ Their completion progress" - "<#908494> is saved for everyone." engine-info-default: slot: 4 material: PLAYER_HEAD base-head: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmVhNDY4NWQ1NWFlYzk5NTVkZDg2OWI0OTViMmY1YjJmYjc0MzU4NzYxM2JhNTg3OTYwYzNhM2Q2NWYyNGE4YiJ9fX0=" name: "<#82b082>📜 Classic Quests" lore: - "<#cccccc>Regular quests that do not have" - "<#cccccc>any time limits." - "" - "<#8c998c>▪ You can complete them at" - "<#8c998c> your own pace." engine-info-chain: slot: 4 material: PLAYER_HEAD base-head: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2IyZjJiNzY0MmI1NDQ5MGI5ZmZhMWUwZTFiMjk2YWFkMmI3YTRlZGI5MzYxZTdlOGU5OTAzYjY0ZGJiODkzOSJ9fX0=" name: "<#c48b52>🔗 Chain Quests" lore: - "<#cccccc>These quests are closely connected" - "<#cccccc>into a single sequential line." - "" - "<#99897a>▪ Completing one quest" - "<#99897a> unlocks access to the next one."JUMPobjective now usesamountinstead of the deprecatedjumpsparameter. Objectives:* FixedBREWINGandPOTION_DRINKnot tracking progress at all. Objectives:* Fixed false progress tracking for ItemsAdder custom IDs. Progress Tracking:* Fixed HUD not updating after completing a quest while another is active. Progress Tracking:* Fixed tracking issues when multiple quests are active simultaneously. Global Quests:* Cooldowns are now only applied if the quest successfully starts (minimum participants reached). Global Quests:* The quest menu no longer closes if the activation fails due to insufficient participants. Compatibility:* Fixed errors when activating quests or handing in items on Folia servers. Misc:* Delays before completing stages/quests now function correctly. Misc:* Fixed plugin syntax error messages and added/fixed localization keys. Misc:* Fixed bStats initialization. 📚 Documentation: * The plugin's wiki has been fully updated for version 2.0.0! Enjoy using the update!1.9.0NPC 2.0 & ContentJul 29, 2026 ⚠️ IMPORTANT WARNING: Please make a backup of your plugin data before updating. It is highly recommended to completely regenerate all plugin configuration files, as many configs have been significantly updated in this version! 🔧 New Features: NPC 2.0 & Interactive GUI Dialogues:* * Added a fully GUI-based dialogue system with branching responses and custom node actions (give_quest:,run_command:,open_quest_menu,goto:). * Added custom NPC settings: display names, GUI titles, sound voice presets, and indicator hologram offsets. * Overhauled NPC Indicators with custom view distances, height offsets, and condition-based hiding:
* Added new subcommands fornpc-indicators: enabled: true hide-on-moods: ["BUSY", "SAD", "ANGRY"] view-distance: 20.0 # Distance to see indicators offset-y: 0.6 # Height above NPC head icons: available: "<#ffcc66>&l▽" in-progress: "<#a8ff80>&l▽" completed: "<#00ff94>&l✔" cooldown: "<#ff9e80>⌚" locked: "<#ff6666>&l🔒" reward-available: "<#a7ff99>&l🎁" objective: "<#7dd3ff>⛨"/quest npcmanagement:dialogue,displayname,gui-title,indicator,info,list,voice, andremove. New Objectives & Content:* * Added 7 new quests (2 daily, 2 weekly, 3 global). * AddedNPC_INTERACT: Tracks progress when a player interacts with a specified NPC. * AddedGIVE_ITEM_TO_NPC: Tracks progress when a player hands over items to an NPC. * AddedCROUCH_DISTANCE&SWIM_DISTANCE: Tracks distance while crouching and swimming. Overhauled Rewards System:* * Fully revamped system with modular reward types. Added new reward types: *chance- Percentage-based random rewards *message- Personal messages (supports MiniMessage & PAPI) *broadcast- Server-wide messages (supports MiniMessage & PAPI) Global Quests Enhancements:* * Global quest engine (GLOBAL) now fully supportsrequired-materialsstage objectives for server-wide item contribution goals. * Added a message and sound upon global quest activation (configurable inconfig.yml):
* Added the ability to set a minimum number of participants for a global quest. * Added a message shown to all participants when a player joins a global quest. * Added a cooldown for global quest activation (configurable insounds: # Sound played to all online players when a global quest starts global-quest-start: sound: "ITEM_GOAT_HORN_SOUND_0" volume: 0.8 pitch: 1.0config.yml). * Addedcancel-modeandrejoin-cooldown-secondstoconfig.ymlto configure if players can cancel a global quest for themselves:
Rotations & Formatting:* * Added support for MiniMessage. * Updated the formatting of all localization files (added plugin prefix and changed message colors). * Added# Global quest settings global-quests: # Mode for canceling active global quests: # ALLOW_WITH_CONTRIBUTION_RETAINED - Players can cancel global quests anytime. Their contribution remains in the global goal, but they forfeit completion rewards. # BLOCK_IF_CONTRIBUTED - Players cannot cancel global quests if they have already made a contribution (> 0). cancel-mode: "ALLOW_WITH_CONTRIBUTION_RETAINED" # Anti-spam cooldown in seconds before a player can re-activate a global quest after canceling or replacing it (0 to disable) rejoin-cooldown-seconds: 900rotation-announcemessages upon quest rotation, unique per rotation type. * Updated the required items formatting in the item transfer GUI for better visual feedback:
Modular Minecraft Translations:* * Extracted vanilla Minecraft translation files into dedicatedgui: transfer: # Formatting for items in the transfer GUI lore # {item} = Item name, {current} = Amount in inventory, {required} = Amount required item-format: "<#707070>[<#cc5555>✖<#707070>] <#cccccc>{item} <#808080>(<#cc5555>{current} <#707070>/ <#808080>{required}<#808080>)" item-format-complete: "<#707070>[<#55cc55>✔<#707070>] <#cccccc>{item} <#808080>(<#55cc55>{current} <#707070>/ <#808080>{required}<#808080>)"/language/minecraft/subfolder for faster loading and cleaner localization files. 🛠 Fixes & Changes: * Fixed an issue with quest rotation where players kept active quests — they now disappear immediately. * Fixed progress tracking forTRAVEL_DISTANCEandSPRINT_DISTANCEobjectives while fly mode is enabled. * Fixed an issue where theHARVEST_CROPobjective did not track progress correctly. * Fixed local time detection for quest rotation; previously, it could differ from the machine's local time. * Improved GUI navigation logic and menu back button routing. */quest finishand/quest finish stagecommands now automatically target the active quest if it wasn't manually set to "tracked" in GUI. * Added an automatic 45-second timeout to pending NPC link actions. 📚 Documentation: * The plugin's wiki/documentation has already been fully updated to reflect all the new features and changes in version 1.9.0! Enjoy using the update!1.8.1Gameplay Logging & Major FixesJul 5, 2026 🔧 New Features: * Added a new setting for automatic global quest data saving intervals:
* Added a new setting to log all player interactions with quests:auto-save: global-interval-seconds: 900 # Auto-save interval for global quests in seconds (15 mins)
🛠 Fixes & Changes: * Global quest progress is now saved to the main configured database instead of a separatelogs: enabled: false # Enable/disable gameplay events logging to logs/YYYY-MM-DD.log.ymlfile (old data will automatically migrate!). * Fixed an issue where automatic saving for global quests was not working correctly; auto-saving is now fully functional and logs properly. * Fixed a bug where a global quest could be activated in a restricted game mode (preventing it from tracking progress) if game mode settings were changed mid-quest. * Fixed incorrect translation strings in most language files, adapted for the new localization keys. * Optimized plugin size by removing unnecessary translation files for dependencies.1.8.0Global Quests & Folia SupportJul 5, 2026 --- ⚠️ WARNING: Please make a backup of your plugin folder before installing this update! 🔧 New Features: - New Quest Engine: GLOBAL - This is a new type of quest that the entire server completes together. - To complete such a quest, every participating player contributes to the overall progress. - Added the ability to configure step-by-step rewards for every N units of progress a player contributes to the global quest. - You can set a personal contribution limit for players to prevent one person from completing the entire quest alone. - After reaching the personal contribution limit, the player will have to wait for the quest to be completed by other players to receive the final reward. - Upon completion of a global quest, statistics will be displayed in the chat: top contributors, time spent, and total number of participants. - Added server-wide sound playback upon completion of a global quest. - Added new visual delays inconfig.yml:stage-complete,quest-complete, andauto-activate-next. - Added support for Spigot and Folia server platforms. 🛠 Fixes & Changes: - Completely removed the following quest objectives:DELIVER_ITEM,COLLECT_ITEM,FISHING_BOBBER_HOOK. - Changed the progress tracking logic forOPEN_CONTAINER- now only unique opened containers are counted. This restriction can be bypassed using thequestborn.antiabuse.bypasspermission. - Optimized quest handlers for better performance. - Improved database operations. Enjoy using the update!1.7.0The Dimensions & QoL UpdateJun 28, 2026 --- ⚠️ WARNING: Please make a backup of your plugin folder before installing this update! New Features: - Added official support for versions 26.1, 26.2 - Added support for custom and exact world names inCHANGE_DIMENSIONquest (without false triggers from similar names). - Addedworldssection toconfig.ymlto translate names of any dimensions (e.g.world_nether-> Nether). Bug Fixes: - Item delivery progress now shows the exact total amount (e.g.0/32), rather than0/1. - Fixed a bug where the ActionBar message disappeared in a millisecond. - The successful item delivery message now always shows BEFORE the quest completion message. - Removed unnecessaryVault economy provider not foundconsole spam when Vault is disabled. - Cleaned up quest GUI menus: removed the duplicate item delivery message from the main description. - Edited terminology and completely fixed encoding bugs across all 10 language files. Enjoy using the update!1.6.0The GUI Actions & Objectives UpdateApr 9, 2026 --- Changes in Quest Objectives: -INTERACT_BLOCK- Now counts only 1 time per block. If it's the same block that was already counted - it simply won't count, unless the player has thequestborn.antiabuse.bypasspermission to bypass this. -HARVEST_CROP- Now correctly counts the harvesting of nether wart. -STRIP_LOG- Fixed false progress counting when a shield is in the off-hand and an axe in the main hand. -FILL_FUEL- Now counts the amount of item deposited as progress, not the number of times. -TRAVEL_DISTANCE- Now does not count the distance traveled along the Y-axis. -SPRINT_DISTANCE- Now does not count the distance traveled along the Y-axis. -CONDUIT_ACTIVATE- Fixed constant progress counting when the player activated it only 1 time. -REACH_LOCATION- Now functional (previously it was not working at all). -ENTER_REGION- Now functional (previously it was not working at all). -LEAVE_REGION- Now functional (previously it was not working at all). New Quest Objectives: -BURN_FUEL- Counts progress when the player burns the specified items in different furnaces. -VILLAGER_BUY_ITEM- Counts progress when the player buys the specified item from a Villager. -VILLAGER_SELL_ITEM- Counts progress when the player sells the specified item to a Villager. -REACH_BIOME- Counts progress when the player visits the specified biome. Removed Quest Objectives: -TELEPORT- Fully removed. (If you need the player to teleport to a specified world, useCHANGE_DIMENSION). -TRADE_WITH_VILLAGER- Fully removed. (Replaced by 2 new types:VILLAGER_BUY_ITEMandVILLAGER_SELL_ITEM). menus.yml Update: Actions are now supported when clicking on an item. Example:
Other Minor Updates: - The progress bar in ActionBar / BossBar / Scoreboard will momentarily fill completely when the player receives the final progress, before the specified effects are played. - When typing commands, commands starting withmenus: main: items: close_btn: slot: 44 material: IRON_DOOR name: "<#ff8888>✖ Close Menu" lore: - "<#cccccc>Click to exit" - "<#cccccc>main menu" actions: - "[close]" website_btn: slot: 36 material: COMPASS name: "<#aaffaa>🌐 Our Website" lore: - "<#cccccc>Discover news and" - "<#cccccc>updates on our site!" - "" - "<#ffffff>» Click to open" actions: - "[close]" - "[player] website"questborn:will no longer be highlighted. - Fixed an issue where the number of pages in the GUI could sometimes show more than there actually were. Localization Update: - Added keygui.details.objective.villager-sell-item- Added keygui.details.objective.villager-buy-item- Added keygui.details.objective.reach-biome- Added keyquest.icons.villager-sell-item- Added keyquest.icons.villager-buy-item- Added keyquest.icons.reach-biome- Removed keyquest.icons.teleport- Removed keyquest.icons.trade-with-villager- Removed keygui.details.objective.trade-with-villager- Removed keygui.details.objective.teleport- Removed keysgui.details.objective.cause.*Enjoy using the update!1.5.0ROTATION Engine & Global Database UpdateMar 12, 2026
--- The New ROTATION Engine Introducing the completely new ROTATION engine! It is perfect for creating daily, weekly, or other cyclical quests: - Quest Pools: Automatic and randomized quest generation from pre-configured pools. - Reset Timers: Flexible configuration for progress resets (daily, every few days, or at a specific time). - Individual Generation: You can now configure it so every player gets their own unique set of quests from a pool, or keep it the same for everyone. - GUI Display: Full support for configuring specific slots where selected quests will appear for each type (rotation-slots). - Built-in Quests Updated: The default daily and weekly quests have been completely rewritten to utilize the new ROTATION engine features! This is how it looks now (daily.yml):<span style="color:#e55144">Make a full backup of the Questborn plugin folder (especially player data and configs) before updating!</span>
Global Database Update The progress storage system has been written entirely from scratch to provide better performance and stability. - Supported Databases: The plugin now supports H2, SQLite, MySQL, PostgreSQL, MongoDB, and YAML. - New Standard: The default database type is now H2. This guarantees much faster, more stable, and reliable saves compared to regular# Unique identifier for this quest type id: daily # Directory where quests of this type are stored folder: quests/daily # Display name in the GUI display-name: "<#fffb99>☀ Daily Quests" # Optional: Overrides the default GUI title for this quest type. # gui-type-title: "<#fffb99>☀ Daily Quests &8| &f{page}/{total}" # Optional: Overrides the default quest details GUI title. # gui-quest-title: "<#fffb99>☀ Daily - {quest}" # Optional: Overrides the default item transfer GUI title. # gui-transfer-title: "<#fffb99>☀ Transfer - {quest}" # Lore displayed in the GUI lore: - "<#cccccc>Fresh tasks available every day." - "<#cccccc>Complete them to earn" - "<#cccccc>useful rewards." - "" - "<#fffb99>Today's Progress:" - " <#a7ff99>✔ <#ffffff>{cooldown}/{total} <#cccccc>completed" - "" - "<#7dd3ff>Click to open" # Icon material in the GUI material: CREEPER_SPAWN_EGG # Slot position in the Main Menu GUI slot: 20 # Quest engine operation mode # Choose how quests in this category behave: # - DEFAULT: All quests are always available, handled individually. # - CHAIN: Players unlock the next quest only after finishing the previous one. # - ROTATION: Players get N random quests that reset periodically. engine: ROTATION # Number of quests from each pool to include in the rotation # If not specified, a 'default' pool is created matching the number of rotation-slots rotation-pools: common: 3 rare: 2 # GUI slots where assigned quests will appear rotation-slots: - 20 - 21 - 22 - 23 - 24 # Reset every 1 day reset-period: "1d" # Optional: Set a specific time of day for global reset reset-time: "00:00" # Optional: 1=Mon, 2=Tue...7=Sun. Anchor day for global reset. # reset-anchor-day: 1 # Optional: Requirements to unlock this quest type # requirements: # permission: "questborn.type.daily" # quest-completed: "starter_chain_01_wood_call" # type-completed: "starter_chain" # Optional: Description of requirements displayed in GUI when locked # requirements-lore: # - "<#ff5555>Requires completion of:" # - " <#ff5555>• <#ffffff>Starter Chain" # Set to false to completely disable this quest type (it won't be loaded by the plugin) enabled: true.ymlfiles. - Automatic Migration: Don't worry about your old data! On the first launch of version 1.5.0, your oldplayerdata.ymlfile will be automatically recognized, and all player data will be seamlessly migrated to the new H2 format. This is how it looks now (config.yml):
Enjoy using the update!# ------------------------------ # STORAGE # ------------------------------ storage: # Storage backend to use for player data. # Options: # H2 - H2 file-based database (fast alternative to SQLite, recommended default) # YAML - Individual YAML files per player (legacy) # MYSQL - MySQL / MariaDB database (recommended for networks with multiple servers) # POSTGRESQL - PostgreSQL database (alternative to MySQL) # SQLITE - SQLite file-based database (good middle-ground for single servers) # MONGODB - MongoDB via official driver (requires internet or local server) type: H2 # MySQL / MariaDB settings (used only when type: mysql) mysql: host: localhost port: 3306 database: questborn username: root password: "" # Connection pool size pool-size: 5 # Connection timeout in milliseconds connection-timeout: 30000 # Use SSL for connection use-ssl: false # PostgreSQL settings (used only when type: postgresql) postgresql: host: localhost port: 5432 database: questborn username: postgres password: "" # Connection pool size pool-size: 5 # Use SSL for connection use-ssl: false # MongoDB settings (used only when type: mongodb) mongodb: uri: "mongodb://localhost:27017" database: questborn collection: player_data # Timeouts in milliseconds connect-timeout: 5000 read-timeout: 5000 # SQLite settings (used only when type: sqlite) # The database file is located in the plugin's data folder. sqlite: file: questborn.db1.4.0Display & IntegrationsFeb 22, 2026 IMPORTANT - BEFORE UPDATING: - Make a full backup of the Questborn plugin folder (especially configs, player progress data, and player files) before updating! - After the update, delete the old config.yml file — the plugin will automatically create a new one with all the latest settings. - The old top.yml file is no longer used and can be completely deleted — everything has been moved to the new menus.yml. New features and changes:New integration with ItemsAdder Added the ability to use custom ItemsAdder items in quests. Usage example: objectives: type: ITEM_FISH amount: 6 target-materials: - "itemsadder:iasurvival:blue_parrotfish"
Full integration with PlaceholderAPI Added complete PlaceholderAPI support. Now you can display quest information in holograms, chat, tab list, Scoreboard, etc. Available placeholders: %questborn_quests_completed% - total number of quests completed by the player %questborn_status_<id>% - quest status (ACTIVE, COMPLETED, COOLDOWN, AVAILABLE, UNAVAILABLE) %questborn_cooldown_<id>% - remaining cooldown time for a specific quest %questborn_active_id% - ID of the current active quest %questborn_active_name% - name of the current active quest %questborn_active_description% - description of the current active quest %questborn_active_stage_current% - current stage %questborn_active_stage_total% - total number of stages %questborn_active_progress_current% - current stage objective progress %questborn_active_progress_target% - target stage objective progress %questborn_active_progressbar% - graphical progress bar %questborn_active_objective% - current objective text (first line) %questborn_active_objective-<number>% - specific line (e.g. -0, -1, etc.)
Quest display (Scoreboard & BossBar) Added convenient display of the current quest on screen via Scoreboard and BossBar. Fully configurable in config.yml. Configuration example: bossbar: enabled: true title: "&e{quest_name} &7[{progress}/{target}]" color: AUTO mode: "STATIC" style: SOLID scoreboard: enabled: true lines: - "&fQuest:" - "{quest_name}" - "{objective_details}"
New menu configuration system (menus.yml) The old top.yml file has been merged into a single menus.yml. Now you can freely customize the GUI size and exact element placement in each menu. Example for Top menu: menus: top: rows: 5 slots: players: - "10-16" - "19-25" - "28-34" mask: - "0-9" - "17, 18, 26, 27, 35, 36" - "36-44" rank-styles: 1: prefix: "<#FFAA00>♛ " footer: "<#FFAA00>
TOP 1 LEADER
"
Integration with SkinsRestorer Added small integration to improve skin display in the player leaderboard.
Technical improvements - Updated and optimized configuration structure - Minor code refactoring and performance optimization Enjoy using the update!
1.3.1Small fixFeb 16, 2026 Updated library that caused ActionBar to not work on version 1.21.111.3.0NPC Integration & Versions SupportFeb 16, 2026 !!! IMPORTANT NOTE !!! Before using this version of the plugin, make a backup of your plugin data. Also, delete the existing configuration file, localization files, and effect presets so the plugin can generate fresh, updated versions of these files. Update Log New NPC Integration (Citizens & FancyNPCs) Added full support for NPCs from the Citizens and FancyNPCs plugins! - Players can now accept and complete quests by interacting with NPCs. - An indicator above the NPC's head displays the status of available quests. New supported versions - 1.16 - 1.17 - 1.18 - 1.19 - 1.20 New settings in config.yml Integration
Indicators above NPC headintegration: enabled: false # Enable or disable NPC integration npc-plugin: FANCYNPCS # Choose plugin: CITIZENS or FANCYNPCS mode: MIXED # Modes: # MIXED – both commands and NPCs work # NPC_ONLY – only NPCs (commands disabled) # MENU_ONLY – only commands (NPCs disabled) interaction-button: RIGHT # Button used to interact with NPC (LEFT / RIGHT)
Other new settingsnpc-indicators: enabled: true view-distance: 20.0 offset-y: 0.6 icons: available: "&6&l!" in-progress: "&a&l▣" completed: "<#00ff94>&l✔" cooldown: "&b⏳" locked: "&c&l" reward-available: "<#00ff66>&l"gameplay: allowed-gamemodes: # Game modes allowed for quest progression - SURVIVAL - ADVENTUREchat: show-details: true # Show detailed info (objectives + clickable link) in activation/stage messages
New commands - /quest npc link <typeID> <npcID> – link a quest type to an NPC Examples: • FancyNPCs: /quest npc link daily joe • Citizens: /quest npc link daily 1 - /quest npc unlink <typeID> <npcID> – unlink a quest type from an NPC Examples: • FancyNPCs: /quest npc unlink daily joe • Citizens: /quest npc unlink daily 1 - /quest details – open detailed view of the currently active quest Note: Before linking an NPC, create it in Citizens or FancyNPCs and note its ID (for Citizens – numeric ID, for FancyNPCs – name). Improved quest details menu The quest details interface has been completely redesigned – all elements are now arranged conveniently, beautifully, and informatively. Updated documentation Documentation has been updated to reflect the current plugin version: https://questborn.gitbook.io/docs/ Thank you for using QuestBorn!rewards: # If true, rewards are automatically given upon quest completion (bypassing NPC claim). # If false, player must claim rewards (via NPC interaction or GUI). auto-claim: false1.2.2Minor fixes & New built-in questsFeb 16, 2026 Fixed objectives: - BREWING - Now correctly counts progress when picking up a brewed item. - STRIP_LOG - Now it only counts when cutting a log, previously it could be obtained. - PLANT_SEED - Now counts both various crop seeds and tree saplings. Changed the active quest icon: - An active quest is now marked with an enchantment. - A completed one-time quest now shows the quest icon. Fully updated built-in quests: - 4 new quest types. - 60+ total quests, (These quests are made to demonstrate the plugin's capabilities). Minor localization fix.1.2.1Small fixesFeb 16, 2026 Fixes: - Quests of the 'starter' type: Problem: The progression chain for built-in quests of the 'starter' type was broken, preventing subsequent quests from activating. Fix: Corrected the internal chain logic. Progression for 'starter' type quests now works correctly. - Objective ITEM_CRAFT (Craft Item): Problem: The objective failed to register a successful craft if the player immediately dropped the resulting item by hovering over it and pressing Q. Using Shift to craft multiple items also did not register. Fix: Updated the tracking logic to record the crafting action as successful the moment the item is created, prior to any inventory management. Pressing Q to drop the newly crafted item now correctly counts towards objective completion. Crafting multiple items with Shift + Click is now also registered properly.1.2.0Quest Stages & Item Transfers & Language LocalizationsFeb 16, 2026 Before installing this update, you MUST: 1. Make a full backup of the plugin folder 2. Delete the following folders from the old plugin: - config/ - languages/ 3. These folders will be automatically regenerated when the updated version starts with the new structures Version Changes New Systems - Added item transfer system for quests Now you can configure receiving/turning in items during quest completion. - Added quest stage system Quests can have multiple sequential stages with different completion conditions. Detailed documentation: See the documentation for how to properly use the new systems. Quest Types and Examples - Added new quest types with support for stages and item transfer. - On first launch, the plugin automatically creates a demonstration quest type that illustrates: - Stage functionality - Item transfer mechanics Localization Expansion Added support for 5 new languages: - pt-BR - Portuguese (Brazil) - fr-FR - French - tr-TR - Turkish - kk-KZ - Kazakh - pl-PL - Polish Technical Changes - Updated configuration file structure - New localization file structure - Improved data loading system Notes - Check plugin settings after updating - Demonstration quests can be deleted after familiarization - Recommended to test the update on a test server first1.1.1Small fix & ChangeFeb 16, 2026 Fixed: - disabled-for-types in config - now correctly accepts the type and disables it for display in ActionBar. - ITEM_CRAFT objective - now correctly counts the number of crafted items. Changed: Distance-based objectives now only read the distance parameter. - ELYTRA_FLY objective now uses distance instead of amount. - MINECART_TRAVEL objective now uses distance instead of amount.1.1.0Chain Quests System & Major ImprovementsFeb 16, 2026 Major New Features - Chain Quest System - Full support for sequential quest chains. New quests are auto-generated in the plugin folder on first launch. - Quest Engine Selection - Added engine: setting (default or chain) to define quest behavior. - Visual Customization - Set quest icons with icon-material: and arrange chain quests with slot: positioning. - Optimization Setting - New performance tuning option in main configuration. - Simplified GUI Mode - Use /quest open list daily --simple to hide back buttons (ideal for NPC menus). Core Changes - Permission System Overhaul - All permissions migrated from quest. to questborn.. - Startup Log Revamp - Cleaner, more informative initialization messages.CRITICAL UPDATE NOTES Before installing this update, you MUST DELETE these old files/folders: - config.yml - Entire language/ folder These files have been completely restructured and will be regenerated automatically on startup with new defaults. Update Summary -
Chain quest engine with automatic setup -
New permission namespace (questborn.*) -
Quest icon & slot customization -
Performance optimization options -
Simplified GUI for NPC integration -
Improved logging and configuration structure Note: Backup your existing quest files before updating, as the configuration format has significantly changed.
1.0.1Language updates & minor fixesFeb 16, 2026 IMPORTANT: Before installing this update, you MUST delete the following old files: - config.yml - language/en_us.yml - language/uk_ua.yml These files were updated and will be regenerated automatically on startup. New Features: - Added plugin update checker. Questborn now notifies server owners when a new version is available. - Added new language localizations: • es_es (Spanish) • de_de (German) • ru_ru (Russian) Improvements: - Updated and improved existing localizations: • en_us • uk_ua - Fixed potion display in quest objective descriptions. Potion names and types are now displayed correctly. - Quest Effects localization update: The plugin page now provides downloadable quest-effects versions localized for all supported languages: • en_us • uk_ua • es_es • de_de • ru_ru Fixes: - Minor GUI text rendering fixes. - Localization consistency improvements across quests and objectives.
1.0.0-betaPlugin releaseFeb 16, 2026 First version
Similar projects
Plugin →VeinMiner
Mine the whole vein on mining a single ore/block. Make the tedious mining experience to something satisfying and fun! FTB Ultimine alternative
99.3MSueta
Simple Voice Chat
A working voice chat in Minecraft!
76.8MSueta
VeinMiner Enchantment
Veinminer Addon - Adds vineminer enchantment to enchanting tables. Only tools with the enchantment can veinmine
18MSueta
JourneyMap
Real-time map used for mapping in-game or your browser as you explore.
14.7MSueta
Plasmo Voice
A proximity voice chat mod with audio positioning and lots of features
4.1MSueta
ItemSwapper
Inventory update concept for hotswapping items.
2.1MSueta