RayTrace Anti Entity ESP (RTAEE)
1.1.9A Paper plugin that prevents HACKERS from seeing entities (e.g. Players) through walls.
- Tested MC versions
- 1.21, 26.1, 26.2
RayTrace Anti Entity ESP
A plugin that prevents HACKERS from seeing entities (e.g. Players) through walls.
Demo
View
Installation
View
- Download the latest
.jarfrom Download Link. - Drop the
.jarinto your server's/pluginsfolder. - Restart your server (do not use
/reload). - Edit the generated config.yml in
plugins/RayTraceAntiEntityESP/config.ymlto your liking. - Run
/rtaee reloadin-game to apply config changes without restarting.
Requirements: Paper, Purpur, or Folia ver 1.21.x or 26.x.
Do not enable, disable or reload this plugin using plugin managers or/reload. It will not work properly and may cause issues.
Configuration
View
config_version: 6
checking:
enabled: true
period_ticks: 1
stagger_groups: 6
distance_override: 10
bounding_box_extra_value: 0
vertices_layers: 3
async:
enabled: true
threads: 2
chunk_snapshot_ttl_ticks: 200
perspective_checking:
enabled: true
distances_from_head: 4
display_name:
enabled: true
period_ticks: 1
lookahead_ticks: 3
offset_y: 0
update_checker:
enabled: true
debug:
enabled: false
anti_entities:
- player
anti_mode: whitelist
blacklisted_world: []
checking
| Option | Range | Description |
|---|---|---|
enabled | true / false | Turns the whole ESP check on or off |
period_ticks | 1 - 1200 | Ticks between checks (1 tick = 50ms). Keep it at 1 when using stagger_groups |
stagger_groups | 1 - 64 | Splits entities into N groups and checks one group per tick. Higher means less CPU, but hidden entities take longer to update |
distance_override | 0 - 256 | Entities closer than this many blocks are always shown. 0 disables it |
bounding_box_extra_value | 0 - 4 | Extra size added to the hitbox. Currently only used by the debug markers |
vertices_layers | 2 - 7 | Sample layers per entity. Currently only used by the debug markers |
async
| Option | Range | Description |
|---|---|---|
enabled | true / false | Runs the raycasts off the main thread using chunk snapshots |
threads | 1 - 16 | Worker threads for the raycasts |
chunk_snapshot_ttl_ticks | 1 - 72000 | Ticks a chunk snapshot stays valid. Changing a block in the chunk refreshes it early |
perspective_checking
| Option | Range | Description |
|---|---|---|
enabled | true / false | Also checks from where a third person camera would be. Costs about 3x the raytraces. If disabled, a player in third person can see through walls the first person check would block |
distances_from_head | 0 - 32 | How far behind the player the fake camera sits, in blocks |
display_name
| Option | Range | Description |
|---|---|---|
enabled | true / false | Shows a fake nametag over hidden entities so they do not just vanish |
period_ticks | 1 - 200 | Ticks between nametag updates. Higher means less work per tick |
lookahead_ticks | 0 - 20 | How many ticks ahead the nametag is moved, based on the entity's speed |
offset_y | -10 - 10 | Moves the nametag up or down, in blocks |
update_checker
| Option | Range | Description |
|---|---|---|
enabled | true / false | Checks for a newer release once on startup and notifies admins when they join. Set to false if you do not want the plugin to touch the internet |
debug
| Option | Range | Description |
|---|---|---|
enabled | true / false | Draws markers at the raytrace points and forces every check to run on the main thread. Leave it off on a live server |
Entity filtering
| Option | Description |
|---|---|
anti_entities | Entity types that get protected, using names from the EntityType list. A misspelled name is ignored with a warning. Keep the list short, every extra type costs more raytraces |
anti_mode | whitelist checks only the listed types, blacklist checks everything except the listed types. Anything else falls back to whitelist |
blacklisted_world | Worlds where checking is skipped, based on the viewing player's current world. Empty means it runs everywhere |
config_version is managed by the plugin. When keys change it bumps the version and merges your old file into the new one, keeping a backup.
Commands
View
All commands require OP or the raytrace_anti_entity_esp.admin permission. Alias: /rtaee
| Command | Description |
|---|---|
/rtaee reload | Reload config from disk |
/rtaee config_value | Print all current config values |
/rtaee checking <enabled|period_ticks|stagger_groups|distance_override|bounding_box_extra_value|vertices_layers> <value> | Checking options |
/rtaee async <enabled|threads|chunk_snapshot_ttl_ticks> <value> | Async raycast options |
/rtaee perspective_checking <enabled|distances_from_head> <value> | Perspective options |
/rtaee display_name <enabled|period_ticks|offset_y|lookahead_ticks> <value> | Name tag options |
/rtaee debug enabled <true|false> | Toggle debug mode |
/rtaee anti_mode <whitelist|blacklist> | Switch filter mode |
/rtaee anti_entities <add|remove|list|clear> [type] | Edit entity list |
/rtaee exclude <add|remove|list|clear> [player_name|entity_uuid] | Let everyone always see this player/entity, ESP-proof or not |
/rtaee bypass <add|remove|list|clear> [player] | Let a player always see everyone, walls or not |
/rtaee blacklisted_world <add|remove|list|clear> [world] | Worlds where ESP checking never runs |
/rtaee help | Show help information |
Values are validated against the ranges listed in the configuration section. Changes made through commands are saved to config.yml and applied immediately.
License
This project is licensed under the GPL-3.0 License. See the LICENSE file for details.
Support
If you have any questions, issues, or suggestions, please open an issue on ISSUES.
Similar projects
Plugin →VeinMiner
Mine the whole vein on mining a single ore/block. Make the tedious mining experience to something satisfying and fun! FTB Ultimine alternative
99.3MSueta
Simple Voice Chat
A working voice chat in Minecraft!
76.8MSueta
Chunky
Pre-generates chunks, quickly and efficiently
18.4MSueta
VeinMiner Enchantment
Veinminer Addon - Adds vineminer enchantment to enchanting tables. Only tools with the enchantment can veinmine
18MSueta
JourneyMap
Real-time map used for mapping in-game or your browser as you explore.
14.7MSueta
WorldEdit
A Minecraft Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting. Use it in creative, or use it temporarily in survival.
11.6MSueta