Realistic Villagers
4.0.1Forget the days of "Hmmmm" and blank stares. Realistic Villagers is the ultimate overhaul for Minecraft villagers. this project is a fork
4.0.1latestRealistic Villagers 4.0.14 weeks ago Realistic Villagers 4.0.1 Patch
- Shift-right-clicking a villager could still open a trade window (Valhalla's or vanilla's own fallback) instead of only showing ValhallaMMO's happiness breakdown; sneaking now always shows just the numbers, and the actual trade screen only opens through the villager menu's "Trade" button - A villager who won a mayoral election and later stood down stayed dressed as a nitwit forever instead of getting its real trade back — its pre-election profession was being read off its already-nitwit campaign look instead of what it was recorded to have been before running - A mayor whose seat was cleared because it briefly couldn't be found, rather than confirmed dead, was never restored to its old job even once it turned up again; it's now swept and restored on the next election check, the same way a losing candidate already was - Villagers could pick up a cross or wedding ring and not actually have it in their inventory afterwards - Villagers never recognised a weapon or piece of armor worth picking up on the ground, only ones already on a gift list - Pressing Shift and the right mouse button no longer removes the “trade” option :P4.0.0Realistic Villagers 4.0.0 Settlements & traitsSep 19, 2026 Realistic Villagers 4.0.0 Settlements & traits update
Added:
- Settlements: a bell now makes a real village with a name, borders and residents, drawn on a per-player radar map - Mayors and elections: villagers stand for office with electoral programmes that change what building costs and how fast it goes up; players and villagers both vote - Village economy: all 13 vanilla professions produce goods, each with a secondary trade, and raw materials are refined into building materials for the settlement's shared stores - Village storage players can deposit into and withdraw from, from the chest GUI or the hologram menu - Commission buildings from the mayor: a ghost preview before you commit, gradual construction block by block, and clearance/collision checks so settlements don't overlap themselves. Buildings go up exactly as they were found — floor, roof and all — whether that's on the ground or cut into it - Blueprints read straight from vanilla .nbt structures and WorldEdit .schem files, both without adding a single dependency - Regionality for blueprints: blueprints/<region>/ per village type plus allbiomes/, so a desert village is offered desert architecture and a taiga is not - Discovery: walk into a village and its buildings become blueprints you can raise elsewhere. Works on villages this plugin never designed, so datapack architecture can finally be reused. Recorded per player, and each building is recognised on a later visit so it's never learned twice - Graves for villagers who die without a cross, built from block and text displays, with the parents and the manner of death written on them - Villager names shown only to the player looking at them (nametags.only-when-looking, nametags.look-range), off by default - Settlement crafting recipes - Appearance traits: Every villager is born with their own height, and female villagers can also have a body-shape trait derived from their skin palette., and every woman with a figure drawn from the colours of her own skin. Players can get one too. Follows the pose — swimming, gliding, crawling, sleeping — and never lingers behind after she dies or the player leaves. Needs 1.21.4+; below that the whole feature stays off rather than half on - Weight is a separate body-shape trait with its own toggle (appearance.build), and is available for male villagers as well. - The resource pack that carries the shapes is written by the plugin and served over HTTP to players as they join (appearance.serve-pack, pack-port, pack-host), so nobody installs anything by hand. If it can't reach a client, that client just gets the plain model instead of a broken placeholder - Holograms and the radar map are private to the player who opened them, including players who join while one is already drawn - %player-name% and %villager-name% placeholders work in any hologram text - village.build.discovery-limit: how many buildings one village may contribute - gender-selection.allow-change: whether /gender may change an answer already given, for servers that want to reopen the question. Off by default, matching how it already worked - ValhallaMMO integration: with its premium trading module installed, the villager menu's "Trade" button opens Valhalla's own custom-merchant interface instead of vanilla trading, converting the villager into one of Valhalla's merchants the first time it's used. Falls back to ordinary trading for any villager Valhalla has nothing configured forFixed
- Villagers could vanish mid-tick while farming on some server forks - An item a villager wasn't meant to keep could be duplicated: it was handled and then also placed in her inventory - Anvil GUI works again on 26.2Patch
- Village data — villages.yml, graves.yml, recorded villages and discovered blueprints — now lives in the world it describes, so deleting a world takes it with it. An old villages.yml left in the plugin folder is migrated automatically - Starter blueprints ship with the plugin, so a fresh install already has something to build3.3.6.10Realistic Villagers 3.3.6.10Jul 4, 2026 Holograms and Life Ride Patch
Added:
- A completely new villager menu system using holograms (if you preferred the old chest GUI, you can disable the holograms) - Villagers can now ride camels and llamas - The configuration file has been split into parts - Option to disable recipes - Ability to disable gender and assign a custom gender to each player - Improved revive system: now a lightning bolt must strike within 2 blocks of the head for the ritual to begin in a more atmospheric way - Players can create a special chest/barrel for a villager by placing a sign with the text [Villager] on the chest. They can also assign items that the villager can take - A website for managing settings interactively - Regionality system: an extensive system that influences villagers based on the region where they live. For example, in the desert, you’ll encounter villagers with darker skin tones, Arabic names, and conversations typical of desert dwellers; or perhaps in the snowy biome, villagers dressed in warm robes with Nordic names, speaking with an accent and constantly complaining about the cold (These options can be disabled and fully customized to your liking)Fixed
- Revive works on newer versions - Anvil GUI works again - Villagers picking up items - Taking items out of and putting items into containersPatch
- repair config for web - leaf fork disable rv bug3.3.6.9Realistic Villagers 3.3.6.9Jun 29, 2026 Holograms and Life Ride Update
Added:
- A completely new villager menu system using holograms (if you preferred the old chest GUI, you can disable the holograms) - Villagers can now ride camels and llamas - The configuration file has been split into parts - Option to disable recipes - Ability to disable gender and assign a custom gender to each player - Improved revive system: now a lightning bolt must strike within 2 blocks of the head for the ritual to begin in a more atmospheric way - Players can create a special chest/barrel for a villager by placing a sign with the text [Villager] on the chest. They can also assign items that the villager can take - A website for managing settings interactively (Currently inactive; I still need to refine this to account for regional differences.) - Regionality system: an extensive system that influences villagers based on the region where they live. For example, in the desert, you’ll encounter villagers with darker skin tones, Arabic names, and conversations typical of desert dwellers; or perhaps in the snowy biome, villagers dressed in warm robes with Nordic names, speaking with an accent and constantly complaining about the cold (These options can be disabled and fully customized to your liking)Fixed
- Revive works on newer versions - Anvil GUI works again - Villagers picking up items - Taking items out of and putting items into containers3.3.6.8Realistic Villagers 3.3.6.8Jun 23, 2026 Purpur 26.2 Compatibility & Bug Fixes
Added: - Support for Minecraft 26.1, 26.1.1, 26.1.2 and 26.2 (Purpur) Fixed: - Death (†) and infinity (∞) symbols now display correctly in villager info panel - /rv genderset now correctly changes the player's gender instead of the nearest villager's gender3.3.6.7Realistic Villagers 3.3.6.7May 11, 2026 Family & Combat Update
Added:
- Villagers now have families by default; this can be disabled - All villagers now have child versions - Villagers can now wield maces and spears - In the config, you can now assign custom melee weapons for villagers to use - Unarmed villagers will now immediately panic and flee if attacked - New strategic combat system: villagers now calculate their odds based on the number of enemies and allies. For example, if there is one villager and two zombies, the villager will fight, but if there are three zombies, the villager will retreat to avoid dying in vain [If they start a fight, they fight to the end] - Gender selection: From now on, at the start of the game, the player must choose which gender to play as (male or female)Fixes:
- Villagers no longer disappear after their trade level increases - Villagers no longer disappear after being hit by any splash potion - Updating the level in the villager’s nametag - Villagers can once again walk normally and run
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