ResourceCosmetics - "Simple" cosmetic maker
1.6A "simple" way of making custom cosmetic items.
1.6latestResourceCosmetics - "Simple" cosmetic makerMar 2, 2021 I know it's not the best, but if it works it ain't broken! Made a quick plugin for 1.15 - 1.16.4 which allows you to make custom model items for your resource pack. just cosmetic no extra damage etc. Commands & permissions: · /rc -> to open the cosmetic gui · /rc about -> credits · rc.menu -> permission to open the menu! How to make an item? To make a custom item, you need to go in the config and add a new line (the first 2 are just a preview) How you format the new item is displayed in the examples or above in the comment (config.yml) NAME , MATERIAL, MODELDATA , YES/NO · Name: Name of the item can use default minecraft coller code with & sign). · Material: What material the item needs to be. · Modeldata: what custom model data does it need to have (to display your custom model). · Yes/No: meaning if it is a hat or not. · The new item needs to be in "quotation marks" for the color codes to work. · you can also not use a , because that is needed for the plugin to split the string. If it is a hat, you can rightclick with the item to equip it! You can add as many items as you want, it should update automatic with new pages. .SpoilerTarget">Spoiler: Preview models not made by me. To do: · Command to get items without the menu. · Reload command. <suggested by g3netix> · Suggestions?1.51ResourceCosmetics - "Simple" cosmetic makerMar 1, 2021 I know it's not the best, but if it works it ain't broken! Made a quick plugin for 1.16.4 (looking into multi version support) which allows you to make custom model items for your resource pack. just cosmetic no extra damage etc. Commands & permissions: · /rc -> to open the cosmetic gui. · /rc about -> credits. · rc.menu -> allows players to open the menu. How to make an item? To make a custom item, you need to go in the config and add a new line (the first 2 are just a preview) How you format the new item is displayed in the examples or above in the comment (config.yml) NAME , MATERIAL, MODELDATA , YES/NO · Name: Name of the item can use default minecraft coller code with & sign). · Material: What material the item needs to be. · Modeldata: what custom model data does it need to have (to display your custom model). · Yes/No: meaning if it is a hat or not. · The new item needs to be in "quotation marks" for the color codes to work. · you can also not use a , because that is needed for the plugin to split the string. If it is a hat, you can rightclick with the item to equip it! You can add as many items as you want, it should update automatic with new pages. .SpoilerTarget">Spoiler: Preview models not made by me. To do: · Command to get items without the menu. · Suggestions?1.5Mar 1, 2021 1.02Mar 1, 2021 1.01Mar 1, 2021 1Mar 1, 2021
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