Sueta
RE

ResourceGens

2.1.4

Plugin to generate resources in a chest!

·Plugin


This plugin lets you to make chests into generators to create resources automatically! I like to think of it as being able to bring modded aspects into vanilla minecraft!

Allows for custom time (in ticks) for each generator, easy setup, and always active generators!

Upgrades will go in ascending order! It will not skip a level if you have your config setup with levels: 1, 2, 4, 5 . 2 WILL be the max level unless manually set to level 4. Upgrade feature requires Vault & valid Economy plugin to be used. Can be loaded without Vault

/rg add <level> <resource> <name> (owner) (type) -- Make the chest you're looking at into a generator named x with level x -- resourcegens.add
/rg remove <name> -- Removes a generator -- resourcegens.remove
/rg give <user> <level> <resource> <type> -- Give a user a generator -- resourcegens.add
/rg makeowner <user> (name) -- Makes the user an owner of a generator -- resourcegens.add
/rg settype <type> (name) -- Changes the type of a generator -- resourcegens.add
/rg setlevel <level> (name) -- Sets the level of a generator -- resourcegens.add

/rg setprice <resource> <price> -- Changes the price for generator upgrade for a specific resource -- resourcegens.edit
/rg list -- Lists generators -- resourcegens.list
/rg info (name) -- Lists information the generator you're looking at -- resourcegens.info
/rg levels -- Lists valid levels -- resourcegens.levels
/rg reload -- Reloads Configs -- resourcegens.reload
/rg upgrade -- Upgrades the generator you're looking at -- No Permission

/rg can be substituted with /resourcegens

<> = Required
() = Optional

Valid Types:
-
Always - Active when user is offline
- Online - Active only when user is online

Extra Permissions:
- resourcegens.info.other -- Allows you to use the optional (name) argument on the /rg info command

Valid resource names are listed here: Bukkit Materials

Sample config.yml:

#Resource Generators v1.1.8 created by cj89898 

#Time is in ticks (20 per second) 
#Format is <level>: <time> 
levels: 
  1: 80 
  2: 60 
  3: 40 
#Upgrade prices is pricing * level 
#Format is <resource>: <price> Ex. COBBLESTONE: 50.0 (Use set price command if you have problems) 
Pricing: 
  default: 100.0

FUTURE PLANS:
- Place-able generators

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