1.3.0latestReSync 1.3.0Jun 10, 2026 Oi! Planting some advancement trees aren't ya?
ReSync now supports creating custom Advancement Trees and custom Dialogs, as well as many fixes to recipes/chats/etc Changes to the file structure and formatting have been made, so make sure to BACKUP YOUR FILES before updating! Happy Rebinding!1.2.0ReSync 1.2.0Jun 2, 2026 Added
- Added the Chat module with channels, formats, rules, private messages, mentions, ignore lists, channel membership, cooldowns, chat spy support, and new chat flow nodes and events. - Added the MOTD module with profile-based server list MOTDs, icon support, and live MOTD rendering through ReText. - Added the Recipe module for custom shaped, shapeless, furnace, blasting, smoking, campfire, stonecutter, and smithing recipes using custom content items and vanilla/provider items. - Added the Message Rewrite module for join, quit, death, kick, and ProtocolLib-backed message customization with predicates and flow hooks. - Added ReTextService for MiniMessage, legacy color codes, placeholders, animations, and text template rendering. - Added unified JSON resource storage and packet routing through FlowResourcePacketRouter, JsonAssetStore, and ReSyncResourceCatalog for chat, MOTD, recipe, message, and text template resources. - Expanded chat and permission migrated node catalogs and added chat and permission flow handlers.Changed
- Consolidated Remotely packet handlers into unified FlowResourcePacketHandler and FlowResourcePacketRouter instead of separate GUI, scoreboard, tab, custom content, and metadata handlers. - Improved custom content storage, flow storage, and world generation storage to work with the new managed resource system. - Expanded ReSync commands and resource diagnostics for the new customization and content resource types.1.1.0ReSync 1.1.0May 28, 2026 Added
- Added packet-based ReSync connections for Remotely and RemotelyMod, including plugin message bridging, chunked envelopes, session tracking, and frame sending. - Added packet-based GUI and scoreboard subscriptions so Remotely can receive live ReSync UI state more reliably. - Added the beta ReSync Extension API with extension registration, extension storage, option catalog providers, node definitions, extension data, and extension manager support. - Added the ReQuest example extension as a working API example with quest profiles, quest state, commands, handlers, modules, and custom node definitions. - Added player facet metadata/state tracking and player tracking services for richer live project context. - Added option catalog and node registry packet handling so Remotely can load extension and built-in node data dynamically. - Added custom content metadata and compatibility support for ReSync custom content projects. - Added GUI item command actions. - Added an improved Leap To Location node. - Added built-in generator registration support through the ReSync world generation path. -Changed
- Restructured ReSync file and content management across flow storage, custom content storage, world generation storage, metadata, and packet handlers. - Improved Flow runtime reliability through stronger mutations, execution context handling, type adaptation, JSON family behavior, and migrated node definitions. - Improved custom content graph compatibility and listener behavior. - Improved connection management around sessions, channel registration, chunk modules, world modules, player tracking, and ReSync server startup. - Improved Flow registry and plugin loading so extensions can contribute nodes and option catalogs through the new API. - Improved Remotely integration for GUI, scoreboard, player, node registry, option catalog, and custom content synchronization.Fixed
- Fixed broken ReSync file storage paths for flows, custom content, and world generation projects. - Fixed flow reliability issues in custom content, ability effects, entity actions, player actions, JSON handling, and migrated node catalogs. - Fixed invisible player messages when multiple text formatting operations are used. - Fixed double log prefixing. - Fixed numeric logic comparisons so0,"0", and0.0are handled consistently. - Fixed ReSync connection issues in the packet-based Remotely bridge. - Fixed GUI and scoreboard subscription behavior over packet-based connections.1.0.1ReSync 1.0.1May 6, 2026 - Feat: More Node Families And Fixes. - Feat: Optional Reset Velocity. - Fix: Event Flows Not Handled Properly. - Feat: Debug Mode.1.0.0ReSync 1.0.0May 3, 2026 ReSync 1.0.0 | Needs Your Testing!
- Custom Content (Items, Blocks, Armor) Creation. - Custom WorldGen. - Nexo Integration. - Data driven nodes. - Node "Families"0.1.1ReSync 0.1.1May 2, 2026
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