Sueta

ReSync

1.3.0

Node-Based game engine for Minecraft

·Plugin
  1. 1.3.0latestReSync 1.3.0Jun 10, 2026

    Oi! Planting some advancement trees aren't ya?

    ReSync now supports creating custom Advancement Trees and custom Dialogs, as well as many fixes to recipes/chats/etc Changes to the file structure and formatting have been made, so make sure to BACKUP YOUR FILES before updating! Happy Rebinding!
    47 downloads
  2. 1.2.0ReSync 1.2.0Jun 2, 2026

    Added

    - Added the Chat module with channels, formats, rules, private messages, mentions, ignore lists, channel membership, cooldowns, chat spy support, and new chat flow nodes and events. - Added the MOTD module with profile-based server list MOTDs, icon support, and live MOTD rendering through ReText. - Added the Recipe module for custom shaped, shapeless, furnace, blasting, smoking, campfire, stonecutter, and smithing recipes using custom content items and vanilla/provider items. - Added the Message Rewrite module for join, quit, death, kick, and ProtocolLib-backed message customization with predicates and flow hooks. - Added ReTextService for MiniMessage, legacy color codes, placeholders, animations, and text template rendering. - Added unified JSON resource storage and packet routing through FlowResourcePacketRouter, JsonAssetStore, and ReSyncResourceCatalog for chat, MOTD, recipe, message, and text template resources. - Expanded chat and permission migrated node catalogs and added chat and permission flow handlers.

    Changed

    - Consolidated Remotely packet handlers into unified FlowResourcePacketHandler and FlowResourcePacketRouter instead of separate GUI, scoreboard, tab, custom content, and metadata handlers. - Improved custom content storage, flow storage, and world generation storage to work with the new managed resource system. - Expanded ReSync commands and resource diagnostics for the new customization and content resource types.
    17 downloads
  3. 1.1.0ReSync 1.1.0May 28, 2026

    Added

    - Added packet-based ReSync connections for Remotely and RemotelyMod, including plugin message bridging, chunked envelopes, session tracking, and frame sending. - Added packet-based GUI and scoreboard subscriptions so Remotely can receive live ReSync UI state more reliably. - Added the beta ReSync Extension API with extension registration, extension storage, option catalog providers, node definitions, extension data, and extension manager support. - Added the ReQuest example extension as a working API example with quest profiles, quest state, commands, handlers, modules, and custom node definitions. - Added player facet metadata/state tracking and player tracking services for richer live project context. - Added option catalog and node registry packet handling so Remotely can load extension and built-in node data dynamically. - Added custom content metadata and compatibility support for ReSync custom content projects. - Added GUI item command actions. - Added an improved Leap To Location node. - Added built-in generator registration support through the ReSync world generation path. -

    Changed

    - Restructured ReSync file and content management across flow storage, custom content storage, world generation storage, metadata, and packet handlers. - Improved Flow runtime reliability through stronger mutations, execution context handling, type adaptation, JSON family behavior, and migrated node definitions. - Improved custom content graph compatibility and listener behavior. - Improved connection management around sessions, channel registration, chunk modules, world modules, player tracking, and ReSync server startup. - Improved Flow registry and plugin loading so extensions can contribute nodes and option catalogs through the new API. - Improved Remotely integration for GUI, scoreboard, player, node registry, option catalog, and custom content synchronization.

    Fixed

    - Fixed broken ReSync file storage paths for flows, custom content, and world generation projects. - Fixed flow reliability issues in custom content, ability effects, entity actions, player actions, JSON handling, and migrated node catalogs. - Fixed invisible player messages when multiple text formatting operations are used. - Fixed double log prefixing. - Fixed numeric logic comparisons so 0, "0", and 0.0 are handled consistently. - Fixed ReSync connection issues in the packet-based Remotely bridge. - Fixed GUI and scoreboard subscription behavior over packet-based connections.
    15 downloads
  4. 1.0.1ReSync 1.0.1May 6, 2026
    - Feat: More Node Families And Fixes. - Feat: Optional Reset Velocity. - Fix: Event Flows Not Handled Properly. - Feat: Debug Mode.
    13 downloads
  5. 1.0.0ReSync 1.0.0May 3, 2026

    ReSync 1.0.0 | Needs Your Testing!

    - Custom Content (Items, Blocks, Armor) Creation. - Custom WorldGen. - Nexo Integration. - Data driven nodes. - Node "Families"
    8 downloads
  6. 0.1.1ReSync 0.1.1May 2, 2026
    12 downloads

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