Sueta

Revamped Survival

0.0.2

Reintroduced several Alpha mechanics and adds two new tools

·Plugin

Bored of the predictability of survival? This plugin adds several interesting mechanics to freshen up the experience, all configurable to your liking.

Features:

Disable Hunger

You no longer need to eat, but your health also doesn't naturally regenerate. Eating food heals you instead, so farm to stay alive!

Disable Hunger Mechanics   :  true  
Disable Passive Hunger Loss   :  true  
Healing Multiplier   :  0.6  
Damage Multiplier   :  1.0

Exploding Beds

Beds now explode when you sleep in them. No escaping the danger of the night!

They still set your spawnpoint though.

Beds Explode   :  true  
Exploding Beds Set Spawnpoint   :  true  
Bed Explosion Power   :  3.0  
Bed Explosion Napalm   :  false

Hit Invulnerability Adjustment

Change the invincibility entities get upon being hurt. Disable it entirely or lengthen it!

Here, invulnerability time was lowered so the pigs suffocated much faster than normal.

Enable Hit Grace Adjustment   :  true  
Hit Grace Time   :  0.6

New Tools:

Hammers

Create hammers of wood, stone, gold, iron and diamond!

Their damage and attack speed is all customizable via the config

Hammers change blocks when "destroying" them, creating interesting recipes of reprocessing. By default, they make getting flint a lot easier.

Additionally, they open up interesting options for mining, as you get less but also don't need to smelt most ores

Note that all the hammer "recipes" can be changed and modified!

Enable Hammers   :  true  
Hammer Damage Multiplier   :  0.3  
Hammer Speed Multiplier   :  0.5  
Hammer Armor Damage Multiplier   :  4.5  
Hammer Misuse Penalty   :  5  
Hammer Lore   :  Breaks down blocks<br>into less advanced forms<br><br>Deals additional damage to armor  #Description of hammers. Used to recognize them, so changing this forces players to re-craft

Spears

Add a new weapon to the mix with spears!

By default, they attack slower and deal less damage, but have a much greater range than swords!

Enable Spears   :  true  
Spear Range   :  6.0  
Spear Damage Multiplier   :  0.7  
Spear Speed Multiplier   :  0.7  
Spear Lore   :  Strike at great range
Config

Check out the config before you download!

# ------------------------------------------------------------ #  
 #                   Revamped Survival Config!  
 #  
 #        Toggle all unwanted features quickly and easily!  
 #       Just remember to use /reload to apply all changes.  
 # ------------------------------------------------------------ #   
Beds Explode   :  true  
Exploding Beds Set Spawnpoint   :  true  
Bed Explosion Power   :  3.0  # 4.0 is TNT   
Bed Explosion Napalm   :  false  # Should the bed explosion create fire?   
Disable Hunger Mechanics   :  true  
Disable Passive Hunger Loss   :  true  # Should hunger still be lost passively (only active when hunger is disabled) If you disable Passive Hunger Loss, eating "better" foods with more saturation becomes less important   
Healing Multiplier   :  0.6  # "Conversion rate" of food to health   
Damage Multiplier   :  1.0  # Hunger lost (from the "Hunger" potion effect) multiplied by this is health lost   
Enable Hit Grace Adjustment   :  true  
Hit Grace Time   :  0.6  # How many seconds of invincibility entities and players get after being hit  
 # Lowering hit grace should be done with caution: it multiplies suffocation damage   
Enable Spears   :  true  
Spear Range   :  6.0  #How many blocks the spear reaches   
Spear Damage Multiplier   :  0.7  #How much damage spears do in comparison to swords   
Spear Speed Multiplier   :  0.7  #How fast spears are comparison to swords   
Spear Lore   :  Strike at great range  #Description of spears. Used to recognize spears, so changing this forces players to re-craft   
Enable Hammers   :  true  
Hammer Damage Multiplier   :  0.3  #How much damage hammers do in comparison to swords   
Hammer Speed Multiplier   :  0.5  #How fast hammers are comparison to swords   
Hammer Armor Damage Multiplier   :  4.5  #Bonus Armor damage   
Hammer Misuse Penalty   :  5  #How much damage hammers take if no recipe is found   
Hammer Lore   :  Breaks down blocks<br>into less advanced forms<br><br>Deals additional damage to armor  #Description of hammers. Used to recognize them, so changing this forces players to re-craft   
Hammer Recipes   : 
    #General chain from most to least complex   
   STONE_BRICKS   :  CRACKED_STONE_BRICKS  
   CRACKED_STONE_BRICKS   :  SMOOTH_STONE 
   
   MOSSY_STONE_BRICKS   :  MOSSY_STONE_BRICKS  
   MOSSY_CRACKED_STONE_BRICKS  :  
      Drops  :  
         VINES   :  1  
      Becomes   :  SMOOTH_STONE 
   
   SMOOTH_STONE   :  COBBLESTONE  
   STONE   :  COBBLESTONE  
   STONE_SLAB   :  COBBLESTONE_SLAB 
  
     #Cobblestone is hammered into gravel (stairs and slabs become flint)   
   COBBLESTONE   :  GRAVEL  
   COBBLESTONE_WALL   :  GRAVEL  
   COBBLESTONE_SLAB  :  
      Drops  :  
         FLINT   :  1  
      Becomes   :  AIR  
   COBBLESTONE_STAIRS  :  
      Drops  :  
         FLINT   :  1  
      Becomes   :  AIR 
  
     #Gravel is hammered into flint and sand   
   GRAVEL  :  
      Drops  :  
         FLINT   :  1  
      Becomes   :  SAND 
  
     #Sandstone turns into its respective sand   
   SANDSTONE   :  SAND  
   SANDSTONE_WALL   :  SAND  
   RED_SANDSTONE   :  RED_SAND  
   RED_SANDSTONE_WALL   :  RED_SAND 
  
     #Sand is hammered into nothing   
   SAND   :  AIR  
   RED_SAND   :  AIR 
  
  
     #Smash ores into stone   
   COAL_ORE  :  
      Drops  :  
         COAL   :  2  
      Becomes   :  STONE 
   
   IRON_ORE  :  
      Drops  :  
         IRON_NUGGET   :  7  
      Becomes   :  STONE 
   
   GOLD_ORE  :  
      Drops  :  
         GOLD_NUGGET   :  8  
      Becomes   :  STONE 
   
   DIAMOND_ORE  :  
      Drops  :  
         DIAMOND   :  2  
      Becomes   :  STONE 
   
   EMERALD_ORE  :  
      Drops  :  
         EMERALD   :  2  
      Becomes   :  STONE 
   
   NETHER_QUARTZ_ORE  :  
      Drops  :  
         NETHER_QUARTZ   :  3  
      Becomes   :  NETHERRACK 
  
     #Smash TNT into its components   
   TNT  :  
      Drops  :  
         GUNPOWDER   :  3  
         SAND   :  3  
      Becomes   :  AIR 
  
     #Smash cut sandstone into sandstone   
   CHISELED_SANDSTONE   :  CUT_SANDSTONE  
   CUT_SANDSTONE   :  SMOOTH_SANDSTONE  
   SMOOTH_SANDSTONE   :  SANDSTONE  
   SANDSTONE   :  SAND 
   
   SMOOTH_SANDSTONE_STAIRS   :  SANDSTONE_STAIRS  
   CUT_SANDSTONE_SLAB   :  SANDSTONE_SLAB  
   SANDSTONE_SLAB  :  
      Drops  :  
         SAND   :  1  
      Becomes   :  AIR  
   SANDSTONE_STAIRS  :  
      Drops  :  
         SAND   :  1  
      Becomes   :  AIR  
   SANDSTONE_WALL  :  
      Drops  :  
         SAND   :  1  
      Becomes   :  AIR 
   
   CHISELED_SANDSTONE   :  CUT_SANDSTONE  
   CUT_SANDSTONE   :  SMOOTH_SANDSTONE  
   SMOOTH_SANDSTONE   :  SANDSTONE  
   SANDSTONE   :  SAND 
   
   SMOOTH_RED_SANDSTONE_STAIRS   :  SANDSTONE_STAIRS  
   CUT_RED_SANDSTONE_SLAB   :  SANDSTONE_SLAB  
   RED_SANDSTONE_SLAB  :  
      Drops  :  
         RED_SAND   :  1  
      Becomes   :  AIR  
   RED_SANDSTONE_STAIRS  :  
      Drops  :  
         RED_SAND   :  1  
      Becomes   :  AIR  
   RED_SANDSTONE_WALL  :  
      Drops  :  
         RED_SAND   :  1  
      Becomes   :  AIR 
  
     #Nether recipes   
   RED_NETHER_BRICKS  :  
      Drops  :  
         NETHER_WART   :  1  
      Becomes   :  NETHER_BRICKS  
   RED_NETHER_BRICK_WALL  :  
      Drops  :  
         NETHER_WART   :  1  
      Becomes   :  NETHER_BRICK_WALL  
   RED_NETHER_BRICK_SLAB   :  NETHER_BRICK_SLAB  
   RED_NETHER_BRICK_STAIRS   :  NETHER_BRICK_STAIRS 
   
   NETHER_BRICKS  :  
      Drops  :  
         NETHER_BRICK   :  3  
      Becomes   :  AIR  
   NETHER_BRICK_WALL  :  
      Drops  :  
         NETHER_BRICK   :  2  
      Becomes   :  AIR  
   NETHER_BRICK_STAIRS  :  
      Drops  :  
         NETHER_BRICK   :  2  
      Becomes   :  AIR  
   NETHER_BRICK_SLAB  :  
      Drops  :  
         NETHER_BRICK   :  1  
      Becomes   :  AIR 
  
     #End Recipes   
   PURPUR_SLAB  :  
      Drops  :  
         POPPED_CHORUS_FRUIT   :  1  
      Becomes   :  END_STONE_BRICK_SLAB  
   PURPUR_BLOCK  :  
      Drops  :  
         POPPED_CHORUS_FRUIT   :  2  
      Becomes   :  END_STONE_BRICKS  
   PURPUR_STAIRS  :  
      Drops  :  
         POPPED_CHORUS_FRUIT   :  1  
      Becomes   :  END_STONE_BRICK_STAIRS  
   PURPUR_PILLAR   :  PURPUR_BLOCK  
   END_STONE_BRICKS   :  END_STONE  
   END_STONE_BRICK_STAIRS   :  AIR  
   END_STONE_BRICK_SLAB   :  AIR 
  
  
     #Hammering logs and stripped logs drops 3 sticks and 3 planks  
     #Hammering wood/bark and stripped wood/bark drops 4 sticks and 3 planks  
     #Hammering stairs drops a stick and a slab  
     #Hammering slabs drops a stick  
     #Hammering leaves drops a stick   
   OAK_LOG  :  
      Drops  :  
         STICK   :  3  
         OAK_PLANKS   :  2  
      Becomes   :  OAK_PLANKS  
   OAK_WOOD  :  
      Drops  :  
         STICK   :  4  
         OAK_PLANKS   :  2  
      Becomes   :  OAK_PLANKS  
   STRIPPED_OAK_LOG  :  
      Drops  :  
         STICK   :  3  
         OAK_PLANKS   :  2  
      Becomes   :  OAK_PLANKS  
   STRIPPED_OAK_WOOD  :  
      Drops  :  
         STICK   :  4  
         OAK_PLANKS   :  2  
      Becomes   :  OAK_PLANKS  
   OAK_PLANKS  :  
      Drops  :  
         STICK   :  3  
      Becomes   :  AIR  
   OAK_SLAB  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  AIR  
   OAK_STAIRS  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  OAK_SLAB  
   OAK_LEAVES  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  AIR 
   
   DARK_OAK_LOG  :  
      Drops  :  
         STICK   :  3  
         DARK_OAK_PLANKS   :  2  
      Becomes   :  DARK_OAK_PLANKS  
   DARK_OAK_WOOD  :  
      Drops  :  
         STICK   :  4  
         DARK_OAK_PLANKS   :  2  
      Becomes   :  DARK_OAK_PLANKS  
   STRIPPED_DARK_OAK_LOG  :  
      Drops  :  
         STICK   :  3  
         DARK_OAK_PLANKS   :  2  
      Becomes   :  DARK_OAK_PLANKS  
   STRIPPED_DARK_OAK_WOOD  :  
      Drops  :  
         STICK   :  4  
         OAK_PLANKS   :  2  
      Becomes   :  DARK_OAK_PLANKS  
   DARK_OAK_SLAB  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  AIR  
   DARK_OAK_STAIRS  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  DARK_OAK_SLAB  
   DARK_OAK_LEAVES  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  AIR 
  
   
   ACACIA_LOG  :  
      Drops  :  
         STICK   :  3  
         ACACIA_PLANKS   :  2  
      Becomes   :  ACACIA_PLANKS  
   ACACIA_WOOD  :  
      Drops  :  
         STICK   :  4  
         ACACIA_PLANKS   :  2  
      Becomes   :  ACACIA_PLANKS  
   STRIPPED_ACACIA_LOG  :  
      Drops  :  
         STICK   :  3  
         ACACIA_PLANKS   :  2  
      Becomes   :  ACACIA_PLANKS  
   STRIPPED_ACACIA_WOOD  :  
      Drops  :  
         STICK   :  4  
         ACACIA_PLANKS   :  2  
      Becomes   :  ACACIA_PLANKS  
   ACACIA_SLAB  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  AIR  
   ACACIA_STAIRS  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  ACACIA_SLAB  
   ACACIA_LEAVES  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  AIR 
  
   
   JUNGLE_LOG  :  
      Drops  :  
         STICK   :  3  
         JUNGLE_PLANKS   :  2  
      Becomes   :  JUNGLE_PLANKS  
   JUNGLE_WOOD  :  
      Drops  :  
         STICK   :  4  
         JUNGLE_PLANKS   :  2  
      Becomes   :  JUNGLE_PLANKS  
   STRIPPED_JUNGLE_LOG  :  
      Drops  :  
         STICK   :  3  
         JUNGLE_PLANKS   :  2  
      Becomes   :  JUNGLE_PLANKS  
   STRIPPED_JUNGLE_WOOD  :  
      Drops  :  
         STICK   :  4  
         JUNGLE_PLANKS   :  2  
      Becomes   :  JUNGLE_PLANKS  
   JUNGLE_SLAB  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  AIR  
   JUNGLE_STAIRS  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  JUNGLE_SLAB  
   JUNGLE_LEAVES  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  AIR 
   
   SPRUCE_LOG  :  
      Drops  :  
         STICK   :  3  
         SPRUCE_PLANKS   :  2  
      Becomes   :  SPRUCE_PLANKS  
   SPRUCE_WOOD  :  
      Drops  :  
         STICK   :  4  
         SPRUCE_PLANKS   :  2  
      Becomes   :  SPRUCE_PLANKS  
   STRIPPED_SPRUCE_LOG  :  
      Drops  :  
         STICK   :  3  
         SPRUCE_PLANKS   :  2  
      Becomes   :  SPRUCE_PLANKS  
   STRIPPED_SPRUCE_WOOD  :  
      Drops  :  
         STICK   :  4  
         SPRUCE_PLANKS   :  2  
      Becomes   :  SPRUCE_PLANKS  
   SPRUCE_SLAB  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  AIR  
   SPRUCE_STAIRS  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  JUNGLE_SLAB  
   SPRUCE_LEAVES  :  
      Drops  :  
         STICK   :  1  
      Becomes   :  AIR
Resource Pack

Obviously I used a resource pack for the post images. The hammers and spears require optifine to show correctly, but the pack also hides the hunger bar. Download it here if you want it:
https://github.com/Pop101/RevampedSurvival/tree/master/promo-material/RevampedSurvivalPack

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