v1.0.2 (1.9)latestFirst 1.9 featuresMar 7, 2016 · Added 1.9 blocks to: Farming, Combat and mining · New farming ability: Replant · When holding seeds in your hand or offhand automatically replace harvested crops · Bulk Up now charges by blocking with a shield, instead of the previous sneakingv1.0.2 (1.8)The Last 1.8Mar 7, 2016 · Bugfixesv1.0.1 (1.8)v1 update for 1.8 users onlyMar 4, 2016 For users who don't update to 1.9 is here a 1.8 version. There may or may not be any more 1.8 versions released after this. · updates from v1.0.0 · Added plugin support for: PlaceholderAPI (test), Kingdoms and RedProtect1.0.0Update 1.9Mar 4, 2016 · Updated to 1.9 using the new Sound enums and main hand calls. · Rewritten block data storage. This fixes some piston/silk touch related exploits. Also farming exp is gained only when breaking, but still split with the original planter. It's also possible to receive farming exp while offline. · Scoreboard is sorted with highest levels on top.0.9.5UpdateFeb 14, 2016 · Premium version now has option to import user stats from mcmmo. · Changed 'setexp' command to 'addexp' · Using summoning gems no longer works in protected areas · Stamina hearts are removed when switching to a disabled world, and come back when switching to a RPGme world · Supports factionsUUID0.9.4Worldguard flags + exp counterJan 15, 2016 · Redone the Booster modules internals. Not changed in terms of features but now more accurate and reliable. · Also extra config and message settings · Redone the treasure configuration. There where 3 chance variables per stack, and now there is only 1 all-inclusive 'rarity' variable. · Previous configuration is discarded, and a new treasures file is generated. · New item: SkillGems. Level up a random skill 1 level. · obtainable as treasure or with command (/skillgem <amount> <player>) · Adds 2 WorldGuard flags! (needs WGCustomFlags) See wiki article · Counts exp earned in a day. See your current count with /dailyexp or /cap · config option to set a limit on the exp you can earn in a (calendar) day config and messages files update to version 0.9.4(+)0.9.3Tweaks 'n BugsJan 7, 2016 · Updated flame helix and eruption particle effects · Mob spawning: only add armor to 1/3 of the mobs in attempt to prevent 'armies of diamond zombies' late-game · Fixed issues as reported by @RealmMianite @mitch90509 @EnderFall @Flashera @LinkInHyrule0.9.1configs and partiesJan 4, 2016 · config and messages files updated to v2 · Disarm is now separate and can be disabled · Cleaned both files with better layout and commenting · Parties · Invites. Players have to accept a party request first by clicking in chat. · More options with exp share setting · Bugfixes and better error handling0.9.0MaxHealth fix, parties and smart configuration!Dec 20, 2015 This version will reset your configurations back to default! Make backups first if you want to look back! · Fixed the MaxHealth bug! Hearts are back as intended. · Lightweight Party system · party chat and exp sharing features · /party help for description · 'Smart' configuration · Config and message files are now 'version aware'. Both between releases and the free/premium version. · Any new options or changes will be inserted right in your file, so it is always up to date! · Also premium entries are added in, no more separate premium.yml needed!0.8.2Command Help and Hasteful gatheringNov 13, 2015 Additions · Implemented in-game command help. Additionally the wiki has been updated and is complete. See Wiki-link. · Added Hasteful Gathering perk to Mining, landscaping and woodcutting. Each with 2 tiers for a total of 6 unlocks. · Can registers some basic PlaceHolderAPI hooks that can be replaced with your levels. Tweaks · Recolored a set of Mastery Trails. Tweaked: archery, mining, landscaping, woodcutting, fishing, farming, forging, stamina and summoning. They are now all bi-color. · Balanced Bloodlust which sees a buff. The lifesteal has been reduced, but the damage is doubled! Also, you start building right after the first hit. Some config lines have been changed.0.8.1The Anvil UpdateNov 5, 2015 Support a dedicated dev: consider going PREMIUM For of the forging changes it is advised to regenerate your config.yml and messages.properties · Adds Residence to the supported protection plugins · Added Defence Evasion ability. This allows you to 'dodge' attacks, ignoring the damage and physically moving to the side. · Remade PowerTool module. Though no design difference, it is stable on all levels, gives proper exp and improved messaging. · Add Stamina Delicate Landing perk. Reduces fall damage for jumps of up to 25 blocks. Forging: Yet another large forging rework. It is now finally in an acceptable state. A new mechanic of custom Anvil Recipes has been added and implemented · Reconstruct has been renamed Deconstruct, and now works by combining any item with a configurable 'deconstruct item' in an anvil. It is much faster than before and also works with damaged items. · The Item Upgrades also take place in the anvil. You can combine weapons with a specified item and it shows it properly in the lore. The maximum amount of one upgrade you can apply to an item scales with your level, so high level forgers can create much stronger weapons this way. · The Skill Enchantments from the Enchanting skill are now also used in the anvil like vanilla enchantment books. Balancing · Stamina jump exp is now on a cooldown to combat (afk) experience farms. Normal users will not notice · Defence exp gains have been increased noticeably. · The Exp Curve has been adjusted. Up to level 100 the change is tiny, you can lose up to 2 levels per skill. But a secondary formula is added for levels above 100, making it much much steeper0.8.0-2Java 7Oct 23, 2015 · Last version accidentally required Java 80.8.0Forging rework & stuffOct 23, 2015 Forging · The forge bonuses have been removed, and a temporary module has been added to remove those stats from any current items. As a replacement weapons can be upgraded by adding items in a new GUI. You have to regenerate the config for this to enable! This release fixes many console errors. Most were harmless, but make sure you update before reporting. · Most if not all 'PlayerNotLoadedException's · Original mob names are remembered and deathmessages no longer show their healthbar · Volley respects fire arrows Defence · Added Iron Grip as a counter to Disarm. You will no longer be able to disarm a master defender. · Second Wind upgrade gives 4s speed II and invulnerability after re-spawn. Other · Notifications can now show only on level-time, greatly cleaning up some skill overview pages · Towny support · SkillEnchantments can be any boost percentage and be applied to bows and fishing rods · New healthbar type 'bar'. Much shorter than hearts and with half-hearts accuracy Premium · /exptomb command has moved to premium, and is complemented with /treasure and /skillenchant to spawn in these custom items · Treasure system now configurable. A new treasure.yml is generated. It might be a bit confusing but ofcourse it's optional and there is a page of comments attempting to explain.0.7.7/<skill> commands and passivesOct 12, 2015 · Fixed bug which made the last version (0.7.6) unusable 2 new passive abilities! · Archery > Arrow Recovery · Gives an increasing chance for successful hits to drop it's arrow · Farming > Gapple Harvest · Gives an increasing chance for dropped apples to be golden · Upgrade and also have a chance for it to be enchanted Misc · Reworked command registration, allowing for /<skill> commands, including config set aliases such as /conjuring! · Exp tweaks for archery, forging (slight buff) and mining (more blocks) Premium: · Added (configurable) notification for mastery trail unlocks0.7.5Forging, particle trails and critical fixesSep 27, 2015 It's been some time, but here is a new release fixing some critical errors and 2 new Forging abilties Balancing: · Nerfed defence effect, hopefully preventing users to become invincible. · Nerfed default farming exp and treasure drops as it was too easy compared to other skills. Other: · New abilities: Quick Fix and FieldRepair · Fixed Forging exploit causing infinite exp. · Fixed multiple skills not respecting cancelled events properly causing problems in worldguarded areas. · Fixed ChatFormatter module not working · Added /autosmelt command. This toggles the autosmelt ability for mining (by request) · Added even more translateable messages. Including notification title format and gui titles. · Fixed skill chat display not working as intended · Improved notifications of PowerTool abilities, as well as notifiy users when it's active or not. · Some large code refactors: Improved module handling, NMS handling and notifications. (notifications also now have a more unified look) Premium: · New Module: Mastery Trails. Skills that you have mastered (default level 100) now unlock you a special particle trail. Access your trails with /trails (or /rpgtrails) and select the one you want. Every skill has a unique combination of custom and vibrant colors!0.7.4MUST UPDATESep 17, 2015 Previous release (0.7.3) is an very bad version, with stupid test code still in it. If you use that one you must update! Along with fixes, also a new soulgem type: Ghasts! · Fixed various unintentional errors. Also some modules where just not being enabled properly · Reworked the axe ability of the Attack skill. It's now called Cleaving Axe and does more damage and can be done in rapid succession. · New summoning ability: Ring of fire! Harvest Ghast souls and use them to set the area around you ablaze, while you enjoy fire immunity. · Levelup effect limited to one per person at a time to avoid client lag when you gain many levels in one go. · Various tweaks · Removed random zombie spawns (was unintentional)0.7.3Plugin Integration & MultiworldSep 14, 2015 2 requested features: · Framework to hook into other plugins in two categories: teams and block protection. No more griefing! Currently as a start supports Factions, WorldGuard and GriefPrevention. · The plugin is now disableable per world. Regen the config to see the new key and enter the name(s) of the world(s) you want to exclude. Note: There is no real need to update if you don't intent to use either of these features.0.7.2bugfixSep 11, 2015 - Fixed Mob spawning and Summoning modules not correctly listening to config settings - Fixed UI blank line in certain conditions. - Added Summoning entity unlock notifications0.7.1NEW SKILL! Also chat replacing and others.Sep 11, 2015 · New skill Summoning! I put as default alias in the config 'conjuring'. Not sure, last minute thought. Either way, find out more HERE · UI skill overview now shows the next message to be unlocked. · 3 simple chat placeholders to use in a chat-formatting plugin · Per skill permissions! Yes, every skill can now not only be disabled for the server but also denied to players. · Note: the permissions are not given by default. If you enable this feature in the config you HAVE to make sure to give out the permissions as you want, or no one will be able to use any skills. · Many miscellaneous fixes and tweaks. (including a significant nerf to attack exp to bring it more on level with other skills)0.6.1Second Wind, Archery and bugfixesAug 23, 2015 · New defence ability: Second Wind. Respawn right where you died, once per x time. I removed Fight or Flee, which will later be implemented in this ability. · Added MetricsLite. It is mainly to keep me motivated, as it tracks how many players are using the plugin. Fully anonymous and you can opt-out. · Reworked combat exp to care for high health and pets. · Bugfixes: · Bloodlust stacks causing weird game behavior · Some skills not compatible with multiworld use. · miscellaneous0.6.0Externalized Strings and Mob spawns!Aug 14, 2015 It's been a while, but in the meantime I have published an extra version (found here) with some nice extra features to give your server a nicer feel. Check it out! Also some nice things here: · A much requested feature was finishing the descriptions and externalizing strings. Well that has happened, and the descriptions and notifications and UI are now fully customizeable! Ready to be translated or adjusted · New module: Mob Spawning. This module scales spawned mobs according to the strength of the closest players. It can currently equip armor and affect speed and health. Includes a feature to display healthbars for all entities. · Bloodlust (attack ability) changed. Removed the annoying dog sound, and split bonus damage and lifesteal into separate unlocks.0.5.0Enchanting and PremiumJul 28, 2015 · Enchanting has seen an update with an awesome new ability Potion Cloud, among some other things and better in-game documentation · Configuration GUI has been overhauled. It now features toggle-able buttons with indicators. The redesign also allows me to add buttons separately0.4.3Tweaks and optionsJul 25, 2015 Again no real features, just going through feedback I've received. · Added new configuration options · disable scoreboards all together incase of conflicts · manage combat exp for pvp and mobspawned mobs · bloodlust ability (attack) now has it's proper options · Fixed combat exp exploit from non-living entities · Fixed highscores displaying UUIDs for offline players · Improved hover accuracy in stat overviews · Messages.yml slightly changed defaults NOTE: You have to regenerate your config.yml and messages.yml to see the new options. You can then copy over your non-default settings. Sorry!0.4.2Java 7 fix and cleanupJul 23, 2015 No new features today, but some cleanup in code and an easier to use API · Removed Java 8 method, so the plugin should now run on all hosted servers also with an older Java. · Cleanup in the code of the exp-tracking core · Started the wiki project, currently with one page: Commands and Permissions (link)0.4.1UI updateJul 21, 2015 · Skill command display redesigned to be cleaner and easier to understand. Also now fully uses the ChatComponent API to include chat events. · Exp tomb GUI updated. Now displays your level after collection. · The Timber ability now also looks for leaves. This way it finds wood more accurate in large trees, and doesn't leave any floating blocks.0.4.0Combat, Animals and Highscores!Jul 16, 2015 It's been a while, but here is a large update. Including changes to: attack, defence, archery and taming. Taming + Introducing the Golden Lasso! With it you can pick up any living entity and place it down later anywhere you want. It unlocks in three stages; first only horses, then all passive mobs and lastly all hostile mobs. Entities are always exactly the same as their NBTTag gets transferred. To use a leach like vanilla hold shift while clicking. + Twins (perk). As you level up, the chance of animals you breed having twins or even triplets increases Combat Attack - Rage has been removed in favour of Bloodlust + Bloodlust. Hitting enemies multiple times in a row (within 1s) gains you increased damage and some lifesteal. + DoubleStrike. Right-clicking an enemy now has (when unlocked) abilities depending on your weapon. Bare hand: Disarm; knock the weapon out of your foe's hand (can fail) Axe slap: Do extra damage and cause an explosion. Enemies around are also hit and your target in particular is knocked back a lot. Swords: A regular strike but for 1.5-2.5x damage. Defence = Renamed Charge to Bulk Up and the mechanics has changed. Now you sneak to slowly charge up absorption hearts. The charge speed and max hearts increase as you level up. Archery + Volley: Left click a bow to charge a volley; your next shot will shoot up to 7 arrows! + ( Poison) Darts: With this unlocked you can throw arrows right out of your hand. This way you don't have to charge up your bow first. At a later level your darts even inflict Poison II for 2.5s on targets. Other + Highscores. Yes, every skill now holds highscores to see the top ranked players. Look at the highscores with /highscore <skill> (aliases: /top /rpgtop /skilltop ). In a fututre update I will also add highscores for combatlevels (maybe) and total exp. Note; be sure to regenerate the config to see options for the new additions!0.3.3Enchanting & ExpJun 14, 2015 [+] New enchantment Ability: Double enchanting. With this unlocked, every item can be enchanted twice at the Enchantment Table [+] New enchanting Perk: max cost. Enchantments can cost at most 2 or 1 levels (instead of the 3 default). [+] Cumulative Gain - Using this option in your settings, exp gains in a row will now show the total gain in that period [+] Exp buffer - Added a decimal buffer so config multipliers are a lot more accurate [=] Timber ability now removes more leaves for better results with big trees [=] World data is now compressed as an NBT file [=] Various small improvements/rewrites (regenerate the config to see new options, mainly enchanting this time)0.3.2Updates round 1Jun 7, 2015 Reworked commands internally Fixed forging applying damage boosts. Fixed scoreboard layout. Switched activation mechanic for attack and defence ability. (blocking/sneaking) Fixed bug where a confirmation screen wouldn't close after accepting. Added an 'Combat level' (optional, can disable in the config) Made Stamina health boost configurable Added /rpg setall <player> <level> command, for testing purposes - Some more smaller stuff I forgot0.3.1Jun 5, 2015
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