RuinedStructures999
1.0.7Bring your world to life with RuinedStructures999 — a powerful plugin that spawns configurable, loot-filled ruined structures in your Minecraft world!
1.0.7latestRuinedStructures999 1.0.7 The Great Bug Fixing Update!Sep 5, 2026 * Added deterministic per-chunk structure placement so spawn decisions remain stable across reloads. * Added queued main-thread generation with a configurable structures-per-tick limit. * Added optional protection checks for protected areas when a compatible protection plugin is available. * Added configurable mob encounters with entity, count, glowing, and difficulty-scaling controls. * Added advanced custom loot handling with weighted entries, amount ranges, and enchantments. * Added persistent structure metadata, bounding boxes, generated entities, and changed-block awareness. * Added safe structure removal that restores only unchanged blocks. * Added structure regeneration through the administration command. * Added radius-limited locate results and expanded structure management commands. * Added configurable performance, protection, encounter, and difficulty settings. * Fixed empty biome lists incorrectly disabling sunken shrines and sunken graveyards. * Fixed abandoned quarries being filled with stone instead of being excavated. * Fixed surface structures being placed one block below the terrain surface. * Fixed piglin villages validating one location but generating at another location. * Fixed piglin village houses overlapping because only their centers were checked. * Fixed desert temple traps failing to activate by placing the pressure plate below the floor without a trigger path. * Fixed ruined-house containers being placed below the playable floor. * Fixed watchtower containers being placed inside the upper structure instead of on the accessible platform. * Fixed custom loot configuration failing on YAML numeric types other than Integer. * Fixed invalid custom loot materials and malformed entries from interrupting loot generation. * Fixed optional protection integration from requiring the protection plugin to be installed. * Fixed queued structure generation waiting for the persistence interval before being processed. * Fixed existing entities inside a generation area from being removed as if they were generated encounters. * Fixed stale container data being discarded when another world loads. * Fixed outdated desert biome names in the default configuration. * Fixed command metadata and permissions to include regeneration and safe structure management.1.0.61.0.6 The Structure Overlap Prevention Update!Apr 7, 2026 New Features:* * Added a structure overlap prevention radius system to stop new ruins from spawning too close together. * Added per-structure world toggles using allow-lists and block-lists for world-by-world control. Changes:* * Reload now refreshes active spawn rules and world toggle settings immediately. * Structure list and info command output now reflects the current world context. * Main command metadata now matches all supported subcommands. Fixes:* * Fixed haunted graveyard generation so it can spawn correctly. * Fixed piglin village path placement so paths generate on terrain reliably. * Fixed fallback loot coverage so every structure type has default loot behavior. * Fixed container loot-tracking persistence so loot state survives server restarts. * Fixed non-player handling for force-spawn commands with clear feedback. * Fixed legacy trap validation behavior in desert temple ruins. * Fixed command permission gating that incorrectly blocked non-reload subcommands.1.0.5RuinedStructures999 1.0.5Dec 24, 2025 New Features
Added A Configuration Option To Enable Or Disable Logging1.0.4RuinedStructures999 1.0.4Oct 30, 2025 New Features
New Structures:* * Collapsed Mineshaft * Desert Temple RuinsChanges
Commands:* */rs999 list: List all registered structures and their spawn chances. */rs999 info <structure_name>: Get detailed information about a specific structure. */rs999 locate <structure_name>: Locate the nearest generated structure of a specific type. */rs999 despawn <radius>: Remove tracked structures within a certain radius. Configuration:* * World-specific spawn chances can be configured for each structure. * Custom loot tables can be defined for each structure. Structure Tracking:* * The plugin now tracks the locations of all generated structures ingenerated_structures.yml.1.0.3RuinedStructures999 1.0.3 The MoreStructures updateSep 30, 2025 #Added New Structures 1.Pillager Castle 2.Haunted GraveYard 3.Sunken GraveYard 4.Abandoned Quarry 5.Bandit Camp 6.Ruined House 7.Sunken Shrine1.0.2RuinedStructures999 1.0.2Sep 29, 2025 Per-Structure Loot Pools Each structure now has its own distinct loot pool, offering more immersive and thematic rewards
Weighted Randomized Loot Rolls Items are selected from each loot pool using weighted random chance, allowing for fine-tuned rarity: Common, uncommon, and rare items all possible per chest. 2–4 loot items per chest with randomized quantity and distribution.
Chest Tracking System New internal chest registry maps chest locations to the structure type that generated them, enabling structure-aware loot logic.
Console Debugging Logs Server console now logs detailed loot generation: Structure type Chest coordinates Useful for server owners monitoring structure activity.
1.0.1RuinedStructures999 1.0.1Sep 17, 2025 the second release1.0.0RuinedStructures999 1.0.0Sep 14, 2025 the first release
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