Scaled Ender Dragon
1.8.7Enhances the Ender Dragon fight by scaling the difficulty and mechanics based on Players!
1.8.7latestScaled Ender Dragon 1.8.7Sep 18, 2026 - Added ability to issue commands as rewards for killing the dragon.COMMAND REWARDS: To run a command when a player receives a reward, use: - command: "give %player% diamond 1" chance: 0.11.8.6Scaled Ender Dragon 1.8.6Aug 23, 2026 - Added new command "/sed scale 1-10" which will automatically scale the next respawned dragon, without the need of players or eggs to scale it! - Added a new config option: "first-dragon-scale: 1" which will set the ender dragon's scale on a brand new end dimension world without having to respawn it.1.8.4Scaled Ender Dragon 1.8.4Jun 17, 2026 Added compatibility for Minecraft 26.2, join our discord to report any issues you may find! - Removed reward-multiplier from dragons.yml as it is no longer used, the config is under config.yml rewards section for base-rare-chance and scale-rare-chance-increase. - Fixed an issue of items being deleted if the player had a full inventory when they killed the dragon - Added ability to specify more players under guarenteed-rare and leaderboard-bonus sections under rewards as they did not scale past 3, even if you changed the top-players config. - Added it so all players who reach the minimum damage cap will have the base-rare-chance to roll a rare loot table item, not just the top-players.1.8.1Scaled Ender Dragon 1.8.1Mar 22, 2026 Finally got some time to get around to updating and cleaning up a few things. This introduces a config change, if you've modified your scaled dragons you'll have to copy & paste your modified config into dragons.yml in order to use it. - Fixed Dragon Breath clouds not dealing damage - Added the ability to collect dragon breath in bottles from the clouds - Fixed Potion effects being applied to the player from melee hits - Fixed sound issues and made them use the player's audio settings, no more loud dragon roars at summoning! - Added Boss Bar colors depending on dragon, also added a segmented boss bar to better indicate when the dragon will respawn crystals - Fixed already summoned dragons breaking after server restarts, boss bars are still glitchy CONFIG CHANGES: Moved the scaled dragons configuration from config.yml to a new file called dragons.yml for easier, cleaner config. If you've edited the scaled dragons in any way, you can just copy that section from your existing _config.yml_ and paste it into _dragons.yml_
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