SchematicAPI:
Features:
- Very simple to use
- You can configure how many blocks are changed per tick to avoid server lag
- Very easy developer API (perfect for minigames, example *link soon*)
- Possibility to add locations to a schematic
- All entities are supported
- Most (FastAsync)WorldEdit schematics are supported
- OpenSource
Commands:
/schematic pos1/pos2 | schematicapi.pos | Select a region
/schematic save <name> | schematicapi.save | Save a selected region into a schematic
/schematic paste <schematic> | schematic.paste | Paste schematic from plugin folder
/schematic list | schematicapi.list | List schematics in plugin folder
/schematic addlocation <key> | schematicapi.addlocation | Add location to schematic
/schematic removelocation <key>| schematicapi.removelocation | Remove location from schematic
/schematic showlocations | schematicapi.showlocations | Show added locations
Permissions: schematicapi.<command>
Developer Infos:
Paste a schematic
public void pasteSchematicExample(Player player) {
Location pasteLocation = player.getLocation();
File schematicFile = new File("map.schematic");
try {
Schematic schematic = new Schematic(schematicFile);
schematic.paste(pasteLocation, BLOCKS_PER_TICK, (Long time) -> {
player.sendMessage("Schematic pasted in " + time + " ms");
});
List<Location> spawns = schematic.getConvertedLocation("spawns", pasteLocation);
} catch (IOException ex) {
player.sendMessage("Error while pasting schematic");
}
}
Additional Infos:
When informing me about bugs, always attach a server log, otherwise I often can't help you.
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