1.4.1latestSeasons 1.4.1Aug 16, 2026 Problem During winter, every skeleton spawn was cancelled and replaced with a stray — including spawns fired by mob spawners (and trial spawners). The same happened in summer, where zombie spawners were converted into husk spawners. Mob spawners limit their output by counting "similar entities" — entities of the same EntityType — within their spawn area (Spawner#getMaxNearbyEntities()). Since the converted skeletons/zombies never entered the world and the replacement strays/husks are a different type, the spawner's cap was never reached: it kept spawning on every spawn delay, producing an unlimited number of strays/husks around any skeleton/zombie spawner (dungeons, spawner farms, etc.). Fix Season conversions now only apply to non-spawner spawns: · WinterEffects — skeletons spawned by a spawner are left as skeletons; natural (and other non-spawner) skeletons are still converted to strays. · SummerEffects — zombies spawned by a spawner are left as zombies; natural zombies are still converted to husks. Spawner detection is defensive and covers all spawner paths in the 26.2 API: SpawnerSpawnEvent, TrialSpawnerSpawnEvent, and CreatureSpawnEvent with reason SPAWNER, SPAWNER_EGG, or TRIAL_SPAWNER. This also matches vanilla behavior, where biome-based mob conversions (e.g. skeletons → strays in snow) only apply to natural spawns, and the behavior documented in the README ("skeletons that spawn naturally"). Other changes · Spigot API: 26.1.2-R0.1-SNAPSHOT → 26.2-R0.1-SNAPSHOT (build.gradle, plugin.yml api-version) · PlaceholderAPI (soft dependency): 2.12.2 → 2.12.3 · Plugin version: 1.4.0 → 1.4.1 Testing · Builds cleanly against spigot-api:26.2 (JDK 25). · In-game: 11×11 room, skeleton spawner with MaxNearbyEntities:6 — in winter the spawner now spawns skeletons, stops at 6, refills as they die, and never spawns a stray. Natural /summon skeleton is still converted to a stray. Same verified for summer with a zombie spawner (husks).1.4.0Spigot 26.1.2 CompatibilityMay 1, 2026 · Spigot 26.1.2 compatibility. · PlaceholderAPI 2.12.2 compatibility. · Switched from Java 21 to Java 25. · Option to enable or disable plugin-driven sweet berry bush spawning during summer.1.3.0Spigot 1.21.11 compatibilityFeb 13, 2026 · Spigot 1.21.11 compatibility. · New setting to show/hide temperature actionbar.1.2.1Spigot 1.21.10 CompatibilityNov 25, 2025 · Spigot 1.21.10 compatibility. · PlaceholderAPI 2.11.7 compatibility.1.2.0Seasons 1.2.0Apr 11, 2025 · Spigot v1.21.5 compatibility. v1.21.3 and v1.21.4 seem to be compatible, although not fully tested. · Freeze water in winter: Disabled, partial, or full. Disabled by default. Melts the ice in spring if enabled. · Made chunk processing more efficient and safer. · Fixed the bug that was preventing the animal spawn rate from increasing in spring. · Spawn fewer extra mushrooms in autumn.1.1.0PlaceholderAPI SupportJan 7, 2025 PlaceholderAPI support: %seasons_current%1.0.5Bug fixesDec 27, 2024 · The getHighestBlockYAt method returns the highest block's Y coordinate at the specified X and Z coordinates. However, in some cases, this method might return -1 if no valid block is found (e.g., in void areas or unloaded chunks). When this happens, the y value becomes -1, which is invalid for block coordinates. This update adds additional validity checks. · The default temperature has been decreased by 5 degrees celsius. This will help players in the Nether and in The End.1.0.4Bring extra animal spawning backDec 27, 2024 This update brings the extra animal spawning feature back. All spawning methods have been tested by players. Summer: · Increases the spawn rate of jungle animals (Parrots, Ocelots, and Pandas) by 30%. Autumn: · Increases the spawn rate of Mooshrooms, Frogs, and Foxes by 30%. · Spawns less extra mushrooms. Winter: · Increases the spawn rate of Wolves, Foxes, and Polar Bears by 50%. Spring: · Increases the spawn rate of Sheep, Cows, Pigs, Rabbits, and Chickens by 30%.1.0.3Removed extra animal spawningDec 26, 2024 · Removed extra animal spawning for now as it caused infinite spawning.1.0.2AdjustmentsDec 26, 2024 · Corrected Fahrenheit display color. · Set event priorities. · Implemented more robust mob spawning methods.1.0.1New biome temperaturesDec 26, 2024 · Added new biome temperatures. · Decreased Badlands biome temperature from 40 to 30 degrees celsius.1.0.0Release 1.0.0Dec 25, 2024 · First non-beta release. All the bugs have been fixed.0.5-BETAMajor bug fixes and optimizationsDec 25, 2024 · Fixed the bug which was preventing seasons from changing. · Spawn less berry bushes in summer. · Use minutes instead of Minecraft days for season change. Remove your config.yml and let the plugin recreate it. · Delay plugin start by 1 second to improve reliability. · The plugin won't remove snow and ice blocks in spring anymore.0.4-BETASummer Animal Spawn BoostingDec 24, 2024 · Corrected Summer Animal Spawn Boosting0.3-BETACorrected Winter Animal Spawn BoostingDec 23, 2024 · Corrected Winter Animal Spawn Boosting: · The onCreatureSpawn() method now correctly implements spawn boosting by manually spawning 2 extra entities of the same type when a winter entity spawns naturally and the random chance (50%) is met.0.2-BETAAutumnEffects fixesDec 22, 2024 · Fixed AutumnEffects spawn boost logic. · Removed duplicate code in AutumnEffects. · Removed unused imports.0.1-BETADec 21, 2024
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