1.4.1latestSeasons 1.4.1Aug 16, 2026 ## Problem During winter, every skeleton spawn was cancelled and replaced with a stray — including spawns fired by mob spawners (and trial spawners). The same happened in summer, where zombie spawners were converted into husk spawners. Mob spawners limit their output by counting "similar entities" — entities of the same `EntityType` — within their spawn area (Spawner#getMaxNearbyEntities()). Since the converted skeletons/zombies never entered the world and the replacement strays/husks are a different type, the spawner's cap was never reached: it kept spawning on every spawn delay, producing an unlimited number of strays/husks around any skeleton/zombie spawner (dungeons, spawner farms, etc.). ## Fix Season conversions now only apply to non-spawner spawns: -WinterEffects— skeletons spawned by a spawner are left as skeletons; natural (and other non-spawner) skeletons are still converted to strays. -SummerEffects— zombies spawned by a spawner are left as zombies; natural zombies are still converted to husks. Spawner detection is defensive and covers all spawner paths in the 26.2 API:SpawnerSpawnEvent,TrialSpawnerSpawnEvent, andCreatureSpawnEventwith reasonSPAWNER,SPAWNER_EGG, orTRIAL_SPAWNER. This also matches vanilla behavior, where biome-based mob conversions (e.g. skeletons → strays in snow) only apply to natural spawns, and the behavior documented in the README ("skeletons that spawn naturally"). ## Other changes - Spigot API:26.1.2-R0.1-SNAPSHOT→26.2-R0.1-SNAPSHOT(build.gradle,plugin.ymlapi-version) - PlaceholderAPI (soft dependency):2.12.2→2.12.3- Plugin version:1.4.0→1.4.1## Testing - Builds cleanly againstspigot-api:26.2(JDK 25). - In-game: 11×11 room, skeleton spawner withMaxNearbyEntities:6— in winter the spawner now spawns skeletons, stops at 6, refills as they die, and never spawns a stray. Natural/summon skeletonis still converted to a stray. Same verified for summer with a zombie spawner (husks).1.4.0Seasons 1.4.0May 1, 2026 - Spigot 26.1.2 compatibility. - PlaceholderAPI 2.12.2 compatibility. - Switched from Java 21 to Java 25. - Option to enable or disable plugin-driven sweet berry bush spawning during summer.1.3.0Seasons 1.3.0Feb 13, 2026 - Spigot 1.21.11 compatibility. - New setting to show/hide temperature actionbar.1.2.1Seasons 1.2.1Nov 25, 2025 - Spigot 1.21.10 compatibility. - PlaceholderAPI 2.11.7 compatibility.1.2.0Seasons 1.2.0Apr 11, 2025 - Spigot v1.21.5 compatibility. v1.21.3 and v1.21.4 seem to be compatible, although not fully tested. - Freeze water in winter: Disabled, partial, or full. Disabled by default. Melts the ice in spring if enabled. - Made chunk processing more efficient and safer. - Fixed the bug that was preventing the animal spawn rate from increasing in spring. - Spawn fewer extra mushrooms in autumn.1.1.0Seasons 1.1.0Jan 7, 2025 PlaceholderAPI support:%seasons_current%1.0.5Seasons 1.0.5Dec 27, 2024 - The getHighestBlockYAt method returns the highest block's Y coordinate at the specified X and Z coordinates. However, in some cases, this method might return -1 if no valid block is found (e.g., in void areas or unloaded chunks). When this happens, the y value becomes -1, which is invalid for block coordinates. This update adds additional validity checks. - The default temperature has been decreased by 5 degrees celsius. This will help players in the Nether and in The End.1.0.4Seasons 1.0.4Dec 27, 2024 This update brings the extra animal spawning feature back. All spawning methods have been tested by players. Summer: - Increases the spawn rate of jungle animals (Parrots, Ocelots, and Pandas) by 30%. Autumn: - Increases the spawn rate of Mooshrooms, Frogs, and Foxes by 30%. - Spawns less extra mushrooms. Winter: - Increases the spawn rate of Wolves, Foxes, and Polar Bears by 50%. Spring: - Increases the spawn rate of Sheep, Cows, Pigs, Rabbits, and Chickens by 30%.1.0.3Seasons 1.0.3Dec 26, 2024 - Removed extra animal spawning for now.
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