ShadowAC 6.0latestShadowAC + GRIMACJan 10, 2026 I finally did it this is probably the best combo it litterally beats intave anticheat.Version 5.0ShadowAC 5.0Jan 7, 2026 Currently best version yet. Designed with skill and actually works.4.5ShadowAC 4.5Jan 6, 2026 Not done with this update still implimenting things but its nearly done.4.0ShadowAC 4.0 Full rewriteDec 29, 2025 Basically no more false flags added flight check and nofall as well as better killaura and scaffold checks.3.0ShadowAC 3.0Dec 29, 2025 Fixed flight check and spider check now work fixed multiaura and killaura/phase/speed check issues. Made the flight check funny so it now insultes them in chat. .SpoilerTarget">Spoiler: Coming Soon Nofall Check and a Scaffold check2.0ShadowAC 2.0 better checksDec 28, 2025 ShadowAC 2.0 – Major Check System Rewrite This update introduces a full rewrite of ShadowAC’s check configuration system, improving accuracy, flexibility, and long-term stability across all server types. While the total number of checks remains 115, nearly every category has been rebalanced, expanded, or refined. High-Level Comparison Area Old Configuration New Configuration Check Structure Basic enable/disable Weighted & categorized False Positive Control Limited Violation decay + weights Detection Depth Single-layer checks Multi-layer detection Packet Handling Minimal Dedicated packet category Ghost Client Detection Not isolated Dedicated system Server Types One-size-fits-all Preset-based tuning Performance Mostly sync Async-capable checks Staff Control Basic alerts GUI, alerts, ghost analysis Movement Checks – Improved Accuracy Old · Basic Fly, Speed, NoFall checks · Limited separation between motion types · Higher chance of false positives on lag NewSplit Fly checks (basic, advanced, packet-based)
Speed checks separated into horizontal, vertical, sprint & sneak
Added Elytra acceleration detection
Added GroundSpoof & Motion manipulation checks
Timer abuse split into game timer & packet timer
Better handling of vehicles, boats, ice & liquid movement Result: More precise movement detection with significantly fewer false flags.
Combat Checks – Multi-Layer Rewrite Old · Single KillAura & Reach checks · CPS-only AutoClicker detection · Limited aim analysis New
KillAura split into 5 independent layers
Reach separated into entity & block reach
AutoClicker expanded to CPS, pattern & statistical analysis
AimAssist now checks smoothness, snap & consistency
Added Backtrack detection
Improved velocity & knockback handling Result: ShadowAC now detects legit-style combat cheats instead of only blatant ones. Block Checks – Expanded Exploit Coverage Old · Basic Scaffold, Nuker & FastBreak · Limited placement validation New
Scaffold split into tower, angle & speed checks
Added ImpossiblePlace & AirPlace detection
Added BlockReach manipulation
Improved XRay with statistical + pattern analysis
Added AutoBridge, AutoTool & SpeedMine detection Result: Better coverage for modern client scaffolds and nukers. Player Checks – Quality-of-Life Detection Old · Limited player behavior checks · No packet-level player analysis New
Added AutoArmor, AutoEat & InventoryMove
Added SkinBlink & PingSpoofer detection
Improved ChestStealer reliability
Added AutoRespawn & FastThrow checks Result: ShadowAC now catches utility cheats commonly missed by older AntiCheats. Packet Checks – Entirely New Category (ProtocolLib) Old · No dedicated packet analysis New
15 dedicated packet checks
BadPackets split into movement, action & rotation
Packet spam & flooding protection
Payload exploit detection
Transaction & keep-alive abuse checks
Packet order, delay & duplication detection Result: Protection against packet-level exploits and ghost clients. Ghost Client Detection – New System Old · No ghost client identification New
Behavioral scoring system
Analysis over time instead of instant flags
Separate ghost alert permissions
Designed for “legit” cheat detection Result: ShadowAC can now identify low-profile cheating clients.
Punishments & Configuration Improvements Old · Static thresholds · Limited customization New
Weighted violation system
Automatic violation decay
Per-check max violations
Per-check severity weighting
Fully configurable punishments
LiteBans integration Result: Admins have full control over how and when punishments occur.
Performance Improvements
Async-capable checks
Cached player data
Reduced main-thread load
Better scalability for larger servers We were getting lots of false positives so now we try to limit those but we recommend you disable the spider check in /shadowac gui
1.0Dec 27, 2025
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