Sueta

Simple Combat Log

1.20+26.3

The Simple-Combat-Log plugin prevents players from logging out during combat by setting a combat timer, disabling actions like Elytra use, and broadcasting a message if they leave the server mid-comba

·Plugin
  1. 1.20+26.3latestMinecraft 26.3 Supportlast week

    Minecraft 26.3 Support

    - Updated the build to Paper API 26.3. - Existing gameplay behavior and configuration remain unchanged.
    Requirements
    - Paper 26.3 - Java 25 or newer
    12 downloads
  2. 1.20Opponent Tracking, Logout Modes & WorldGuard FixesSep 25, 2026

    Added

    | Feature | Config | |---|---| | Logout punishment modes none, kill, commands | punishment.logout.mode, punishment.logout.commands | | Command whitelist mode | command-restrictions.mode: whitelist | | Allow Ender Pearls while teleporting is disabled | restrictions.teleporting.allow-enderpearl | | Choose who gets tagged on a hit: both, attacker or victim | triggers.tag-mode | | Only start combat below a set health | triggers.start-below-health |

    Fixed

    - Untag on kill now only removes the killer's tag if no other opponent is still active - Dead players are now untagged on death - Combat players could clip into allow-combat-entry: deny regions by placing blocks at the barrier - Combat players could enter protected regions via teleports or Ender Pearls - Players who still end up inside a protected region during combat are pushed back out - Namespaced commands (/plugin:command) bypassed the command blacklist - Tag effects no longer flicker on every hit, they get refreshed instead

    Config

    - Config version 3 → 4, migrated automatically (backup: config.v3.bak.yml) - punishment.kill-on-logout → punishment.logout.mode (true becomes kill) - blocked-commands → command-restrictions.commands - New keys get their comments added on migration
    7654 downloads
  3. 1.19Untag on kill and config restructuringAug 5, 2026
    Added
    - Untag on kill: the killer is now removed from combat immediately after killing another player. Configurable via combat-log.triggers.untag-on-kill (default: true)
    Changed
    - explosions.set-combat-on-explosion moved from restrictions to triggers in config.yml (more accurate location) - Config version bumped to 3, migration runs automatically on startup
    Notes
    - Existing configs are migrated automatically on next server start - A backup of the previous config is saved as config.v2.bak.yml in the plugin folder
    15374 downloads
  4. 1.18WorldGuard Barrier Rework & Config Auto-MigrationJul 23, 2026

    v1.18

    WorldGuard Safe-Zone Barrier
    | Change | Details | |---|---| | Rework | Barrier now scans block-by-block against the actual region shape instead of a fixed radius around the last movement point. Aligns exactly with the region edge. | | Live updates | Barrier is recalculated continuously while in combat (every move, throttled to 250ms), not just once after a rejected move. It now shows on approach instead of only after being pushed back. | | Break/interact protection | Barrier blocks can no longer be broken or interacted with. | | New config: view-distance | Controls how far from the border the barrier stays visible. Default: 8. | | New config: height | Controls how many blocks above the player the barrier scan checks. Default: 3. |
    Config System
    | Change | Details | |---|---| | messages.yml auto-creation | File is now created on first enable if missing. | | Config auto-migration | config.yml is now automatically backed up and migrated when the config version changes, instead of requiring a manual reset. | | New accessors | getCombatManager(), getPluginConfig(), reloadPluginSettings() exposed for cleaner internal access. |
    Config Migration Notes
    Existing installs will get the new view-distance and height keys added automatically under combat-log.worldguard.safe-zone-barrier on next startup. A backup of the old config is created automatically.
    3760 downloads
  5. 1.17Admin Commands, WorldGuard Barriers & Config OverhaulMay 3, 2026

    Changelog - CombatLog [Version 1.17]

    ✨ New Features
    - Subcommand system for /combatlog: reload, status, untag – better plugin management through commands - Visual WorldGuard safe-zone barrier with fake blocks – players see a clear visual barrier around safe zones
    🔧 Improvements
    - Separate `messages.yml` introduced with full colorization support – easier message customization - Simplified `CombatManager` – cleaner, more maintainable code without unnecessary complexity - Optimized PlaceholderAPI integration - Tab-completion for all subcommands - Messages now use Adventure Components for better consistency
    ⚠️ Removed
    - Opponent-tracking simplified (no longer stored in data structures)
    🐛 Bugfixes & Cleanup
    - WorldGuard now properly treated as an optional dependency - Barriers correctly cleared on untag - Improved timer cleanup on plugin shutdown
    21410 downloads
  6. 1.16PlaceholderAPI Support, Admin Bypass & Combat EffectsApr 20, 2026

    New Features

    PlaceholderAPI Integration CombatLog now supports PlaceholderAPI. Use these placeholders in any compatible plugin (scoreboards, TAB, HUDs, etc.): - %combatlog_in_combat% — true / false - %combatlog_time_left% — remaining combat seconds - %combatlog_opponent_name% — name of the current opponent - %combatlog_opponent_health% — opponent's current HP (00.00 format) PlaceholderAPI is optional — the plugin loads cleanly without it. Permission Bypass (`combatlog.bypass`) Players or groups with the combatlog.bypass permission are fully exempt from CombatLog: - Will not be tagged into combat - Are not subject to any in-combat restrictions (elytra, teleport, commands, etc.) - Disconnecting while in combat produces no broadcast and no punishment - Default: op Potion Effects on Combat Tag You can now configure potion effects that are automatically applied when a player enters combat and removed when combat ends. Effects are only applied if the player does not already have that effect active. Configure in config.yml under combat-log.tag-effects:
    tag-effects:
      - type: GLOWING
        duration-seconds: 15
        amplifier: 0
        show-particles: false
    Supports any valid Bukkit PotionEffectType. The list in the default config includes GLOWING as an example — remove or comment it out if you don't want any effects. ---

    Improvements

    - CombatManager now tracks the current opponent per player, enabling opponent-related placeholders to work correctly - PotionEffectType lookup updated to use Registry.EFFECT instead of the deprecated getByName() method (Paper 1.20.3+) ---

    Dependencies

    - PlaceholderAPI: optional (softdepend) - WorldGuard: optional (unchanged)
    2559 downloads
  7. 1.15Cleaner package structure & state ownershipMar 15, 2026

    Refactor — no functional changes

    This release is a pure code refactor. Gameplay behaviour is identical to the previous version. ---
    Package structure
    Packages have been renamed to follow Java conventions (lowercase): | Before | After | |---|---| | ...Utils | ...util | | ...Combat | ...combat | | ...Config | ...config | | ...Listener | ...listener | ---
    What changed
    `CombatManager` (new: `combat` package) - Now fully owns combatTimers, activeTimers and bossBars maps - Listeners no longer touch state directly — all changes go through the public API `PluginConfig` (new: `config` package) - Centralises every config.getString / getBoolean / getInt call - Single instance passed to all listeners on startup Listener split - CombatTagListener — damage, projectile, explosion and enderpearl tagging - CombatRestrictionListener — elytra, teleport, command block, mending, riptide - CombatZoneListener — proximity tagging on join - CombatLogoutListener — disconnect handling - AntiKillAbuse — kill-farming detection - WorldGuardListener — region entry guard (registered only when WorldGuard is present) `CombatLog` (main class) - Reduced to wiring only: config → manager → listeners - registerListeners() is the single place to see which listeners are active ---
    Migration
    No config changes. No permission changes. No command changes. Simply replace the old jar with the new one and restart.
    8161 downloads
  8. 1.14WorldGuard Fix & Improved Command BlockingMar 9, 2026
    Fixed an issue with the WorldGuard integration where the plugin checked an unused local flag instead of the actual WorldGuardHook status. As a result, the region entry restriction during combat now works correctly. Additionally, blocked commands are now case-insensitive (/TPA, /Tpa, /tpa are treated the same), making the command restriction system more reliable.
    1379 downloads
  9. 1.13Config ReworkFeb 22, 2026
    This update introduces a cleaner and fully restructured configuration. All settings are now logically grouped (timer, restrictions, punishment, triggers, etc.), making the plugin easier to configure and extend. The Anti-Kill-Abuse system has also been adapted to the new structure.
    ⚠️ Old configs are not compatible. Please replace your existing config.
    ---

    New Configuration

    <details> <summary><strong>Click to expand</strong></summary>
    combat-log:
      timer:
        duration-seconds: 15
        display: actionbar
    
      restrictions:
        elytra:
          disabled-in-combat: true
        teleporting:
          disabled-in-combat: false
        mending:
          disabled-in-combat: true
        riptide:
          stop: false
          cooldown: 10000
        explosions:
          set-combat-on-explosion: true
    
      punishment:
        damage: 5.0
        kill-on-logout: false
    
      triggers:
        enderpearl:
          set-combat-on-land: true
          only-if-already-in-combat: false
    
      ignored-worlds:
        - "ffa"
    
      blocked-commands:
        - "tpa"
    
      combat-zone:
        enabled: true
        radius: 10
    
      messages:
        combat-log: "&c{player} has combat logged!"
        elytra-use-denied: "&dYou can't use elytra in combat"
        teleporting-denied: "&dYou can't teleport in combat"
        blocked-command: "&cYou can't use this command in combat"
        region-entry-denied: "&cYou can't enter this region in combat"
    
        timer:
          actionbar: "&c{timeLeft}/{maxTime}"
          bossbar-title: "&cIn Combat: {timeLeft}s"
    
    anti-kill-abuse:
      enabled: true
      limits:
        max-kills: 5
        remove-kill-after-seconds: 60
      punish-commands:
        - "kick {killer} Kill-Abuse detected!"
        - "ban {killer}"
    </details>
    2034 downloads
  10. 1.12Enderpearl ChangesJan 5, 2026

    Changelog

    Added
    - New configuration options to control combat logging when an Ender Pearl lands. - Players can now be set into combat when landing an Ender Pearl. - Option to choose whether this should always happen or only if the player is already in combat.
    Config
    ```yml combat-log: enderpearl: set-combat-on-land: true only-if-already-in-combat: false
    6231 downloads
  11. 1.11Worldguard FixDec 23, 2025
    Fixed a bug that the plugin coudn't start without worldguard
    1880 downloads
  12. 1.10Mending Combat RestrictionNov 20, 2025
    Added: Mending Combat Restriction/Metrics
    A new configuration option has been introduced: ```yaml combat-log: mending-disabled-in-combat: true
    3620 downloads
  13. 1.9Anti Kill AbuseSep 6, 2025
    New Feature
    - Prevents kill farming / griefing by tracking repeated kills on the same player. - If a player kills the same victim more than 5 times in 30s, punishment commands are executed.
    ⚙️ Config
    ```yaml anti-kill-abuse: enabled: true remove-kill-after: 60 max-kills: 5 punish-commands: # {victim} for victim - "kick {killer} Kill-Abuse detected!"
    4137 downloads
  14. 1.8Display MethodsJul 15, 2025
    Combat timer can now be shown in the actionbar or bossbar. New config option: combat-log.display-mode (actionbar or bossbar)
    2286 downloads
  15. 1.7Blocking CommandsMay 27, 2025
    Adds the option to block commands in combat
    2463 downloads
  16. 1.6Kill when LogApr 7, 2025
    Adds the option to kill players when they combat log
    3187 downloads
  17. 1.51.5 Teleport fixApr 3, 2025
    Fixed a bug where stepping on farmland, carrots, or similar blocks caused unintended teleportation, sometimes launching players out of the world.
    440 downloads
  18. 1.4Riptide Bug fixFeb 17, 2025
    Fixed the bug, that you can spam riptide
    353 downloads
  19. 1.3Added wither-skulls shot by a player trigger combat logJan 23, 2025
    294 downloads
  20. 1.2Version 1.2 disable teleportingJan 12, 2025
    Added the ability to disable teleporting while in combat Should work on all game versions
    251 downloads
  21. 1.1Spigot Combat Log Dec 10, 2024

    Combat Log but it supports Spigot/Bukkit

    by ignoring the PlayerElytraBoostEvent wich shouldn't anyway get triggert
    531 downloads
  22. 1.0Combat LogDec 8, 2024
    This should work on all game versions
    1061 downloads

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