Allows you to set the delay between players damaging each other to anything you want. (Can be set to 0 if you want every single damage tick to register as damage)
Permission: simplehitdelay.use
Command: /setdelay (delay number) (delay timespan [ticks]or[seconds]or[minutes]or[hours]or[days] etc)
EG: /setdelay 15 ticks
Minecrafts default damage delay is 20 ticks, this is set by default in the Skript as well.
Requirements:
Skript - (Any version above Skript Dev 27 to Skript 2.4.1)
Skellett - Choose whatever version supports your minecraft version
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