mob-stacking
stacks newly spawned mobs in a radius "distance" to one singular mob, when you kill one of the stacked mobs it spawns itself again but with one less mob
config example
for 1.0.0-1.0.7
config file needs to be called mob-stacking.json
{
"distance":30,
"mobs": ["minecraft:creeper"]
}
for 1.0.8+
{
"killall":true,
"distance":{"x":10, "y":5, "z":10},
"mobs": ["minecraft:creeper"]
}
distance
distance takes a x, y and z so if i want them to stack in a 10x10x10 i would put 10, 10, 10 very straight forward
mobs
mobs must be the minecraft:entityid format and if no mobs set then it defaults to all mobs
kill all
killall is a boolean that when you kill a stacked mob it kills them all and multiplies the drops and xp
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