Purpose: Forces players to play solo even in a multiplayer environment.
- Dropped items can only be picked up by the person who dropped them.
- Items placed into chests can only be taken out by the person who initially placed them.
- Resources gathered will be "owned" by whoever initially retrieves them off the ground so once grinders are established anyone can use what it produces.
This is just a quick little something I whipped up to force players to play independently despite being on a team or literally right next to another player perhaps. Their base can be shared but resources gathered cannot. The only downside is the lore line if an item is placed into a chest and the chest is reopened. Upon it's original opening from placing the item in, it will appear unedited. After a reopen, however, it will have an ugly looking lore line of the UUID of the player it is locked to.
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