Skonic
1.2.8-b1Skonic is a Misc Skript addon that adds many features such as Citizens to Skript.
1.2.8-b1latestSkonic 1.2.8-b1Aug 2, 2026 WARNING: BETA VERSION, USE AT OWN RISK
Please report any issues on the Github or DiscordChangelog
All Changes
- Updated to Skript 2.16.1. - Fixed a synchronization issue when despawning citizens. - Fixed a bug where skin values were handled incorrectly. - Added 40 new citizen expressions. - Added 6 new citizen effects. - Added 5 new citizen conditions. - Added 9 new citizen events. ---New Elements
All new citizen elements added since 1.2.5. Click a section to expand it. <details> <summary><b>Conditions</b> (5 new)</summary> <details> <summary><b>Citizen Is Leashable</b></summary> Whether a Citizens NPC is leashable.
</details> <details> <summary><b>Citizen is Owned By</b></summary> Returns if a Citizens NPC is owned by a specific player.(citizen|npc)[s] %npcs% (is|are) leashable (citizen|npc)[s] %npcs% (is(n't| not)|are(n't| not)) leashable
</details> <details> <summary><b>Citizen Should Take Knockback</b></summary> Whether a Citizens NPC should take knockback.(citizen|npc)[s] %npcs% is owned by %player% (citizen|npc)[s] %npcs% (is(n't| not)) owned by %player%
</details> <details> <summary><b>Citizen Picks Up Items</b></summary> Whether a Citizens NPC picks up items.(citizen|npc)[s] %npcs% should take knockback (citizen|npc)[s] %npcs% should( not|n't) take knockback
</details> <details> <summary><b>Citizen Should Jump</b></summary> Whether a Citizens NPC should jump when navigating.(citizen|npc)[s] %npcs% (pick|picks) up items (citizen|npc)[s] %npcs% (do[es]( not|n't)|do[es]n't) pick up items
</details> </details> <details> <summary><b>Effects</b> (6 new)</summary> <details> <summary><b>Modify Citizen Metadata</b></summary> Modify the metadata of a Citizens NPC.(citizen|npc)[s] %npcs% should jump (citizen|npc)[s] %npcs% should( not|n't) jump
</details> <details> <summary><b>Citizen Mirror</b></summary> Enable/Disable a Citizens NPC's Mirror Trait.(modify|set) [p:persistent] (citizen|npc) %npcmetadata% [metadata] of %npcs% to (%-boolean%|%number%) (modify|set) %npcs%['s] [p:persistent] (citizen|npc) %npcmetadata% [metadata] to (%-boolean%|%number%)
</details> <details> <summary><b>Citizen Mount</b></summary> Makes a Citizens NPC mount or dismount an entity.enable (npc|citizen)[s] %npcs% mirror [n:with name] [e:[and] with equipment] disable (npc|citizen)[s] %npcs% mirror
</details> <details> <summary><b>Citizen Player Animation</b></summary> Plays a player animation on a Citizens NPC.make (citizen|npc) %npc% mount %entity% make (citizen|npc) %npc% dismount
</details> <details> <summary><b>Citizen Rotate</b></summary> Rotates a Citizens NPC to face a location or entity.make (citizen|npc) %npc% play animation %string%
</details> <details> <summary><b>Citizen Speak</b></summary> Makes a Citizens NPC speak a message.make (citizen|npc) %npc% face %location% make (citizen|npc) %npc% face %entity%
</details> </details> <details> <summary><b>Expressions</b> (40 new)</summary> <details> <summary><b>Citizen Anchors</b></summary> The anchors of a Citizens NPC.make (citizen|npc) %npc% say %strings%
</details> <details> <summary><b>Citizen Attributes</b></summary> The attributes of a Citizens NPC as a string.anchors of (citizen|npc) %npc% (citizen|npc) %npc%'[s] anchors
</details> <details> <summary><b>Citizen Avoid Water</b></summary> Whether a Citizens NPC avoids water when pathfinding.(citizen|npc) attributes of %npcs% %npcs%'[s] (citizen|npc) attributes
</details> <details> <summary><b>Citizen Behaviour</b></summary> Whether a Citizens NPC has the Behaviour trait.(citizen|npc) avoid water of %npcs% %npcs%'[s] (citizen|npc) avoid water
</details> <details> <summary><b>Citizen Cosmetic Entity</b></summary> Whether the cosmetic entity (mirror) trait is enabled on a Citizens NPC.(citizen|npc) behaviour of %npcs% %npcs%'[s] (citizen|npc) behaviour
</details> <details> <summary><b>Citizen Drops Items</b></summary> Whether a Citizens NPC drops items.(citizen|npc) cosmetic entity of %npcs% %npcs%'[s] (citizen|npc) cosmetic entity
</details> <details> <summary><b>Citizen Face Location</b></summary> The location a Citizens NPC is facing.(citizen|npc) drops items of %npcs% %npcs%'[s] (citizen|npc) drops items
</details> <details> <summary><b>Citizen Hidden</b></summary> Whether a Citizens NPC is hidden.(citizen|npc) face location of %npcs% %npcs%'[s] (citizen|npc) face location
</details> <details> <summary><b>Citizen Home Location</b></summary> The home location of a Citizens NPC.(citizen|npc) hidden [state] of %npcs% %npcs%'[s] (citizen|npc) hidden [state]
</details> <details> <summary><b>Citizen Inventory</b></summary> The inventory of a Citizens NPC.(citizen|npc) home [location] of %npcs% %npcs%'[s] (citizen|npc) home [location]
</details> <details> <summary><b>Citizen Should Take Knockback</b></summary> Whether a Citizens NPC should take knockback.(citizen|npc) inventory of %npcs% %npcs%'[s] (citizen|npc) inventory
</details> <details> <summary><b>Citizen Is Leashable</b></summary> Whether a Citizens NPC is leashable (leash protected).(citizen|npc) knockback of %npcs% %npcs%'[s] (citizen|npc) knockback
</details> <details> <summary><b>Citizen Metadata</b></summary> The value of a Citizen's metadata.(citizen|npc) leashable of %npcs% %npcs%'[s] (citizen|npc) leashable
</details> <details> <summary><b>Citizen Move Destination</b></summary> The navigation target location of a Citizens NPC.%npcmetadata% (citizen|npc) ([meta]data) of %npc% (citizen|npc) ([meta]data) %npcmetadata% of %npc%
</details> <details> <summary><b>Citizen Open Doors</b></summary> Whether a Citizens NPC opens doors when pathfinding.(citizen|npc) move destination of %npcs% %npcs%'[s] (citizen|npc) move destination
</details> <details> <summary><b>Citizen Owner (UUID)</b></summary> The 'owner' of a Citizens NPC, if null, then it is owned by the server, else a player.(citizen|npc) open[ed] doors of %npcs% %npcs%'[s] (citizen|npc) open[ed] doors
</details> <details> <summary><b>Citizen Packet Update Delay</b></summary> The packet update delay of a Citizens NPC.(citizen|npc) owner [uuid] of %npcs% %npcs%'[s] (citizen|npc) owner [uuid]
</details> <details> <summary><b>Citizen Pathfinding Range</b></summary> The pathfinding range of a Citizens NPC's navigator.(citizen|npc) packet [update] delay of %npcs% %npcs%'[s] (citizen|npc) packet [update] delay
</details> <details> <summary><b>Citizen Picks Up Items</b></summary> Whether a Citizens NPC picks up items.(citizen|npc) pathfind[ing] range of %npcs% %npcs%'[s] (citizen|npc) pathfind[ing] range
</details> <details> <summary><b>Citizen Player Filter</b></summary> Whether a Citizens NPC has a PlayerFilter trait.(citizen|npc) picks up items of %npcs% %npcs%'[s] (citizen|npc) picks up items
</details> <details> <summary><b>Citizen Player List Visibility</b></summary> Whether a Citizens NPC is removed from the player list.(citizen|npc) player filter of %npcs% %npcs%'[s] (citizen|npc) player filter
</details> <details> <summary><b>Citizen Rotation</b></summary> The rotation of a Citizens NPC (yaw).(citizen|npc) player list [visibility] of %npcs% %npcs%'[s] (citizen|npc) player list [visibility]
</details> <details> <summary><b>Citizen Reset Pitch on Tick</b></summary> Whether a Citizens NPC resets its pitch on tick. ```skript (citizen|npc(citizen|npc) rotation of %npcs% %npcs%'[s] (citizen|npc) rotation1.2.8Skonic 1.2.8May 2, 2026 Changelog:
- Fix Version Number bug - Fix Skin Value collision with Typed Value (@Coruitech) - Add Citizen Owner Expression + Condition - Add Citizen Mirror Effect (Requires PacketEvents) As always, if you want support with the plugin, or want to check out any of my other plugins (Alkatraz Magic, Skript-Translate), join the discord (https://discord.gg/qsxkh5keW9)1.2.7Skonic 1.2.7Apr 3, 2026 Changelog:
- Pattern Updates: - Citizen Aggressive - Citizen Attack - Citizen Break Block - Citizen Collidable - Citizen Flyable - Citizen Glow - Citizen Load Chunks - Citizen Minecraft AI - Citizen Pathfind - Citizen Pause - Add Citizen Metadata Elements - Allows users to access and modify all parts of a citizens metadata, which allows them to be changed without a seperate element/effect. - Fix Despawn Citizen Async Issue1.2.6Skonic 1.2.6Feb 2, 2026 Skonic 1.2.6
- Added Citizen Metadata elements, allowing users to modify the metadata of Citizens NPCs without a seperate expression, albeit being a longer process. - Pattern changes to avoid conflicts with other plugins: please check the docs to make sure your skripts are up to date with the new patterns. - Bug fixes.1.2.5Skonic 1.2.5Nov 20, 2025 Changelog:
- Refactoring of certain plugin classes - New logging system - Addition of a cache system for fetch URLs on Mineskin to avoid errors due to excess requests - Addition of a configuration for the maximum range of NPC pathfinding. - AddedSkin From Fileexpression. - AddedClone Citizeneffect. - AddedCitizen Nametag Visibilityexpression.1.2.4Skonic 1.2.4Oct 16, 2025 Relatively Small Update on the Surface, but there was quite a bit of background debugging that needed to be addressed. Thank you to Faiizer for helping me fix some async problems!! Please let me know if there are any issues on the [Github](https://github.com/NagasonicDev/Skonic) or [Discord](https://discord.gg/DvSzE9Qtst)1.2.4-b1Sep 10, 2025 Changes
Pattern Changes
In nearly all conditions (exceptEntity is NPC), the pattern has been changed to now have a(citizen|npc)[s]phrase. This was done to remove any clashes with other plugins. The same has been done with many effects, so make sure to check the updated docs for any changes. For Example:%npcs% (is|are|can) fly[able] -> (citizen|npc)[s] %npcs% (is|are|can) fly[able]Patch Fixes
- Fixed issue with deleting NPCs - Fixed head from URL errors - Probably other stuff, i kinda forgot...Discord
Thank you to everyone who reported issues or asked for support at the discord, I encourage anyone who hasn't already done so, to join, as I can respond in an easier fashion. [Discord Link](https://discord.gg/DvSzE9Qtst)1.2.3Skonic 1.2.3Jun 26, 2025 - Added Citizen Minecraft AI elements. - Added option for 'Citizen Is Navigating' to a location - + Stuff from 1.2.3-b11.2.3-b1Skonic 1.2.3-b1Jun 23, 2025 !!! BETA RELEASE - MAY HAVE BUGS !!! Changelog: - Added Citizen Activation Range Expression - Added Citizen Age Expression - Added Lock Citizen Age Effect - Modified some effects into Async Effects. - Fixed an issue with some skin elements being unusable if Citizens is not used. Sorry for the wait, was dealing with school and stuff.1.2.2Skonic 1.2.2Feb 2, 2025 Changelog:
- Added Config File - Made Update Checker not async. - Look at v1.2.2-b1 for element changelog.1.2.2-b1Skonic 1.2.2-b1Jan 28, 2025 Uploading a beta release with a bunch of changes.Changelog:
- Added Citizen Gamemode, Glow and Gravity. - Added Citizen Hitbox support. - Fixed Citizen Conditions.Internal Stuff:
In this update, I've added tests for 12 elements, with more to come. This helps me to identify errors in the code more easily, as well as conflicts with Skript.1.2.1Skonic 1.2.1Jan 19, 2025 Releasing v1.2.1 after a few bug fixes and quite a few new additions!Changelog:
- Fixed Head from UUID/Name issues. - Fixed conflict with Skript's pathfind effect. - Fixed Problem with Head from URL having JSON error. - Added Citizen Forcefield elements - Added Citizen Load Chunks, Citizen Flyable and Citizen Collidable effects and conditions. - Added Citizen Pose expression and type. - Added Entity Is NPC conditionSupport
Skonic has 2 main streams for support, the discord, which can be joined using this link: [Join Skonic Discord](https://discord.com/invite/DvSzE9Qtst), and the github [Issues](https://github.com/NagasonicDev/Skonic/issues). If you are having trouble with anything Skonic Related, I would Highly recommend going to one of these for support. I will occasionally look in the SkUnity Discord, but if you really need my support, ping or message me at my discord (nagasonic).1.2.1-b3Skonic 1.2.1-b3Jan 13, 2025 Hey guys, just a quick fixChangelog:
- Fixed Forcefield class loading error.1.2.1-b2Skonic 1.2.1-b2Jan 12, 2025 Changelog:
- Added Entity Is NPC condition - Changed Update Checker to Modrinth, therefore all previous versions will not properly check for updates.1.2.1-b1Skonic 1.2.1-b1Jan 9, 2025 Beta Build
May not work as expected. This is a pre-release for the 1.2.1 update, which should be released shortly after Skript 2.10.0.Changelog:
- Added Citizen Load Chunks, Citizen Flyable and Citizen Collidable effects and conditions. - Added Citizen Forcefield Expressions and Section (Requires Skript 2.10 (pre-release is fine)) - Added Citizen Pose expression and type. - Fixed Problem with Head from URL having JSON error. Full Changelog: https://github.com/NagasonicDev/Skonic/compare/1.2..1.2.1-b1NEWS!!
Skonic will most likely be moving to Modrinth for further updates and downloads. This is due to their developer reward program that makes maintaining plugins more worthwhile. Be sure to support there!1.2Jan 3, 2025 More citizens elements + long-awaited skin change. Changelog: - Added Skin Change effect - Added Bunch of Citizen stuff (Break block, conditions, pause. Full Changelog: https://github.com/NagasonicDev/Skonic/compare/1.1..1.21.1Skonic 1.1Jan 3, 2025 Major Update Hey guys, updating Skonic today with a bunch of changes for Citizens. Changelog: - Created On Citizen Create Event - Created On Citizen Spawn Event - Created On Citizen Despawn Event - Created On Citizen Remove Event - Created On Citizen Death Event - Created On Citizen Right Click Event - Created On Citizen Left Click Event - Created On Citizen Create By Player Event - Created On Citizen Create By CommandSender Event - Created On Citizen Damage Event - Created On Citizen Damage By Entity Event - Created On Citizen Damage By Block Event - Added Condition for whether a Citizen can be attacked. - Expression of vulnerability of a citizen - Changed Expressions for name and entity type of citizen to allow setting of values. - Added expression for the Look Close trait of a citizen. - Added NPC Spawn Reasons and NPC Despawn Reasons type classes. (Issue: [#4](https://github.com/NagasonicDev/Skonic/issues/4)) Full Changelog: https://github.com/NagasonicDev/Skonic/compare/1.0.7..1.11.0.7Skonic 1.0.7Jan 3, 2025 This release brings a bunch of changes to patterns and syntax within the expressions and effects. It also adds some elements to the citizens component of the plugin. Changelog: - Added "is navigating" condition - Added citizen pathfind effect - Added effect to change citizen's skin by the skin type. - Added an expression for all citizens - Added expression for citizen with a specified ID - Changed all applicable citizen effects/expressions to allow an array of npcs. (Issue:[#2](https://github.com/NagasonicDev/Skonic/issues/2)) - Added expression for a head from a skin. - Changed player skin value and player skin signature expressions to include all skins. - Added skin from url expression. - Added expression to get the url within a skin value. Full Changelog: https://github.com/NagasonicDev/Skonic/compare/1.0.6..1.0.71.0.6Skonic 1.0.6Jan 3, 2025 Quick Patch Changelog: - Removed Packet console error (didn't really do anything but can look bad) Full Changelog: https://github.com/NagasonicDev/Skonic/compare/1.0.5..1.0.61.0.5Skonic 1.0.5 (Finally)Jan 3, 2025 Changelog: - Fixed all major errors in v1.0.4 - Re-did some patterns in citizen and skin elements - Improved player head expressions - Added UpdateChecker class (Will not work for previous versions) - Added better addon loading, shows element loading in console. - Changed ExprCitizenEntity -> ExprCitizenEntityType, as Citizen handled Entity as name, for some reason. Full Changelog: https://github.com/NagasonicDev/Skonic/compare/1.0.4..1.0.5 Notes: This update was majorly delayed by a lack of effort on my part, and for that, I apologise. If there are any errors in this update, please let me know at https://github.com/NagasonicDev/Skonic/issues.1.0.4Skonic 1.0.4Jan 3, 2025 THIS VERSION IS KNOWN TO BE BROKEN, DOWNLOAD AT OWN RISK _(will not do anything malicious, but may be hard to use)_ !!SMALL FIX!! Changelog: - Fixed error logging - Fixed NPE in effects.1.0.3Skonic 1.0.3Jan 3, 2025 !!QUICK UPDATE!!! Changelog: - Fixed most NullPointerExceptions1.0.2Skonic 1.0.2Jan 3, 2025 ‼SMALL UPDATE‼ Changelog: - Added effect to download a player's skin. New Effect: 'Download Player's Skin'. Will save a png file of the player's skin in the Skonic/skins/player's name directory.If this directory does not exist, it will automatically create it. DO NOT CREATE YOUR OWN DIRECTORY
1.0.1dev01Skonic 1.0.1dev01Jan 3, 2025 Change Log: - Added expression to get a player head from a player. - Added expression to get the owner of a player head. WARNING: THIS IS NOT A COMPLETE VERSION, SOME CHANGES MAY HAVE BUGS OR ERRORS1.0.1Skonic 1.0.1Jan 3, 2025 Changelog: - Added Syntax for Skins - Added Update Checker - Updated All Other Syntaxes - Added Head From Player Syntax1.0.0Skonic 1.0.0Jan 3, 2025 Added basic expressions and effects. More will be on the way soon!
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