[Skript Addon] skDragon [FREE] [EMOTES] [PARTICLES] [GREAT E
v0.17An addon that lets you add particle effects and emotes to your skripts
v0.17latestWhoa there, an update has arrived!Sep 20, 2020 - Updated to 1.16(sorry for the wait), the new particle names are: - soulfireflame, ash, whiteash, crimsonspore, warpedspore, soul, drippingtear, fallingtear, landingtear, reverseportal - new syntax: - start new lightning effect with id name %string% at %enity/location% with particle %particlename%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%][, axis %-number%, %-number%, %-number%], radius %number%, density %number%[, isClientside %-players%][, r[ainbow]M[ode] %-boolean%], visibleRange %number%[, dis[placement]XYZ %-number%, %-number%, %-number%][, pulseDelay %-number%] - Also fixed some bugs0.161.15 updateDec 25, 2019 merry xmas0.151.14+Jun 8, 2019 - Updated to 1.14, the new particle names are: - sneeze, campfirecozy, campfiresignal, composter, flash, fallinglava, landinglava, fallingwater - Also fixed some bugs0.14.999cape fixFeb 9, 2019 - fixed capes, hopefully they run a little better for people - also fixed an issue with redstone color being the wrong values in versions below 1.13(sorry about that) (these dumb version numbers im giving it will stop when i finally release skDragon 2(possible different name) soon)
0.14.666.yolothat last update didnt actually update the download link wtf..Dec 20, 2018 spigot can you please work this time? this is what that last update should have been0.14.666There you go finallyDec 17, 2018 Updated to 1.13.20.14.0Oh snap an update happenedAug 8, 2017 #Update v0.14.0-BETA · - Updated metrics to bstats (https://bstats.org/plugin/bukkit/SkDragon) · - Updated DragonTravel support to version '01.006.05' (a few API changes were made in that plugin, please update it) · - Added more expressions for DragonTravel · - Added 5 new draw particle syntax(these effects simplify the use of drawDot and add some new features) - Colors specifically (redstone/mobspell/ambientmobspell) - Blocks/Items specifically (blockcrack/blockdust/itemcrack) - Directional specifically (if it doesn't work it's because that particle isn't directional!) <-- yay directionals - Material(blockdust/itemcrack) particles - Colored block particles (Using a new derpy color spectrum) · - Updated 'stopEffect id "string"' now accepts a list variable so you can now stop multiple effects at a time · - Updated red tint effect to work in 1.12 · - Fixed drawRings not completely stopping and possibly a few others · - Fixed item fountain nulls with air or null items and other things · - Updated emote effects, they all run under one syntax now using anemotetypeenum · - Added repeat option to emote effect, now you can set how many times it should play · - Added (a bit late but meh) new xmas emotes <3 thanks joey for making these · - Added blinking orc emote (this was going to be part of a more RPG set of emotes) · - Added 'Custom Emotes' now you can make your own(check CustomEmotes.yml for examples). To use them useemote "customname" on %player%where 'customname' is the name you used in the CustomEmotes file · - Added the trial packet again(tim didn't want it) and no you can't change the message that it sends! · - Added @iBlitzkriegi's AnnotationParser to skDragon thx bae <3 · - Added a Documentation.htm <3 thx @Gatt for the template (The generation of this file can be disabled in the config file in the skDragon folder) · - Slowly adding new particle effect system (I'll document this later for now check the generated .htm file) Code (Text): #New Syntax Colored particles: draw %number% colored (redstone|mobspell|mobspellambient) particle at %entities/locations% with RGB %number%, %number%, %number%[, offset %-number%, %-number%, %-number%][, id %-string%][, r[ainbow]M[ode] %-boolean%][, randomColor %-boolean%][, visibleTo %-players%][, visibleRange %-number%][, pulseDelay %-number%][, keepFor %-timespan%] Directional particles: draw %number% %particlename% particle at %entities/locations% with direction %vector% and speed %number%[, offset %-number%, %-number%, %-number%][, id %-string%][, visibleTo %-players%][, visibleRange %-number%][, pulseDelay %-number%][, keepFor %-timespan%] Colored directional particles: draw %number% (shade|red|green|blue|rainbow|full)[ scale %-number%] colored directional (blockdust|itemcrack) particle at %entities/locations% with direction %vector% and speed %number%[, offset %-number%, %-number%, %-number%][, id %-string%][, visibleTo %-players%][, visibleRange %-number%][, pulseDelay %-number%][, keepFor %-timespan%] Material particles: draw %number% (blockcrack|blockdust|itemcrack|fallingdust)[ material] particle made of %itemstack% at %entities/locations%[, speed %-number%][, offset %-number%, %-number%, %-number%][, id %-string%][, visibleTo %-players%][, visibleRange %-number%][, pulseDelay %-number%][, keepFor %-timespan%] Material based directional particles: draw %number% directional (blockdust|itemcrack) particle made of %itemstack% at %entities/locations% with direction %vector% and speed %number%[, offset %-number%, %-number%, %-number%][, id %-string%][, visibleTo %-players%][, visibleRange %-number%][, pulseDelay %-number%][, keepFor %-timespan%] Packet stuff: send[ fake] trial packet to %player% Custom emotes: custom emote %string% on %entity%[with [frame] delay %-number%][ [and] repeat[ing] %-number% [time]] reload custom emotes Built in emotes: emote %emotetype% on %entity% [with [frame] delay %-number%][ [and] repeat[ing] %-number% [time]] Emote types: New: santa wink santa blink santa look xmas tree orc blink Old: blush cheeky cool cry dizzy frown goofy grin love struck lovey rage relax rip sleepy smile spicy surprised tan too cool winkv0.13.1-BETAupdated downloadJan 23, 2017 Download from spigot now since the original link was down!v0.12.0-BETAUpdated with more effects and optimizations!Sep 26, 2016 Enjoy! more description at the topic page/download link2016-09-21Jun 1, 2016
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