[S
v1.1latestThe Speed UpdateNov 18, 2024 I've been asked several times in the past if there was a way to make effects run faster and today I'm happy to say the answer is finally yes This version uses a different approach to schedule tasks which is not recommended by Minecraft however after some testing it appears that this utilization works just fine for spawning particles therefore I decided to release it to the public. The most notable change will be the start effect. Originally using a BukkitRunnable the interval between effect updates was stuck at a minimum of 1000 milliseconds but we can now do less than that. Although it is not recommended to run them too fast you can now play around with the interval bellow 1000 milliseconds which allows the effects to run much faster than before. 1 tick equals 20 milliseconds so you will have to calculate any changes to the timing of your effects. This effect.... Code (Text): start particle effect "uniqueID" at player repeating with an interval of 1 tick would now look something like this... Code (Text): start particle effect "uniqueID" at player repeating with an interval of 1020 milliseconds or Code (Text): start particle effect "uniqueID" at player repeating with an interval of 51 ticks Other updates... · Also added dragon breath and tornado effects · Updated the spiral effect to act more like legacy skDragon spiral1.0.2Added Wings!Feb 8, 2024 Added wings effect and property expression Fixed unregister all Fixed particle types not changing Fixed several other small bugs Rotation expressions now take degrees for input1.0.1Initial Bug FixesJan 18, 2024 This update fixes any bugs that were found during the initial release!1.0Jan 8, 2024
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