skript-worldedit
1.1.6skript-worldedit is here! This Skript addon brings WorldEdit and FAWE support to Skript, offering numerous effects and expressions for efficient world manipulation.
1.1.6latestSkript 2.16+ Support and Bug Fixes2 weeks ago Important Changes
- skript-worldedit works on Skript 2.16+ again! Skript 2.16 added its owntreetypetype, which clashed with skript-worldedit's and stopped the addon's syntax from loading at all (#23, #24). Thanks to @Toni4819, whose fork found the same fix. - skript-worldedit 1.1.6 still requires Skript 2.12.0+, and runs on Java 17+ again. - This version was tested on Paper 1.19.4, 1.21.8, 1.21.10 and 26.3, using Skript 2.12.2, 2.14.1 and 2.17.1, with both WorldEdit (7.3.16 and 7.4.6) and FAWE (2.6.2, 2.13.1, 2.15.0 and 2.16.1). - There was no 1.1.5 release, so this version also includes what would have been in it (the player selection expression). Download 1.1.6 from [Modrinth](https://modrinth.com/plugin/skript-worldedit/version/1.1.6)!Fixes
- Fixes masks not working at all on WorldEdit (they did work on FAWE). This also affected themaskentry when saving and pasting schematics, and smoothing with a mask. - Fixes the forest effect always throwing an error, as the density wasn't being converted from a percentage. - Fixes the sphere and pyramid effects throwing an error when no radius or size was given. - Fixes cylinder regions stored in variables losing their y level after a restart. - Fixes regenerating with a non-whole seed (like2.5) throwing an error. - Fixes regenerating doing nothing on WorldEdit with Minecraft 26.1+. WorldEdit doesn't support custom seeds there, so a custom seed now falls back to the world's seed, with a warning. - Fixes setting blocks in more than one region at once throwing an error. - Fixes pasting a schematic keeping the file open, which stopped it from being deleted afterwards on Windows. - Fixesstraight linedrawing a curve instead of a straight line (rigid linewas fine). - Fixes the block count expression not being able to be set to a variable when given multiple regions.Additions
- Player selection expression: gets a player's current WorldEdit selection as a region, e.g.set {region} to current selection of player. The returned region is a copy, so changing it won't change the player's actual selection. - Biome effect: a newuse worldedit to set biome of {region} to plainspattern. On older Skript versions (like 2.12), Skript's own biome syntax can take over the plainset biome of {region} to plainswhen the region is stored in a variable, so use this form there.Changes
- Cylinder regions are now exactly as tall as the height given (with height 10used to make one 11 blocks tall). Cylinder regions already saved in variables keep their old size. - The tree type used by the forest effect is now calledworldedit tree type, so it doesn't clash with Skript's. The forest syntax hasn't changed, but if you usedtree typeas a type anywhere (e.g. a function parameter), change it toworldedit tree type.Other (pretty boring) stuff
- Types that clash with one already registered by Skript or another addon are now skipped with a message, instead of stopping the rest from registering. - The update check now runs asynchronously, so it no longer holds up server startup. - The build now compiles with--release 17, so newer Java APIs can't be used by accident. Full Changelog: https://github.com/cheeezburga/SkWE/compare/1.1.4...1.1.61.1.41.1.4 - Bug Fixes and Runtime ErrorsFeb 18, 2026 Important Changes
- skript-worldedit 1.1.4 now requires Skript 2.12.0+! This version of Skript should continue to work on 1.19.4+, for anyone still running this server version. - skript-worldedit is now on [Modrinth](https://modrinth.com/plugin/skript-worldedit)! This will be the primary spot to download the addon from going forward. Download 1.1.4 from [Modrinth](https://modrinth.com/plugin/skript-worldedit/version/1.1.4)!Fixes
- Fixes an error that could be thrown by saving schematics via the section (#15, #20). The addon would throw a stack trace due to an unhandled oversight in the logic. This has now been fixed. - FixesCondSchematicExists's syntax, which was missing a whole word, and differed from what the example showed. Also makes some minor changes to the syntax of other elements, for ease (backwards compabatible, no changes necessary).Additions
- Runtime errors: added in some basic runtime errors and warnings to better show when certain expressions aren't valid when using skript-worldedit syntax. For anyone wondering, this is why Skript 2.12.0+ is now required.Other (pretty boring) stuff
- Renamed most ambiguously-named Utils classes to be more direct. Full Changelog: https://github.com/cheeezburga/SkWE/compare/1.1.3...1.1.41.1.31.1.3 - Bug Fixes and New StuffSep 17, 2025 Important Changes
- This version of the addon was coded on a Paper 1.21.8 server using Skript 2.12.2 and FAWE 2.13.1. - While it should continue to work on versions of Skript back to 2.10.0, this hasn't been verified. Please report any issues regarding this. - skript-worldedit is now on [Modrinth](https://modrinth.com/plugin/skript-worldedit)! This will be the primary spot to download the addon from going forward. Download 1.1.3 from [Modrinth](https://modrinth.com/plugin/skript-worldedit/version/1.1.3)!Fixes
- Fixes a number of errors and bugs surrounding schematics specifically (#6, #7, #8). There were a few areas where the addon would throw a stack trace due to an unhandled exception in the schematic save/paste logic. These have now been fixed. - Fixes a bug where pasting a schematic wouldn't respect the mask supplied.Additions
- Schematic exists condition: a new condition to check if a schematic exists. This follows the same logic when determining which directory it should look in as the save/paste effects.Other (pretty boring) stuff
- Swap most toString methods to useSyntaxStringBuilders (or theBlockingvariant). - Add documentation for schematic syntax. Full Changelog: https://github.com/cheeezburga/SkWE/compare/1.1.2...1.1.31.1.21.1.2 - Some More New StuffSep 15, 2025 Additions
- Delete schematic effect - deletes a schematic (this can't be undone!) - Forest effect - generates a forest in a region, with a specific tree species and density Other (pretty boring) stuff - Internally changes how versioning is done. Now only needs to be changed in the gradle build file, instead of in all three files where the version was included. Full Changelog: [1.1.1...1.1.2](https://github.com/cheeezburga/SkWE/compare/1.1.1...1.1.2)1.1.11.1.1 - Some Schematic ChangesSep 15, 2025 Fixes
- Fixed an [issue](https://github.com/cheeezburga/SkWE/issues/5) where trying to paste a non-Sponge schematic would throw an error in the console. Before, skript-worldedit would assume this format, but it should now be able to accurately identify the format of any given schematic. - Note that trying to paste schematics created before Minecraft 1.13.2 might not work. If this happens to you, try loading and pasting the schematic using WorldEdit or FAWE commands in-game before making an issue on the GitHub.Changes
- The string in the schematic paste effect/section which used to denote the name can now be given a whole path. This means that you can now use stuff like"plugins/NotWorldEdit/someSchematics/example.schem"! - If a path is entered, but no file is found at it's destination, skript-worldedit will assume the path is actually the name, and will look for a schematic named the path. - If a name is entered, skript-worldedit will still look in WorldEdit/FAWE's default schematics folder, just like before. Full Changelog: [1.1.0...1.1.1](https://github.com/cheeezburga/SkWE/compare/1.1.0...1.1.1)1.1.01.1.0 - The Schematic UpdateSep 15, 2025 This is the first big update that skript-worldedit has had, and it brings an important feature that's been missing since the initial release: schematics!Additions
- Schematics - save and paste schematics with ease! There is both an effect and a section for each, the latter of which is recommended, as you can take full advantage of all the configurable options they offer. For more information on this new feature, check out the [dedicated wiki page](https://github.com/cheeezburga/SkWE/wiki/Schematics), which takes a slightly deeper dive! Other (pretty boring) stuff - TheEmptyAnnotationAdderwill now work with sections Full Changelog: [1.0.4...1.1.0](https://github.com/cheeezburga/SkWE/compare/1.0.4...1.1.0)1.0.41.0.4 - Some New StuffSep 15, 2025 Additions
- Block count expression - gets the number of blocks in a region that match a certain mask or itemtype - Expand/contract effect - expands or contracts a region in a given direction by a given amount. Also optionally can expand in the opposite direction - Inset/outset effect - insets or outsets a region by a given amount. Can optionally only perform the operation vertically or horizontally Other (pretty boring) stuff - TheRegionWrapper#getDistributionmethod now returns a map with String keys instead of BlockData - AddsSimpleExpressionas a target class in theEmptyAnnotationAdderFull Changelog: [1.0.3...1.0.4](https://github.com/cheeezburga/SkWE/compare/1.0.3...1.0.4)1.0.31.0.3 - Some EffectsSep 15, 2025 Additions
- Biome effect - an effect to change the biome in a region - Spline effect - an effect which takes a set of locations and creates a line (rigid) or spline (curved) between them all using a given pattern. Can take ahollowandthicknessparameterChanges
- Updated the dimensions expression to avoid conflicts with Skript's length expression Other (pretty boring) stuff - Changes and adds some new BlockVector3 util methods - Adds an EmptyAnnotationAdder gradle task and class Full Changelog: [1.0.2...1.0.3](https://github.com/cheeezburga/SkWE/compare/1.0.2...1.0.3)1.0.21.0.2 - Patterns and StuffSep 15, 2025 Additions
- A region dimensions expression - can be used to get the height, width, and length of a given region.Changes
- Patterns - updated some of the patterns to be more flexible - Pattern prefix - updated the pattern prefix (the use we to bit at the start of some patterns) to now allow for FAWE as well Other (pretty boring) stuff - Removed the star imports from some effects, which will be the standard moving forward - Changes some of the colour codes in the onEnable method - The jar for this release also contains some early schematic save implementations, which do not work, and shouldn't be used Full Changelog: [1.0.1...1.0.2](https://github.com/cheeezburga/SkWE/compare/1.0.1...1.0.2)1.0.11.0.1 - Effect ExecutionSep 15, 2025 Changes
- How effects are executed - in the initial release, any effect calls would just let Skript continue in the file, without waiting for the effect to be completed. This is no longer the case, and Skript should now finish executing a given effect before moving on. This is how Skript itself handles effects, and should be more familiar, however if you'd like to continue using the effects in a non-blocking way, you can! The patterns for all the effects now include an optional lazily word at the end, which will do just that. Other (pretty boring) stuff - All syntax now includes the Skript doc annotations for better and easier documenting - This version also includes a commit which fixes EffReplace only registering on FAWE servers. This was committed after 1.0.0, but the jar was updated to include this anyway. Full Changelog: [1.0.0...1.0.1](https://github.com/cheeezburga/SkWE/compare/1.0.0...1.0.1)1.0.01.0.0 - Initial releaseSep 15, 2025 skript-worldedit is here! This new Skript addon brings WorldEdit and FAWE support to Skript, offering numerous effects and expressions for efficient world manipulation. As this is the initial release, and a shockingly small amount of testing was done, it may have some bugs. Please report any issues on the GitHub. Happy scripting! For more information on the syntax included in this release, see the syntax.md file in the repository. At a later time, the syntax will be on SkriptHub's docs, and hopefully SkUnity's too, but for the time being, the file will have to do.
Features
- Region elements - use regions to perform operations, such as setting/replacing blocks, along with a plethora of other effects and expressions. - Shapes - create shapes in the world, with custom parameters for maximum freedom. - Efficiently and easily manipulate your Minecraft worldComing soon
- Schematic support to save, paste and delete - More region syntax - More flexibility for already existing syntax - A bunch more (the syntax.md file goes into a tiny bit more detail) Special thanks to @IronApollo for always helping out, and contributing! Full Changelog: https://github.com/cheeezburga/SkWE/commits/1.0.0
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