GAMEMODE
The skydefender is a game based on an original idea from Zelvac and Siphano. There are two types of players : attackers, whose goal is to pick-up a banner located on a flying island, protected by defenders. If you want to know more about this mode, I recommand you to check this (french) wiki .
COMMANDS
- /pos is used to define position :
- /pos tp1 : when looking at a stone or iron pressure plate to define this is a tp (will protect the plate and the block underneath) ;
- /pos tp2 : same ;
- /pos defenderspawn : sets your current position as the defender spawn (attackers will spawn randomly) ;
- /pos banner : when looking at a wall banner to define it as the banner attackers have to pick-up (banner and the block where it is placed will be protected if the conditions are not met) ;
- /rules is used to define specific game rules :
- /rules spectatormode <true/false> : enable/disable spectatormode, if disabled players will be kicked when they die (unless player is op) ;
- /rules nohunger <true/false> : if sets on true you don't have to eat ;
- /rules pvpcap <int> : sets at which day pvp is enable (1 : after 20min) ;
- /rules bannercap <int> : sets at which day attackers can pick-up banner (in fact that's only mental : attackers can pick-up the banner as soon as all defenders are dead, and they can't pick it up if some defenders are alive) ;
- /game is used to start or reset the game :
- /game start : will start the game ;
- /game reset : will reset the game at the wainting state ;
- /team is used to manage teams :
- /team size <int> : sets a different max size for attackers teams (defender teams max is 2 more by default) ;
- /team remove <player> : removes the player from his team ;
- /team add <teamname> <player> : adds the player in the selected team ;
- /team random : makes random teams ;
- /team solo <true/false> : enables/disables solo mode for attackers ;
CONFIG
- teams : you don't need to touch it ;
- params (which you can modify) :
- worldname : the name of the world you want to play (default : world) ;
- teamsize : sets the max team size ;
- teamdefendersize : sets the max defender team size ;
- falldamagecap : prevents you from fall damage before the number of seconds you put (default : 15s) ;
- pvpcap : number of seconds before pvp is enabled ;
- bannercap : number of seconds before banner is "activate" (in fact you only need the defenders to be dead) ;
- worldwidth : the width where the players can spawn randomly (default : 3000, so -1500/1500) ;
- defendertpcd : the duration of the cooldown defenders have before taking the TP again ;
It was originally for my private use only, but some people may have fun on this gamemode.
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