6.9.0latestSlot Machine 6.9.0Dec 29, 2025 VERSION 6.9.0 IMPORTANT : This is the last version to support Minecraft versions 1.18 through 1.21.7, version 7.0 will only support Paper 1.21.8 and newer (including the upcoming 26.X versions) ALSO : This is the last version to support Spigot, version 7.0 will drop Spigot support and only support PaperMC (and server-softwares based on it, like Purpur) Compatibility : - Added support for Minecraft 1.21.7/8/9/10/11 New Features : - GamePoints support has been upgraded to CoinsEngine, please update to CoinsEngine if you are still using GamePoints, you can now select the currency of CoinsEngine to use when the plugin is installed. $price and $balance use the CoinsEngine formatting when applicable. - You can now hide Attribute Modifiers for individual items on interfaces (Edit the item, a new option "Show/Hide Attribute Modifiers" is available) - Added the ability to edit the original machine of a linked-machine through the link UI (new button) - Added Command on Play, allowing you to execute a command when a player successfully triggers the "play lever", all placeholders including ones from PlaceholderAPI can be used in the command - Added Command on Loss, allowing you to execute a command when a player loses, all placeholders including ones from PlaceholderAPI can be used in the command - Added $rawPrice placeholder, allowing you to print the price of a machine without any formatting, useful in case of custom economy commands Important : - Completely overhauled the way cooldowns are managed internally allowing for future improvements *If you did not use any 6.9.0 beta version, currently running player cooldowns will be reset when installing this version. (This does not apply if you were using a beta version)* Bug Fixes : - (New from previous beta versions) Fixed that a faulty machine file could cause the whole loading process to stop - Fixed an issue where upgrading through some versions of spigot/paper/purpur would not properly upgrade sounds, resulting in exceptions, those sounds are now reset in case of a problem - Fixed : the "Cooldown" word was not always using the translated version Misc : - Completely changed the Sound loading and saving code. If you're using custom sounds, make sure they're *namespaced* - Completely overhauled the way cooldowns are managed internally allowing for future improvements - Updated dependencies
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