version 3.1.2latest1.12 Big'unDec 9, 2017 New Addition: Updated to 1.12 Increase config stability Added per recipe permissions. (experimental) Added new abilities! - Dodge (% chance to avoid melee attacks) - Deflect (% chance to avoid ranged attacks) - MagicResistance (decrease or increase damage from magic sources!) New Dependency: NBT API - This plugin makes using NBT tags easy. Grab it [here] I promise to continue the upkeep of this API if the current owner drops support for it. So, don't worry about losing Smeltery if that API stops working! Bug Fix: Can no longer use a forge as an endless fuel source. Can no longer store items in a burning forge Various small other bugs. Known Bug: Visual bug. Forge may not unlight immediately after removing metal. This is a 1.12 problem. Attempting to find a fix it, but may not be able to.2.2.3We've Gone Premium!Mar 27, 2017 New Additions: · Partial ingots have been added to Smeltery! These will allow players to slowly discover recipes without having to be given them! They'll clue players into the different parts of the recipe they got correct and what they need to work on and get right. (All configurable!) · Code Clean up! The code has been cleaned up and should give clearer in-game messages and less spam in console Premium: · The plugin, after being used extensively on my own server is now thoroughly tested. It should have very few bugs. · With a thorough test, the resource is going premium. If you would like to support me and my work consider going premium. It's only 5 dollars! · Note, that the none premium addition will be limited to 5 recipes from now on. Beyond that, it will work just like the premium plugin. · Check out the Premium version here! https://www.spigotmc.org/resources/smeltery.38511/2.0.2Whoops!Mar 5, 2017 Bug Fixes: For some reason the plugin.yml didn't upload properly... Should be working fine now!2.0.1Massive UpdateMar 5, 2017 New Additions: · A massive amount of code was re-written to be more efficient and make future updates easier. · Changed the display of all attribute to make more sense. Attributes are all now displayed as lore and the actual attributes are hidden. · Added a tie into my WIP plugin, MagicWords, to add spell resistance. · Made some large config updates to give much more clear information on how to use the many different attributes. · All Items keep their base stats now. Attributes now add or subtract from base stats instead of the config attributes replacing base stats. Bug Fixes: Uncountable bug fixes. Among these are the important ones: · Fixed durability increase not working correctly. · Fixed rounding error on movement speed attribute · Fixed improper display of attributes · Fixed some attributes not working properly Final Notes: Please tell me if there are any errors. I don't e the time or ability to completely test everything, I rely on you all to tell me about bugs so that I can fix them!1.2.3Small Bug FixFeb 21, 2017 Bug Fixes: Fixed a bug that prevented custom ingot axes from crafting properly.1.2.2Minor PatchFeb 19, 2017 Material Change: I noticed some bugs revolving around nether stars being used as the base item for CRYSTAL. Becuase of this issue I've changed the base item to Prismarine crystals. I still plan on making this configurable in the future, just haven't had time yet. Bug Fixes: Fixed a bug that made certain special materials not be taken away when adding to a furnace. Also, removed a debug message I forgot about when uploading the last update.1.2.1Special Materials FixFeb 19, 2017 Code Rewrite: I've rewritten a big chunk of the code dealing with handling special materials like CRYSTAL and TIN. Hopefully, in the future, this will make adding custom configurable special materials possible. With any code rewrite, it's possible that despite my tests new bugs may have appeared. Let me know if you found one so I can fix it! Bug Fixes: Fixed Special materials not being able to be added to recipes. Other small bug fixes. Final Notes: My next update (assuming no more bug fix updates are needed) is to add more "hints" when attempting to figure out recipes. For example, if a player goes to make a steel ingot and adds the two right materials but in the wrong amounts, they'll get a "ruined steel ingot" instead of just scrap metal.1.1Configurable Message!Feb 16, 2017 New Additions: I've added the ability to now configure all the messages shown to players by the plugin. So if I misspelled something or you simply want to change the messages players see, now you can! To make this update work, however, you must either delete your current config or add this section to your config:Phrases ###
# This section allows you to change the phrases that a player will # receive upon performing certain actions. Unlike some plugin I # don't provide language files, instead, I let you configure it # to your liking! # phrases: FillCauldron: "Fill up the Cauldron first to use it to cool metal." FailedRecipe: "The mixture turns to dust in the cauldron." SuccessfulRecipe: "The metal hardens and cools." ClickSmeltingForge: "This forge is currently smelting." ForgeMaterialsFlushed: "The Forge ingredients have been flushed out." RetrieveMoltenMetal: "You scoop the molten metal out of the forge." ForgeSmeltingTime: "This forge has been smelting for " ForgeJustBegunSmelting: "This forge has just begun smelting." BreakForge: "You dismantle the forge." Bug Fixes: I accidentally forgot to enable some code that keeps track of breaking furnaces. It's a small bug that would hardly be noticeable, but hey, now it's fixed! Final Notes: I also attempted to add support for 1.8.8 and below. As I don't have the time to check everyone version myself, if you are using 1.8.8 or below, test it and let me know if it works!1.0Feb 4, 2017
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