SMP Silk Spawner
2.0.4.0Silk Touch spawners implemented in a vanilla/smp friendly way! Fully configurable with different things that could happen with breaking spawners! Available as plugin / mod
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Silk Touch Spawners
This was created for use on my forever world, called "derex smp". Check it out in action, server ip: mc.longhorns.dev
PSA: More changes are coming, i got busy with midterms at school

A balanced, vanilla-friendly alternative to the many overpowered or overly complex Silk Touch spawner plugins. Unlike other plugins that add flashy mechanics/GUI, strange custom items, or ignore game balance, Silk Touch Spawners keeps things simple, configurable, and in line with vanilla Minecraft’s feel. Spawner breaking can have both a risk/reward feel as well as restrictions on their usage
Features
Spawner Connection & Upgrades
- Connect to Existing Spawners: Placed spawners can only be connected to existing ones, preventing scattered overworld placement and encouraging clustered, strategic builds. (Fully configurable and toggleable)
- Lag-Friendly Design: Naturally limited because of vanilla mc mob spawn radius, you can only cram so many spawners into one area
Breaking Spawners (Fully configurable and toggleable)
- Silk Touch Requirement: Spawners can only be mined with a Silk Touch pickaxe.
- Drop Chance: 50% chance to drop the spawner when mined.
- Explosions on Break: (by default)
- 70% chance of a small explosion
- 40% chance of a large explosion
- 10% chance of a massive explosion
- Durability Damage: Pickaxes will lose a huge chunk of durability when attempting to mine a spawner*
- Player Damage: Breaking a spawner can be configured to damage the player (a soul for a soul)
Configuration
Every mechanic is configurable in the plugin’s settings:
- Enable/disable spawner connection rules
- Adjust drop rates and explosion chances
- Modify which mob spawner types can be mined
- Set durability damage values
- Control explosion sizes and effects
Use Cases
- Survival servers looking for balanced spawner mechanics.
- SMPs that want to encourage community mob farms over scattered solo setups.
- Economy servers that want spawner farming to carry risks and costs.
Planned Improvements
- More advanced upgrade tiers for spawners.
- Customizable mob type conversion rules.
- Integration with popular economy and protection plugins.
- Upgrade Mechanics: If the placed spawner matches the mob type of the existing spawner, it can upgrade the existing spawner’s stats.
License: MIT
brought to you by derex_, derexwq derec4, derexXD, dereXD, DereC_, CORRUPT_Greninja, lordnexus123, or whatever iteration of my username we are on at this point.
Approved by fellow dev razboy20 !!!

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