SO
2.4.1.1latestSmall fixesJan 1, 2020 Fixes to saving/loading2.4.1Removed debugJan 1, 2020 I swear I had removed this either way, removed debug2.4Dec 31, 2019 2.3.2Small performance updateDec 19, 2019 · Added native support for StackMob - when a spawner is doing 3+ spawns they will now come out pre-stacked. This really improves performance for tier 4+. · Small changes to /ss debug - Made some values now in gold and added donation link · Fixed tab completion for the command · Code cleanup If you do not use StackMob, this update isn't anything special so don't feel the need to update.2.3.1Small changesDec 16, 2019 · Added version to /ss debug · Fixed a possible NPE · Made it so the kills you had before stack up. So if you had 63 you will now have 127. If you have 70 then consume you'd have 232 (256 + 6). · Consuming now also works on left click · Cleaned up some of the code, more to come of this. · Changed Discord link (Now uses https://walshy.dev/discord) · Auto-updater re-added (oops) · Moved armor stands down a little2.3Added blacklisting abilityDec 1, 2019 Added blacklisting ability New config section Code (YAML): # These are mobs that will not count towards users shards. # You can find the different mob types here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entit… # If you wish to not send a message to the player when killing said mob # (if they have an empty shard) then set the 'message.enabled' to false. blacklist: message: enabled : true mobs : - 'ender_dragon' - 'wither'2.2Spawner consuming!!Nov 27, 2019 Consume a spawner and upgrade your shard tier! (If you wish to disable this, setspawnerConsumingto false in config.yml) View the demo video: Along with this there are 2 new config options: Code (YAML): # Allows kills of mobs from soul shard spawners to be counted towards players soul shards. # This is NOT recommended as it can really kill the point of the grind. allowShardSpawnerKills : false # Allow users to consume spawners to upgrade their soul shard tier. It will always go to the minimum amount of kills # for that tier. spawnerConsuming : true2.1.2Small fixesNov 26, 2019 · Fixed regression in crafting recipe (Shard needed diamond block not diamond) · Added tab completion to the command · Fixed up the usages a tad in the command2.1.1Small fixNov 25, 2019 SoulShards v2.1.1 Fixed: * Small chunk issue2.1Holograms, Redstone Toggle and Fixes!Jun 12, 2019 SoulShards - v2.1 Added: * Tiers can now have spawn delays which determine how often the mob spawns. This can be set in the configuration. Example: Code (YAML): tiers: 4: kills : 512 spawnDelay : 3 spawnAmount : 5 redstoneToggle : true * Holograms are now shown above the Cage block. This can be disabled in the configuration using the option: " hologramsEnabled: <true/false>" * Debug information for a spawner can be displayed by SHIFT+RIGHT-CLICKING on a Cage. This uses the permission: " soulshards.admin" * Spawners can now be right-clicked to show information such as Entity and Tier. * Spawners can now be toggled by redstone if a tier allows it. The minimum redstone current is 3. This can be set in the configuration. Example: Code (YAML): tiers: 4: kills : 512 spawnDelay : 3 spawnAmount : 5 redstoneToggle : true Fixed: * Improved console logging which gives more information and looks prettier * RIP typo of "sapwners" * Improved the spawn radius on all spawners * Fixed a bug with removing entities that we shouldn't have removed in the first place. For holograms to show, existing spawners must be re-placed.2.0.4.1Bug fixesJun 10, 2019 SoulShards v2.0.4.1 Fixed: * Spawner no longer being recognised if Tier was null * Fix mobs only spawning if you're outside of the 16 block radius rather than inside. * Fix amplified x, y and z per mob spawn. Changes: * Added in an auto-updater, any migrations will be handled automatically. To disable this addauto-update: falseto the config. * Improved performance a bit * Added/soulshards debug-modewhich prints a lot of info whenever there's a spawn event. This is very helpful if you ever face an issue, please send me the output of this from start to finish if reporting an issue!2.0.3Bug fixes and auto-updateJun 9, 2019 Fixed: * Spawner no longer being recognised if Tier was null * Fix mobs only spawning if you're outside of the 16 block radius rather than inside. * Fix amplified x, y and z per mob spawn. Changes: * Added in an auto-updater, any migrations will be handled automatically. To disable this addauto-update: falseto the config. * Improved performance a bit * Added/soulshards debug-modewhich prints a lot of info whenever there's a spawn event. This is very helpful if you ever face an issue, please send me the output of this from start to finish if reporting an issue!2.0.2Small fixesJun 1, 2019 Fix Metrics and NPE when MySQL is down.2.0.1Debug removalMay 31, 2019 Forgot to remove debugs, removed in this version. Also corrected plugin.yml version2.0May 29, 2019
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