Sueta

Spawn Elytra

1.5

An invisible Elytra at spawn to disperse players throughout the world, like the Craft Attack Spawn Elytra

·Plugin
  1. 1.5latestSpawn Elytra 1.5Jul 22, 2026
    <details> <summary> <img src="" width="15"> Changelog </summary>
    Added
    #### Bedrock Support (Geyser/Floodgate) - Full Bedrock Edition support - enabled by default via bedrock.enabled - Bedrock clients cannot glide without a real elytra, so Bedrock players receive a protected temporary elytra while inside the spawn area and deploy it natively (jump, then jump again while falling) - The original chestplate is stored with the player data and returned automatically when they leave the area, land outside it, log out or die - The temporary elytra cannot be moved, dropped, stored or duplicated - Other players keep seeing the original chestplate - Sneak to boost: Bedrock has no offhand key, so Bedrock players boost by pressing sneak while gliding - Interactive chat menus (welcome, settings, setup, update) show plain commands to Bedrock players since Bedrock cannot click chat components #### Multiple Boosts - Boosts per flight - boost.max_boosts - Allow more than one boost per elytra flight (default: 1, same behavior as before) - Boost cooldown - boost.boost_cooldown - Optional cooldown in seconds between boosts - Actionbar messages show the remaining boosts #### Folia Support - The plugin now runs on Folia (experimental, some features dont work yet!) #### New Placeholders - %spawnelytra_flying% - whether the player is currently using the spawn elytra - %spawnelytra_in_area% - whether the player is inside the spawn area - %spawnelytra_boosts_remaining% - boosts left in the current flight #### Polish Translation - Polish (pl) is now included, thanks to [vuxeim](https://github.com/vuxeim) ---
    Changed
    - License: The plugin is now licensed under the Mozilla Public License 2.0 - Build: Migrated from Maven to Gradle - Config: Existing 1.4 configs are migrated automatically, the new bedrock and boost fields are added and a backup is created ---
    Fixed
    - Spawn elytra no longer conflicts with /fly from plugins like EssentialsX - Resource leak when creating backups and missing verification of the playerdata folder - Missing language keys and outdated version labels in generated configs </details> I'd really appreciate your <a href="https://github.com/blax-k/SpawnElytra/issues" target="_blank">feedback</a> on this version! Also, if you have any idea for the plugin you can also create a [feature request](https://github.com/blax-k/SpawnElytra/issues)!
    592 downloads
  2. 1.4Spawn Elytra 1.4Oct 25, 2025
    <details> <summary> <img src="" width="15"> Changelog </summary>
    Added
    #### Setup & Configuration - Setup Wizard - New command /spawnelytra setup - Interactive setup process for defining spawn areas - Set position 1 and position 2 for rectangular areas - Choose activation mode: double_jump, auto, sneak_jump, or f_key - Save or cancel with immediate config update - Exit anytime with /spawnelytra setup exit - Settings Menu - /spawnelytra settings - Change language and message style in-game - /spawnelytra set language <en|de|es|fr> - Set language - /spawnelytra set style <classic|small_caps> - Set message style - Area Visualization - /spawnelytra visualize [seconds] - Optional duration argument to specify how long to show particles (default: 30 seconds) - Configurable vertical range for particle display - Additional vertical range for corner/cardinal pillars - Particle update frequency control (ticks between updates) - Particle size multiplier for better visibility from distance - Enhanced particles option for brighter colors and additional effects - First Install Welcome - Automatic welcome message on first installation - Interactive prompts to select language and message style - Option to start quick setup wizard immediately - Dismissible with /spawnelytra dismiss command - I tried to make this as non-invasive as possible. I'd appreciate [feedback](https://github.com/blax-k/SpawnElytra/issues). #### Per-World Configuration - World-Specific Settings under worlds.<world> - Configure different settings for each world - Enable/disable elytra per world - Different activation modes per world - World-specific spawn areas and boost settings #### Spawn Area Options - Flexible Area Definition - spawn_area.mode: Choose between auto (uses world spawn) or advanced (custom coordinates) - spawn_area.area_type: Define areas as circular or rectangular - Circular areas: Use center point (x, y, z) with radius - Rectangular areas: Use two corner points (x, y, z) and (x2, y2, z2) #### Hunger Consumption System (Off by default) - Optional Hunger Cost - hunger_consumption.enabled - Multiple consumption modes: activation, distance, or time - Activation mode: Consume hunger each time elytra activates - Distance mode: Consume hunger based on blocks traveled - Time mode: Consume hunger based on flight duration - Configurable minimum food level protection - Adjustable hunger cost for each mode #### Message & Display Options - Message Style Settings - messages.style - classic: Normal message formatting - small_caps: Small caps text style - Message Toggles - messages.show_press_to_boost: Toggle boost activation messages - messages.show_boost_activated: Toggle boost confirmation messages - messages.show_creative_disabled: Show actionbar when elytra is disabled in creative mode #### Game Mode Restrictions - Adventure Mode Control - game_modes.disable_in_adventure - Option to disable elytra in adventure mode (in addition to existing creative mode toggle) - Prevents elytra activation in adventure mode when enabled #### Multi-Language Support - Four Languages Included - English (en) - German (de) - Spanish (es) - French (fr) ---
    Migration
    #### Automatic Data Migration - Plugin automatically migrates settings from the now legacy folder CraftAttackSpawnElytra - Migration is triggered when the old plugin folder is detected on startup - Existing configuration data is migrated and backed up to plugins/SpawnElytra/backups/<timestamp> - Language files are not migrated due to completely different formatting (MiniMessage vs legacy) - Old language files are preserved in the backup folder if needed Important Note This plugin checks for the CraftAttackSpawnElytra directory on startup. If files are found, they are moved to SpawnElytra and backed up. To prevent this behavior, add prevent-spawnelytra-from-migrating: true to config.yml before starting the server. ---
    Changed
    - Plugin Name: CraftAttackSpawnElytra → SpawnElytra - Maven Artifact: craftattackspawnelytra → spawnelytra - Package Structure: Reorganized into logical subpackages - command - Command handling - config - Configuration management and updates - data - Player data management - integration - Third-party integrations (PlaceholderAPI) - listener - Event listeners (core elytra mechanics) - setup - Setup wizard and session management - util - Utility classes (messaging, scheduling, backups, updates) #### Default Settings - Default Language: Changed from German (de) to English (en) - Users can still select German or other languages via config or settings command or the first install message #### Dependencies & Build - Maven Shade Plugin: Updated from 3.5.3 to 3.6.0 - Adventure API: Added complete MiniMessage support - adventure-api: 4.17.0 - adventure-text-minimessage: 4.17.0 - adventure-text-serializer-plain: 4.17.0 - adventure-platform-bukkit: 4.3.4 - Gson: Added for Modrinth JSON handling and update checking - Improved Relocations: Better dependency shading for bStats and Adventure libraries #### Configuration Format - Restructured Config Layout - Clearer organization with global settings and world-specific sections - More detailed comments explaining each option - Grouped related settings (game_modes, fireworks, messages, visualization, hunger_consumption) - Spawn area settings nested under spawn_area with mode and area_type options ---
    Fixed / Improved
    #### Cleanup & Stability - Better Cleanup on Disable: Properly cancels visualization tasks and clears player data when plugin is disabled - Better Logout Handling: Removes player-specific data and tasks when players disconnect - Visualization Task Management: Prevents memory leaks from lingering particle tasks #### Messaging System - MiniMessage Format: All messages now use MiniMessage for text formatting - Support for colors, gradients, hover text, and click actions - Legacy color codes are no longer used </details>
    2657 downloads
  3. 1.3Spawn Elytra 1.3Jun 20, 2025

    v1.3

    <details> <summary> <img src="" width="15"> Changelog </summary>
    Added
    - Sneak + Jump Mode: Hold sneak while (double) jumping to activate elytra flight - F-Key Mode: Press F (swap hands) to activate elytra with an upward launch boost - Firework disabler: Disable the use of fireworks while in spawn elytra without having an real elytra eqquiped (This _isn't_ enabled by default!) - suggestion by [MYNTAX](https://github.com/blaxkkkk/SpawnElytra/issues/2) on github, if you also have an suggestion, please feel free to create an suggestion "issue" on github!
    # Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
    disable_fireworks_in_spawn_elytra: false
    Changed
    - Fixed Rectangular Area Config: Define custom spawn areas using two coordinate points - New: Area Visualization: New /spawnelytra visualize command to see your configured area with particles (client side, green particles for the border, end rod particles for the center) - 1.20-1.20.6 support - 1.21.6 support - Boost Direction Control: Choose between forward momentum (default) or upward boost - Performance Optimizations: More efficient area checking and event handling - I also reduced the frequency in update checks from every hour to every six hours, as it gets annoying very fast. Note: The config has been restructured. They _should_ be automatically migrated. That's all for today! </details>
    625 downloads
  4. 1.2.1Spawn Elytra 1.2.1May 24, 2025
    I fixed an oversight on my end where the Spawn Elytra doesn't work in Adventure Mode. I also added an new option in the config:
    # If you don't want to disable elytra in adventure mode, set this to false
    disable_in_adventure: false
    so if you do want that the spawn elytra does not work in adventure you can set it to true. This issue was submitted on [github](https://github.com/blaxkkkk/SpawnElytra/issues), if you find any more issues or have suggestions to improve the plugin, feel free to create an "suggestion" issue _I also plan on reducing the frequency in update notifications_ Thanks for 600 Downloads!
    135 downloads
  5. 1.2Spawn Elytra 1.2Mar 14, 2025
    I added _many_ new features.

    Config Comparison:

    <details> <summary>New Config</summary>
    # Spawn Elytra Plugin by Blaxk_
    # Plugin Version: 1.2
    # Modrinth: https://modrinth.com/plugin/spawn-elytra
    
    # Activation mode for elytra:
    # double_jump: Player needs to double-press space to activate elytra
    # auto: Automatically activates elytra when player has air below and is in spawn area
    activation_mode: double_jump
    
    # Mode options: 'auto' or 'advanced'
    # auto: Uses the world spawn point
    # advanced: Uses custom spawn coordinates defined below
    mode: auto
    
    # The radius around spawn where elytra boosting is enabled
    # (only used in auto mode or if x2, y2, z2 are all set to 0)
    radius: 100
    
    # The strength of the boost when pressing the boost key
    strength: 2
    
    # The world where the spawn elytra feature is enabled
    world: world
    
    # Custom spawn coordinates and dimensions (used when mode is 'advanced')
    spawn:
      # First point of the elytra area
      x: 0
      y: 64
      z: 0
    
      # Second point of the elytra area
      # Setting all x2/y2/z2 to 0 will use the radius-based circular area instead
      # Example: Using x=0, y=64, z=0 and x2=100, y2=128, z2=100 creates a rectangular area
      # between those two coordinate points
      x2: 0  # Second X coordinate
      y2: 0  # Second Y coordinate
      z2: 0  # Second Z coordinate
    
    # Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
    # Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
    boost_sound: ENTITY_BAT_TAKEOFF
    
    # Available languages: en, de, es, fr, hi, zh, ar
    language: en
    
    # Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
    disable_in_creative: true
    
    # Message settings
    messages:
      # Set to false to disable the "press to boost" message
      show_press_to_boost: true
      # Set to false to disable the "boost activated" message
      show_boost_activated: true
      # Set to true to use custom messages below instead of language file messages
      use_custom_messages: false
    
      # Custom messages
      # {key} is used represent the offhand key (F by default)
      # Due to limitations from minecraft, you cant enter any key you want.
      # Legacy color codes (&a, &e, etc.) are supported
      press_to_boost: '&6Press &6&l{key} &6to boost yourself.'
      boost_activated: '&a&lBoost activated!'
    </details> <details> <summary>Old Config</summary>
    # Plugin from Blaxk_
    radius: 50
    strength: 2
    world: world
    # Defines the language of the plugin. You can change it to 'de' for german, or 'en' for english.
    language: de
    </details>

    What's New in 1.2?

    New Features
    - New Language Support: Added support for Spanish, French, Hindi, Chinese, and Arabic (This was translated using Google Translate tho, so please report any errors [here](https://github.com/blaxkkkk/spawnelytra)) - Advanced Mode: I added an advanced mode so you can define an exact area instead of using radius. - Activation Modes: Instead of Double Jumping to activate the elytra, you can configure it so the elytra activates automatically when 3 Blocks of Air is under you. - Config Reload Command: I added an very simple /spawnelytra reload (or /se reload) command to reload the config. Some things dont update tho (like activation sound) so i still recommend restarting - Editable Boost Message: You can now customize the Press F to boost yourself and Boost activated message even with custom formatting. (Hex support or Minimessage support coming soon) - PlaceholderAPI Integration - Permission System - bStats - Basically everything is now fully customizable, including the sound when you boost :D

    New Permissions

    - spawnelytra.admin - Access to config reload (/se reload) - spawnelytra.use - Allows players to use the elytra feature (Default: True ofc) - spawnelytra.useboost - Allows players to use the boost feature

    PlaceholderAPI Support

    If PlaceholderAPI is installed, you can now use these placeholders: - %spawnelytra_fly_count% - Number of times a player has used the elytra - %spawnelytra_boost_count% - Number of times a player has used the boost - %spawnelytra_total_count% - Total number of elytra and boost uses --- Your existing configuration will be automatically updated with new options while preserving your settings :) If you encounter any issues or have suggestions for future updates, please let me know [here](https://github.com/blaxkkkk/spawnelytra).
    232 downloads
  6. 1.1Spawn Elytra 1.1Dec 4, 2024

    [Please use the newest version](https://modrinth.com/plugin/spawn-elytra/versions)

    I completly reworked this plugin, added language support (en - english and de - german) and more.
    295 downloads
  7. 1.0Spawn Elytra 1.0Aug 17, 2024
    Added the base plugin.
    198 downloads

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